blender/intern/cycles/bvh/bvh.cpp
Brecht Van Lommel fc38276d74 Fix Cycles shadow catcher objects influencing each other.
Since all the shadow catchers are already assumed to be in the footage,
the shadows they cast on each other are already in the footage too. So
don't just let shadow catchers skip self, but all shadow catchers.

Another justification is that it should not matter if the shadow catcher
is modeled as one object or multiple separate objects, the resulting
render should be the same.

Differential Revision: https://developer.blender.org/D2763
2017-08-07 17:54:26 +02:00

413 lines
12 KiB
C++

/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bvh/bvh.h"
#include "render/mesh.h"
#include "render/object.h"
#include "bvh/bvh2.h"
#include "bvh/bvh4.h"
#include "bvh/bvh_build.h"
#include "bvh/bvh_node.h"
#include "util/util_foreach.h"
#include "util/util_progress.h"
CCL_NAMESPACE_BEGIN
/* Pack Utility */
BVHStackEntry::BVHStackEntry(const BVHNode *n, int i)
: node(n), idx(i)
{
}
int BVHStackEntry::encodeIdx() const
{
return (node->is_leaf())? ~idx: idx;
}
/* BVH */
BVH::BVH(const BVHParams& params_, const vector<Object*>& objects_)
: params(params_), objects(objects_)
{
}
BVH *BVH::create(const BVHParams& params, const vector<Object*>& objects)
{
if(params.use_qbvh)
return new BVH4(params, objects);
else
return new BVH2(params, objects);
}
/* Building */
void BVH::build(Progress& progress)
{
progress.set_substatus("Building BVH");
/* build nodes */
BVHBuild bvh_build(objects,
pack.prim_type,
pack.prim_index,
pack.prim_object,
pack.prim_time,
params,
progress);
BVHNode *root = bvh_build.run();
if(progress.get_cancel()) {
if(root) root->deleteSubtree();
return;
}
/* pack triangles */
progress.set_substatus("Packing BVH triangles and strands");
pack_primitives();
if(progress.get_cancel()) {
root->deleteSubtree();
return;
}
/* pack nodes */
progress.set_substatus("Packing BVH nodes");
pack_nodes(root);
/* free build nodes */
root->deleteSubtree();
}
/* Refitting */
void BVH::refit(Progress& progress)
{
progress.set_substatus("Packing BVH primitives");
pack_primitives();
if(progress.get_cancel()) return;
progress.set_substatus("Refitting BVH nodes");
refit_nodes();
}
/* Triangles */
void BVH::pack_triangle(int idx, float4 tri_verts[3])
{
int tob = pack.prim_object[idx];
assert(tob >= 0 && tob < objects.size());
const Mesh *mesh = objects[tob]->mesh;
int tidx = pack.prim_index[idx];
Mesh::Triangle t = mesh->get_triangle(tidx);
const float3 *vpos = &mesh->verts[0];
float3 v0 = vpos[t.v[0]];
float3 v1 = vpos[t.v[1]];
float3 v2 = vpos[t.v[2]];
tri_verts[0] = float3_to_float4(v0);
tri_verts[1] = float3_to_float4(v1);
tri_verts[2] = float3_to_float4(v2);
}
void BVH::pack_primitives()
{
const size_t tidx_size = pack.prim_index.size();
size_t num_prim_triangles = 0;
/* Count number of triangles primitives in BVH. */
for(unsigned int i = 0; i < tidx_size; i++) {
if((pack.prim_index[i] != -1)) {
if((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
++num_prim_triangles;
}
}
}
/* Reserve size for arrays. */
pack.prim_tri_index.clear();
pack.prim_tri_index.resize(tidx_size);
pack.prim_tri_verts.clear();
pack.prim_tri_verts.resize(num_prim_triangles * 3);
pack.prim_visibility.clear();
pack.prim_visibility.resize(tidx_size);
/* Fill in all the arrays. */
size_t prim_triangle_index = 0;
for(unsigned int i = 0; i < tidx_size; i++) {
if(pack.prim_index[i] != -1) {
int tob = pack.prim_object[i];
Object *ob = objects[tob];
if((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
pack_triangle(i, (float4*)&pack.prim_tri_verts[3 * prim_triangle_index]);
pack.prim_tri_index[i] = 3 * prim_triangle_index;
++prim_triangle_index;
}
else {
pack.prim_tri_index[i] = -1;
}
pack.prim_visibility[i] = ob->visibility;
if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack.prim_visibility[i] |= PATH_RAY_CURVE;
if (ob->is_shadow_catcher)
pack.prim_visibility[i] &= ~PATH_RAY_SHADOW_NON_CATCHER;
else
pack.prim_visibility[i] &= ~PATH_RAY_SHADOW_CATCHER;
}
else {
pack.prim_tri_index[i] = -1;
pack.prim_visibility[i] = 0;
}
}
}
/* Pack Instances */
void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
{
/* The BVH's for instances are built separately, but for traversal all
* BVH's are stored in global arrays. This function merges them into the
* top level BVH, adjusting indexes and offsets where appropriate.
