forked from bartvdbraak/blender
2d8637946b
Add operators to add/remove rigid body world and objects. Add UI scripts. The rigid body simulation works on scene level and overrides the position/orientation of rigid bodies when active. It does not deform meshes or generate data so there is no modifier. Usage: * Add rigid body world in the scene tab * Create a group * Add objects to the group * Assign group to the rigid body world * Play animation For convenience the rigid body tools operators in the tools panel of the 3d view will add a world, group and add objects to the group automatically so you only have to press one button to add/remove rigid bodies to the simulation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof) |
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audaspace | ||
bsp | ||
container | ||
cycles | ||
dualcon | ||
elbeem | ||
ffmpeg | ||
ghost | ||
guardedalloc | ||
iksolver | ||
itasc | ||
locale | ||
memutil | ||
mikktspace | ||
moto | ||
opencolorio | ||
opennl | ||
raskter | ||
smoke | ||
string | ||
utfconv | ||
CMakeLists.txt | ||
SConscript |