forked from bartvdbraak/blender
d245782b80
This adds support to compile the html python api docs from the command line by running `make doc_py` matching support between windows and unix. This patch also makes it so the compiler is not needed if you set the `blender_bin` variable, this affects icon generation as well. In the future, I want to move away from generating the build output in the build directory but that can come in a later change. Reviewed By: LazyDodo Differential Revision: https://developer.blender.org/D12144
114 lines
2.8 KiB
Batchfile
114 lines
2.8 KiB
Batchfile
@echo off
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REM This batch file does an out-of-source CMake build in ../build_windows
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REM This is for users who like to configure & build Blender with a single command.
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setlocal EnableDelayedExpansion
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setlocal ENABLEEXTENSIONS
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set BLENDER_DIR=%~dp0
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call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
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call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
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if errorlevel 1 goto EOF
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REM if it is one of the convenience targets and BLENDER_BIN is set
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REM skip compiler detection
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if "%ICONS%%ICONS_GEOM%%DOC_PY%" == "1" (
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if EXIST "%BLENDER_BIN%" (
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goto convenience_targets
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)
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)
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call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
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if errorlevel 1 goto EOF
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if "%BUILD_SHOW_HASHES%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\show_hashes.cmd"
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goto EOF
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)
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if "%SHOW_HELP%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
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goto EOF
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)
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if "%FORMAT%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\format.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
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if errorlevel 1 goto EOF
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if "%BUILD_VS_YEAR%" == "" (
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call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
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if errorlevel 1 (
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echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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) else (
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call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
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if errorlevel 1 (
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echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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)
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if "%BUILD_UPDATE%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
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:convenience_targets
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if "%ICONS%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\icons.cmd"
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goto EOF
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)
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if "%ICONS_GEOM%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\icons_geom.cmd"
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goto EOF
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)
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if "%DOC_PY%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\doc_py.cmd"
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goto EOF
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)
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echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
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call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
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if errorlevel 1 goto EOF
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if "%TEST%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\test.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\check_submodules.cmd"
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if errorlevel 1 goto EOF
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if "%BUILD_WITH_NINJA%" == "" (
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call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
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if errorlevel 1 goto EOF
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) else (
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call "%BLENDER_DIR%\build_files\windows\configure_ninja.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\build_ninja.cmd"
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if errorlevel 1 goto EOF
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)
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:EOF
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