forked from bartvdbraak/blender
Almost in all cases we want such constructors to be explicit, there are exceptions but only in few places.
78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __DEVICE_TASK_H__
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#define __DEVICE_TASK_H__
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#include "device_memory.h"
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#include "util_function.h"
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#include "util_list.h"
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#include "util_task.h"
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CCL_NAMESPACE_BEGIN
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/* Device Task */
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class Device;
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class RenderBuffers;
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class RenderTile;
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class Tile;
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class DeviceTask : public Task {
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public:
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typedef enum { PATH_TRACE, FILM_CONVERT, SHADER } Type;
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Type type;
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int x, y, w, h;
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device_ptr rgba_byte;
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device_ptr rgba_half;
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device_ptr buffer;
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int sample;
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int num_samples;
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int offset, stride;
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device_ptr shader_input;
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device_ptr shader_output, shader_output_luma;
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int shader_eval_type;
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int shader_filter;
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int shader_x, shader_w;
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explicit DeviceTask(Type type = PATH_TRACE);
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int get_subtask_count(int num, int max_size = 0);
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void split(list<DeviceTask>& tasks, int num, int max_size = 0);
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void update_progress(RenderTile *rtile);
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function<bool(Device *device, RenderTile&)> acquire_tile;
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function<void(void)> update_progress_sample;
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function<void(RenderTile&)> update_tile_sample;
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function<void(RenderTile&)> release_tile;
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function<bool(void)> get_cancel;
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bool need_finish_queue;
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bool integrator_branched;
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int2 requested_tile_size;
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protected:
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double last_update_time;
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};
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CCL_NAMESPACE_END
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#endif /* __DEVICE_TASK_H__ */
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