*/
const bool use_qbvh = params.use_qbvh;
/* Adjust primitive index to point to the triangle in the global array, for
* meshes with transform applied and already in the top level BVH.
*/
for(size_t i = 0; i < pack.prim_index.size(); i++)
if(pack.prim_index[i] != -1) {
if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curve_offset;
else
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
}
/* track offsets of instanced BVH data in global array */
size_t prim_offset = pack.prim_index.size();
size_t nodes_offset = nodes_size;
size_t nodes_leaf_offset = leaf_nodes_size;
/* clear array that gives the node indexes for instanced objects */
pack.object_node.clear();
/* reserve */
size_t prim_index_size = pack.prim_index.size();
size_t prim_tri_verts_size = pack.prim_tri_verts.size();
size_t pack_prim_index_offset = prim_index_size;
size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
size_t pack_nodes_offset = nodes_size;
size_t pack_leaf_nodes_offset = leaf_nodes_size;
size_t object_offset = 0;
map<Mesh*, int> mesh_map;
foreach(Object *ob, objects) {
Mesh *mesh = ob->mesh;
BVH *bvh = mesh->bvh;
if(mesh->need_build_bvh()) {
if(mesh_map.find(mesh) == mesh_map.end()) {
prim_index_size += bvh->pack.prim_index.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
nodes_size += bvh->pack.nodes.size();
leaf_nodes_size += bvh->pack.leaf_nodes.size();
mesh_map[mesh] = 1;
}
}
}
mesh_map.clear();
pack.prim_index.resize(prim_index_size);
pack.prim_type.resize(prim_index_size);
pack.prim_object.resize(prim_index_size);
pack.prim_visibility.resize(prim_index_size);
pack.prim_tri_verts.resize(prim_tri_verts_size);
pack.prim_tri_index.resize(prim_index_size);
pack.nodes.resize(nodes_size);
pack.leaf_nodes.resize(leaf_nodes_size);
pack.object_node.resize(objects.size());
if(params.num_motion_curve_steps > 0 || params.num_motion_triangle_steps > 0) {
pack.prim_time.resize(prim_index_size);
}
int *pack_prim_index = (pack.prim_index.size())? &pack.prim_index[0]: NULL;
int *pack_prim_type = (pack.prim_type.size())? &pack.prim_type[0]: NULL;
int *pack_prim_object = (pack.prim_object.size())? &pack.prim_object[0]: NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size())? &pack.prim_visibility[0]: NULL;
float4 *pack_prim_tri_verts = (pack.prim_tri_verts.size())? &pack.prim_tri_verts[0]: NULL;
uint *pack_prim_tri_index = (pack.prim_tri_index.size())? &pack.prim_tri_index[0]: NULL;
int4 *pack_nodes = (pack.nodes.size())? &pack.nodes[0]: NULL;
int4 *pack_leaf_nodes = (pack.leaf_nodes.size())? &pack.leaf_nodes[0]: NULL;
float2 *pack_prim_time = (pack.prim_time.size())? &pack.prim_time[0]: NULL;
/* merge */
foreach(Object *ob, objects) {
Mesh *mesh = ob->mesh;
/* We assume that if mesh doesn't need own BVH it was already included
* into a top-level BVH and no packing here is needed.
