blender/intern/cycles/render/hair.h

152 lines
4.5 KiB
C++

/*
* Copyright 2011-2020 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __HAIR_H__
#define __HAIR_H__
#include "render/geometry.h"
CCL_NAMESPACE_BEGIN
class Hair : public Geometry {
public:
NODE_DECLARE
/* Hair Curve */
struct Curve {
int first_key;
int num_keys;
int num_segments() const
{
return num_keys - 1;
}
void bounds_grow(const int k,
const float3 *curve_keys,
const float *curve_radius,
BoundBox &bounds) const;
void bounds_grow(float4 keys[4], BoundBox &bounds) const;
void bounds_grow(const int k,
const float3 *curve_keys,
const float *curve_radius,
const Transform &aligned_space,
BoundBox &bounds) const;
void motion_keys(const float3 *curve_keys,
const float *curve_radius,
const float3 *key_steps,
size_t num_curve_keys,
size_t num_steps,
float time,
size_t k0,
size_t k1,
float4 r_keys[2]) const;
void cardinal_motion_keys(const float3 *curve_keys,
const float *curve_radius,
const float3 *key_steps,
size_t num_curve_keys,
size_t num_steps,
float time,
size_t k0,
size_t k1,
size_t k2,
size_t k3,
float4 r_keys[4]) const;
void keys_for_step(const float3 *curve_keys,
const float *curve_radius,
const float3 *key_steps,
size_t num_curve_keys,
size_t num_steps,
size_t step,
size_t k0,
size_t k1,
float4 r_keys[2]) const;
void cardinal_keys_for_step(const float3 *curve_keys,
const float *curve_radius,
const float3 *key_steps,
size_t num_curve_keys,
size_t num_steps,
size_t step,
size_t k0,
size_t k1,
size_t k2,
size_t k3,
float4 r_keys[4]) const;
};
array<float3> curve_keys;
array<float> curve_radius;
array<int> curve_first_key;
array<int> curve_shader;
/* BVH */
size_t curvekey_offset;
/* Constructor/Destructor */
Hair();
~Hair();
/* Geometry */
void clear() override;
void resize_curves(int numcurves, int numkeys);
void reserve_curves(int numcurves, int numkeys);
void add_curve_key(float3 loc, float radius);
void add_curve(int first_key, int shader);
void copy_center_to_motion_step(const int motion_step);
void compute_bounds() override;
void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
/* Curves */
Curve get_curve(size_t i) const
{
int first = curve_first_key[i];
int next_first = (i + 1 < curve_first_key.size()) ? curve_first_key[i + 1] : curve_keys.size();
Curve curve = {first, next_first - first};
return curve;
}
size_t num_keys() const
{
return curve_keys.size();
}
size_t num_curves() const
{
return curve_first_key.size();
}
size_t num_segments() const
{
return curve_keys.size() - curve_first_key.size();
}
/* UDIM */
void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
/* BVH */
void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
};
CCL_NAMESPACE_END
#endif /* __HAIR_H__ */