blender/source/gameengine/Network/SConscript
Nathan Letwory 20f39ec7d8 == SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2009-09-04 12:56:30 +00:00

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297 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core'], priority=[400] )