*/
if(!mesh->need_build_bvh()) {
pack.object_node[object_offset++] = 0;
continue;
}
/* if mesh already added once, don't add it again, but used set
* node offset for this object */
map<Mesh*, int>::iterator it = mesh_map.find(mesh);
if(mesh_map.find(mesh) != mesh_map.end()) {
int noffset = it->second;
pack.object_node[object_offset++] = noffset;
continue;
}
BVH *bvh = mesh->bvh;
int noffset = nodes_offset;
int noffset_leaf = nodes_leaf_offset;
int mesh_tri_offset = mesh->tri_offset;
int mesh_curve_offset = mesh->curve_offset;
/* fill in node indexes for instances */
if(bvh->pack.root_index == -1)
pack.object_node[object_offset++] = -noffset_leaf-1;
else
pack.object_node[object_offset++] = noffset;
mesh_map[mesh] = pack.object_node[object_offset-1];
/* merge primitive, object and triangle indexes */
if(bvh->pack.prim_index.size()) {
size_t bvh_prim_index_size = bvh->pack.prim_index.size();
int *bvh_prim_index = &bvh->pack.prim_index[0];
int *bvh_prim_type = &bvh->pack.prim_type[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
uint *bvh_prim_tri_index = &bvh->pack.prim_tri_index[0];
float2 *bvh_prim_time = bvh->pack.prim_time.size()? &bvh->pack.prim_time[0]: NULL;
for(size_t i = 0; i < bvh_prim_index_size; i++) {
if(bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
pack_prim_tri_index[pack_prim_index_offset] = -1;
}
else {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
pack_prim_tri_index[pack_prim_index_offset] =
bvh_prim_tri_index[i] + pack_prim_tri_verts_offset;
}
pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
pack_prim_object[pack_prim_index_offset] = 0; // unused for instances
if(bvh_prim_time != NULL) {
pack_prim_time[pack_prim_index_offset] = bvh_prim_time[i];
}
pack_prim_index_offset++;
}
}
/* Merge triangle vertices data. */
if(bvh->pack.prim_tri_verts.size()) {
const size_t prim_tri_size = bvh->pack.prim_tri_verts.size();
memcpy(pack_prim_tri_verts + pack_prim_tri_verts_offset,
&bvh->pack.prim_tri_verts[0],
prim_tri_size*sizeof(float4));
pack_prim_tri_verts_offset += prim_tri_size;
}
/* merge nodes */
if(bvh->pack.leaf_nodes.size()) {
int4 *leaf_nodes_offset = &bvh->pack.leaf_nodes[0];
size_t leaf_nodes_offset_size = bvh->pack.leaf_nodes.size();
for(size_t i = 0, j = 0;
i < leaf_nodes_offset_size;
i += BVH_NODE_LEAF_SIZE, j++)
{
int4 data = leaf_nodes_offset[i];
data.x += prim_offset;
data.y += prim_offset;
pack_leaf_nodes[pack_leaf_nodes_offset] = data;
for(int j = 1; j < BVH_NODE_LEAF_SIZE; ++j) {
pack_leaf_nodes[pack_leaf_nodes_offset + j] = leaf_nodes_offset[i + j];
}
pack_leaf_nodes_offset += BVH_NODE_LEAF_SIZE;
}
}
if(bvh->pack.nodes.size()) {
int4 *bvh_nodes = &bvh->pack.nodes[0];
size_t bvh_nodes_size = bvh->pack.nodes.size();
for(size_t i = 0, j = 0; i < bvh_nodes_size; j++) {
size_t nsize, nsize_bbox;
if(bvh_nodes[i].x & PATH_RAY_NODE_UNALIGNED) {
nsize = use_qbvh
? BVH_UNALIGNED_QNODE_SIZE
: BVH_UNALIGNED_NODE_SIZE;
nsize_bbox = (use_qbvh)? 13: 0;
}
else {
nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
nsize_bbox = (use_qbvh)? 7: 0;
}
memcpy(pack_nodes + pack_nodes_offset,
bvh_nodes + i,
nsize_bbox*sizeof(int4));
/* Modify offsets into arrays */
int4 data = bvh_nodes[i + nsize_bbox];
data.z += (data.z < 0)? -noffset_leaf: noffset;
data.w += (data.w < 0)? -noffset_leaf: noffset;
if(use_qbvh) {
data.x += (data.x < 0)? -noffset_leaf: noffset;
data.y += (data.y < 0)? -noffset_leaf: noffset;
}
pack_nodes[pack_nodes_offset + nsize_bbox] = data;
/* Usually this copies nothing, but we better
* be prepared for possible node size extension.
*/
memcpy(&pack_nodes[pack_nodes_offset + nsize_bbox+1],
&bvh_nodes[i + nsize_bbox+1],
sizeof(int4) * (nsize - (nsize_bbox+1)));
pack_nodes_offset += nsize;
i += nsize;
}
}
nodes_offset += bvh->pack.nodes.size();
nodes_leaf_offset += bvh->pack.leaf_nodes.size();
prim_offset += bvh->pack.prim_index.size();
}
}
CCL_NAMESPACE_END