blender/intern/opensubdiv/opensubdiv_device_context_cuda.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

54 lines
1.7 KiB
C++

/*
* Adopted from OpenSubdiv with the following license:
*
* Copyright 2013 Pixar
*
* Licensed under the Apache License, Version 2.0 (the "Apache License")
* with the following modification; you may not use this file except in
* compliance with the Apache License and the following modification to it:
* Section 6. Trademarks. is deleted and replaced with:
*
* 6. Trademarks. This License does not grant permission to use the trade
* names, trademarks, service marks, or product names of the Licensor
* and its affiliates, except as required to comply with Section 4(c) of
* the License and to reproduce the content of the NOTICE file.
*
* You may obtain a copy of the Apache License at
*
* http: //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the Apache License with the above modification is
* distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the Apache License for the specific
* language governing permissions and limitations under the Apache License.
*/
#ifndef __OPENSUBDIV_DEV_CE_CONTEXT_CUDA_H__
#define __OPENSUBDIV_DEV_CE_CONTEXT_CUDA_H__
struct ID3D11Device;
class CudaDeviceContext {
public:
CudaDeviceContext();
~CudaDeviceContext();
static bool HAS_CUDA_VERSION_4_0();
/* Initialze cuda device from the current GL context. */
bool Initialize();
/* Initialze cuda device from the ID3D11Device/ */
bool Initialize(ID3D11Device *device);
/* Returns true if the cuda device has already been initialized. */
bool IsInitialized() const {
return _initialized;
}
private:
bool _initialized;
};
#endif /* __OPENSUBDIV_DEV_CE_CONTEXT_OPENCL_H__ */