forked from bartvdbraak/blender
922bb24865
be automated but need to think about how to do this, not so simply in a node system. But guideline for now is, for color textures set to sRGB, for things like bump or roughness map, set to Linear. |
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.. | ||
bsdf_ashikhmin_velvet.h | ||
bsdf_diffuse.h | ||
bsdf_microfacet.h | ||
bsdf_reflection.h | ||
bsdf_refraction.h | ||
bsdf_transparent.h | ||
bsdf_ward.h | ||
bsdf_westin.h | ||
bsdf.h | ||
emissive.h | ||
svm_attribute.h | ||
svm_blend.h | ||
svm_bsdf.h | ||
svm_closure.h | ||
svm_clouds.h | ||
svm_convert.h | ||
svm_displace.h | ||
svm_distorted_noise.h | ||
svm_fresnel.h | ||
svm_geometry.h | ||
svm_image.h | ||
svm_light_path.h | ||
svm_magic.h | ||
svm_mapping.h | ||
svm_marble.h | ||
svm_math.h | ||
svm_mix.h | ||
svm_musgrave.h | ||
svm_noise.h | ||
svm_noisetex.h | ||
svm_sky.h | ||
svm_stucci.h | ||
svm_tex_coord.h | ||
svm_texture.h | ||
svm_types.h | ||
svm_value.h | ||
svm_voronoi.h | ||
svm_wood.h | ||
svm.h | ||
volume.h |