blender/intern/cycles
Brecht Van Lommel d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00
..
app Cycles: checker texture node, patch by Thomas. 2012-01-08 14:55:43 +00:00
blender Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
bvh Fix #29444: cycles problem building BVH with NaN vertices. 2011-12-03 20:22:21 +00:00
cmake Cycles: try to avoid NaN pixels with oren nayar. Also small cmake code cleanup. 2011-11-18 15:39:40 +00:00
device Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel Cycles: small tweak to checker texture, scale rather than add with epsilon, 2012-01-09 16:57:26 +00:00
render Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
subd Cycles: 2011-12-02 14:26:28 +00:00
util Cycles: show elapsed time for F12/background render. 2012-01-09 16:57:46 +00:00
CMakeLists.txt add UNLIKELY / LIKELY util defines to help optimize iterators that are called a lot, only defined for gcc at the moment. 2011-12-29 01:46:58 +00:00
SConscript Cycles: 2011-12-02 14:26:28 +00:00