blender/release/ui/buttons_data_bone.py
Thomas Dinges ef01c5bf0a 2.5 Buttons Code:
* Code Cleanup.
* Tiny layout changes.
* Added proper context for bone, curve, mesh and text objects. 

* Fixed Sun/Sky context.
2009-05-24 12:37:55 +00:00

64 lines
1.7 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "bone"
def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'ARMATURE')
class DATA_PT_bone(DataButtonsPanel):
__idname__ = "DATA_PT_bone"
__label__ = "Bone"
def draw(self, context):
bone = context.active_object.data.bones[0]
layout = self.layout
split = layout.split()
sub = split.column()
sub.itemR(bone, "name")
sub.itemR(bone, "parent")
sub.itemR(bone, "connected")
sub.itemR(bone, "deform")
sub.itemL(text="Inherit:")
sub.itemR(bone, "hinge")
sub.itemR(bone, "inherit_scale")
sub.itemL(text="Envelope:")
sub.itemR(bone, "envelope_distance", text="Distance")
sub.itemR(bone, "envelope_weight", text="Weight")
sub.itemR(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
sub = split.column()
#sub.itemR(bone, "layer")
sub.itemL(text="Display:")
sub.itemR(bone, "draw_wire", text="Wireframe")
sub.itemR(bone, "editmode_hidden", text="Hide (EditMode)")
sub.itemR(bone, "pose_channel_hidden", text="Hide (PoseMode)")
sub.itemL(text="Curved Bones:")
sub.itemR(bone, "bbone_segments", text="Segments")
sub.itemR(bone, "bbone_in", text="Ease In")
sub.itemR(bone, "bbone_out", text="Ease Out")
sub.itemR(bone, "cyclic_offset")
class DATA_PT_constraints(DataButtonsPanel):
__idname__ = "DATA_PT_constraints"
__label__ = "Constraints"
def draw(self, context):
bone = context.active_object.data.bones[0]
layout = self.layout
split = layout.split()
sub = split.column()
bpy.types.register(DATA_PT_bone)
#bpy.types.register(DATA_PT_constraints)