blender/intern/cycles/render/attribute.h
Brecht Van Lommel 6cf4861c3a Cleanup: refactor image loading to use abstract ImageLoader base class
Rather than passing around void pointers, various Blender image sources now
subclass this. OIIO is also just another type of image loader.

Also fixes T67718: Cycles viewport render crash editing point density settings
2020-03-11 20:45:39 +01:00

241 lines
5.8 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __ATTRIBUTE_H__
#define __ATTRIBUTE_H__
#include "render/image.h"
#include "kernel/kernel_types.h"
#include "util/util_list.h"
#include "util/util_param.h"
#include "util/util_set.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class Attribute;
class AttributeRequest;
class AttributeRequestSet;
class AttributeSet;
class ImageHandle;
class Geometry;
class Hair;
class Mesh;
struct Transform;
/* Attribute
*
* Arbitrary data layers on meshes.
* Supported types: Float, Color, Vector, Normal, Point */
class Attribute {
public:
ustring name;
AttributeStandard std;
TypeDesc type;
vector<char> buffer;
AttributeElement element;
uint flags; /* enum AttributeFlag */
Attribute(ustring name,
TypeDesc type,
AttributeElement element,
Geometry *geom,
AttributePrimitive prim);
~Attribute();
void set(ustring name, TypeDesc type, AttributeElement element);
void resize(Geometry *geom, AttributePrimitive prim, bool reserve_only);
void resize(size_t num_elements);
size_t data_sizeof() const;
size_t element_size(Geometry *geom, AttributePrimitive prim) const;
size_t buffer_size(Geometry *geom, AttributePrimitive prim) const;
char *data()
{
return (buffer.size()) ? &buffer[0] : NULL;
}
float2 *data_float2()
{
assert(data_sizeof() == sizeof(float2));
return (float2 *)data();
}
float3 *data_float3()
{
assert(data_sizeof() == sizeof(float3));
return (float3 *)data();
}
float4 *data_float4()
{
assert(data_sizeof() == sizeof(float4));
return (float4 *)data();
}
float *data_float()
{
assert(data_sizeof() == sizeof(float));
return (float *)data();
}
uchar4 *data_uchar4()
{
assert(data_sizeof() == sizeof(uchar4));
return (uchar4 *)data();
}
Transform *data_transform()
{
assert(data_sizeof() == sizeof(Transform));
return (Transform *)data();
}
/* Attributes for voxels are images */
ImageHandle &data_voxel()
{
assert(data_sizeof() == sizeof(ImageHandle));
return *(ImageHandle *)data();
}
const char *data() const
{
return (buffer.size()) ? &buffer[0] : NULL;
}
const float2 *data_float2() const
{
assert(data_sizeof() == sizeof(float2));
return (const float2 *)data();
}
const float3 *data_float3() const
{
assert(data_sizeof() == sizeof(float3));
return (const float3 *)data();
}
const float4 *data_float4() const
{
assert(data_sizeof() == sizeof(float4));
return (const float4 *)data();
}
const float *data_float() const
{
assert(data_sizeof() == sizeof(float));
return (const float *)data();
}
const Transform *data_transform() const
{
assert(data_sizeof() == sizeof(Transform));
return (const Transform *)data();
}
const ImageHandle &data_voxel() const
{
assert(data_sizeof() == sizeof(ImageHandle));
return *(const ImageHandle *)data();
}
void zero_data(void *dst);
void add_with_weight(void *dst, void *src, float weight);
void add(const float &f);
void add(const float2 &f);
void add(const float3 &f);
void add(const uchar4 &f);
void add(const Transform &tfm);
void add(const char *data);
static bool same_storage(TypeDesc a, TypeDesc b);
static const char *standard_name(AttributeStandard std);
static AttributeStandard name_standard(const char *name);
void get_uv_tiles(Geometry *geom, AttributePrimitive prim, unordered_set<int> &tiles) const;
};
/* Attribute Set
*
* Set of attributes on a mesh. */
class AttributeSet {
public:
Geometry *geometry;
AttributePrimitive prim;
list<Attribute> attributes;
AttributeSet(Geometry *geometry, AttributePrimitive prim);
~AttributeSet();
Attribute *add(ustring name, TypeDesc type, AttributeElement element);
Attribute *find(ustring name) const;
void remove(ustring name);
Attribute *add(AttributeStandard std, ustring name = ustring());
Attribute *find(AttributeStandard std) const;
void remove(AttributeStandard std);
Attribute *find(AttributeRequest &req);
void remove(Attribute *attribute);
void resize(bool reserve_only = false);
void clear(bool preserve_voxel_data = false);
};
/* AttributeRequest
*
* Request from a shader to use a certain attribute, so we can figure out
* which ones we need to export from the host app end store for the kernel.
* The attribute is found either by name or by standard attribute type. */
class AttributeRequest {
public:
ustring name;
AttributeStandard std;
/* temporary variables used by GeometryManager */
TypeDesc type, subd_type;
AttributeDescriptor desc, subd_desc;
explicit AttributeRequest(ustring name_);
explicit AttributeRequest(AttributeStandard std);
};
/* AttributeRequestSet
*
* Set of attributes requested by a shader. */
class AttributeRequestSet {
public:
vector<AttributeRequest> requests;
AttributeRequestSet();
~AttributeRequestSet();
void add(ustring name);
void add(AttributeStandard std);
void add(AttributeRequestSet &reqs);
void add_standard(ustring name);
bool find(ustring name);
bool find(AttributeStandard std);
size_t size();
void clear();
bool modified(const AttributeRequestSet &other);
};
CCL_NAMESPACE_END
#endif /* __ATTRIBUTE_H__ */