blender/source
Sergey Sharybin fcc2ca0089 Fix T42401: Gaussian blur node is visibly squared-off at larger sizes
The root of the issue comes to the way how we sample the gaussian filter in
RE_filter_value(). We need to scale x to -3*sigma..3*sigma segment in order
to get the whole bell.

The old code tried to do it, but failed dramatically, plus it used some weird
gaussian sampling formula. Replaced it with much more clear one, which gives
proper blur now.

There's no visible different in AA sampling in BI render tho.

Other filters like Mitchell still tends to give wrong square shaped blurs,
but they're much more difficult to resolve because they're just wrong in
the code -- for some reason smaller kernel size means more blur. Let's solve
this later.
2014-10-31 12:19:12 +01:00
..
blender Fix T42401: Gaussian blur node is visibly squared-off at larger sizes 2014-10-31 12:19:12 +01:00
blenderplayer Correct stub 2014-10-29 17:27:32 +01:00
creator OSX/PLAYER/cmake: fix player install python bundling, overlloked player has its own PLAYER_TARGETDIR_VER 2014-10-17 22:16:59 +02:00
gameengine Fix another crash with Navigation mesh. 2014-10-11 12:17:31 +02:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00