blender/release/scripts/modules
Nathan Vegdahl fb8d6b9f7a Rigify:
- Removed control-shape deformation bones from the spine rig (no longer necessary thanks to the new "custom shape at" feature).
- Various improvements to the mouth rig, including a corrective shape key for mouth-open.
- The new method of generating into the same armature object every time wasn't copying pose bone data in the process, such as rotation mode and transform locks.
2010-01-26 11:17:41 +00:00
..
bpy update tagged objects in the scene after calling each operator, this makes running a set of recorded operators work as expected. 2010-01-26 08:41:16 +00:00
console add pep8 headers so these scripts spit out errors when running pep8. 2009-12-13 14:38:30 +00:00
rigify Rigify: 2010-01-26 11:17:41 +00:00
bpy_types.py Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs) 2010-01-25 09:44:04 +00:00
graphviz_export.py * rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive. 2009-12-10 22:23:09 +00:00
retopo.py Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs) 2010-01-25 09:44:04 +00:00
rigify_utils.py Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs) 2010-01-25 09:44:04 +00:00
rna_info.py Forgot to rename use_return in this script as well. 2010-01-24 19:30:54 +00:00
rna_prop_ui.py custom properties panels for most ID types. use subclassing to keep panel UI definitions minimal 2010-01-08 08:54:41 +00:00