blender/source
Kent Mein fd05cdbaad Ok this should have probably been three seperate things but I figured
some people are getting sick of the email and the comments are small.

editmesh.c I added casts in a couple of places to remove a few warnings.

Then I cleaned up configure.ac a bit specifically the checks for
--with-ssl etc... so they work a little nicer.

I also modified source/Makefile.am to add targets for the player
Still needs some work I'm sure but its a start.

Kent
--
mein@cs.umn.edu
2002-12-03 18:31:50 +00:00
..
blender Ok this should have probably been three seperate things but I figured 2002-12-03 18:31:50 +00:00
creator updated .c files to include: 2002-11-25 12:02:15 +00:00
darwin I moved source/darwin/blenderpublisher.app to source/darwin/blender.app 2002-12-03 10:02:40 +00:00
gameengine Had to make the patch for casting a little more complicated. 2002-12-03 15:52:47 +00:00
icons Converted icon files to binary files (cvs admin -kb) and restored them. 2002-11-11 20:57:09 +00:00
kernel Last of the config.h mods... 2002-11-25 15:29:57 +00:00
BL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
GPL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile Committing LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLS 2002-11-13 16:09:38 +00:00
nan_compile.mk Changed -O3 to -O2 under linux 2002-11-11 21:33:11 +00:00
nan_definitions.mk Committing LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLS 2002-11-13 16:09:38 +00:00
nan_link.mk First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
nan_subdirs.mk Initial revision 2002-10-12 11:37:38 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00