blender/source
Kent Mein fc0e924e0f I went whole hog on the definitions each platform has its own block
and there is a block at the very end for platforms not specified above.

(not all of the defintions are in the platform's for example there
is no need for  export NAN_IKSOLVER ?= $(LCGDIR)/iksolver
to be repeated all over the place, all of the ones you'll probably
want to change are in the platform specific blocks though)

This allows all platforms to be overridden by env vars...

Kent
2003-01-10 22:45:25 +00:00
..
blender added a buch of 2003-01-07 00:18:59 +00:00
creator sgefants patch to remove the License Key stuff. 2002-12-06 19:48:37 +00:00
darwin I moved source/darwin/blenderpublisher.app to source/darwin/blender.app 2002-12-03 10:02:40 +00:00
gameengine added a buch of 2003-01-07 00:18:59 +00:00
icons - replaced files with the original versions that also contain 32x32 and 2003-01-04 17:18:50 +00:00
kernel Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
BL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
GPL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile Linux now also uses ode from lib/ 2003-01-07 05:08:10 +00:00
nan_compile.mk Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. 2002-12-19 22:06:32 +00:00
nan_definitions.mk I went whole hog on the definitions each platform has its own block 2003-01-10 22:45:25 +00:00
nan_link.mk First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
nan_subdirs.mk Initial revision 2002-10-12 11:37:38 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00