blender/release/ui/buttons_data_lamp.py
Brecht Van Lommel eecf7722b6 UI Buttons:
* Context now allows pinning a datablock, independent of
  selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
  again, but is a bit of a hack, not sure there is a right
  way to do this.
* There's a button to switch between active materials and
  textures now, only temporary though.
* There's some code to put context part in own region,
  disabled still because it doesn't work that well yet.
2009-06-07 13:36:12 +00:00

249 lines
6.9 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "data"
def poll(self, context):
return (context.lamp != None)
class DATA_PT_preview(DataButtonsPanel):
__idname__= "DATA_PT_preview"
__label__ = "Preview"
def draw(self, context):
layout = self.layout
lamp = context.lamp
layout.template_preview(lamp)
class DATA_PT_lamp(DataButtonsPanel):
__idname__ = "DATA_PT_lamp"
__label__ = "Lamp"
def draw(self, context):
ob = context.object
lamp = context.lamp
space = context.space_data
layout = self.layout
split = layout.split(percentage=0.65)
if ob:
split.template_ID(context, ob, "data")
split.itemS()
elif lamp:
split.template_ID(context, space, "pin_id")
split.itemS()
layout.itemS()
layout.itemR(lamp, "type", expand=True)
split = layout.split()
sub = split.column()
sub.itemR(lamp, "color")
sub.itemR(lamp, "energy")
sub.itemR(lamp, "distance")
sub.itemR(lamp, "negative")
sub = split.column()
sub.itemR(lamp, "layer", text="This Layer Only")
sub.itemR(lamp, "specular")
sub.itemR(lamp, "diffuse")
if lamp.type in ('POINT', 'SPOT'):
sub.itemR(lamp, "falloff_type")
sub.itemR(lamp, "sphere")
if (lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED'):
sub.itemR(lamp, "linear_attenuation")
sub.itemR(lamp, "quadratic_attenuation")
if lamp.type == 'AREA':
sub.column()
sub.itemR(lamp, "gamma")
sub.itemR(lamp, "shape")
if (lamp.shape == 'SQUARE'):
sub.itemR(lamp, "size")
if (lamp.shape == 'RECTANGLE'):
sub.itemR(lamp, "size", text="Size X")
sub.itemR(lamp, "size_y")
class DATA_PT_sunsky(DataButtonsPanel):
__idname__ = "DATA_PT_sunsky"
__label__ = "Sun/Sky"
def poll(self, context):
lamp = context.lamp
return (lamp and lamp.type == 'SUN')
def draw(self, context):
lamp = context.lamp.sky
layout = self.layout
row = layout.row()
row.itemR(lamp, "sky")
row.itemR(lamp, "atmosphere")
row = layout.row()
row.active = lamp.sky or lamp.atmosphere
row.itemR(lamp, "atmosphere_turbidity", text="Turbidity")
split = layout.split()
col = split.column()
sub = col.column()
sub.active = lamp.sky
sub.itemR(lamp, "sky_blend_type", text="Blend Type")
sub.itemR(lamp, "sky_blend")
sub.itemR(lamp, "sky_color_space", text="Color Space")
sub.itemR(lamp, "sky_exposure")
sub.itemR(lamp, "horizon_brightness", text="Hor Bright")
sub.itemR(lamp, "spread", text="Hor Spread")
sub.itemR(lamp, "sun_brightness", text="Sun Bright")
sub.itemR(lamp, "sun_size")
sub.itemR(lamp, "backscattered_light", text="Back Light")
sub = split.column()
sub.active = lamp.atmosphere
sub.itemR(lamp, "sun_intensity", text="Sun Intens")
sub.itemR(lamp, "atmosphere_inscattering", text="Inscattering")
sub.itemR(lamp, "atmosphere_extinction", text="Extinction")
sub.itemR(lamp, "atmosphere_distance_factor", text="Distance")
class DATA_PT_shadow(DataButtonsPanel):
__idname__ = "DATA_PT_shadow"
__label__ = "Shadow"
def poll(self, context):
lamp = context.lamp
return (lamp and lamp.type in ('POINT','SUN', 'SPOT', 'AREA'))
def draw(self, context):
lamp = context.lamp
layout = self.layout
layout.itemR(lamp, "shadow_method", expand=True)
if lamp.shadow_method in ('BUFFER_SHADOW', 'RAY_SHADOW'):
split = layout.split()
sub = split.column()
sub.itemR(lamp, "shadow_color")
sub = split.column()
sub.itemR(lamp, "shadow_layer", text="This Layer Only")
sub.itemR(lamp, "only_shadow")
if lamp.shadow_method == 'RAY_SHADOW':
col = layout.column()
col.itemL(text="Sampling:")
col.row().itemR(lamp, "shadow_ray_sampling_method", expand=True)
if lamp.type in ('POINT', 'SUN', 'SPOT'):
flow = layout.column_flow()
flow.itemR(lamp, "shadow_soft_size", text="Soft Size")
flow.itemR(lamp, "shadow_ray_samples", text="Samples")
if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
flow.itemR(lamp, "shadow_adaptive_threshold", text="Threshold")
if lamp.type == 'AREA':
flow = layout.column_flow()
flow.itemR(lamp, "shadow_ray_samples_x", text="Samples")
if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
flow.itemR(lamp, "shadow_adaptive_threshold", text="Threshold")
if lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED':
flow.itemR(lamp, "umbra")
flow.itemR(lamp, "dither")
flow.itemR(lamp, "jitter")
if lamp.shadow_method == 'BUFFER_SHADOW':
col = layout.column()
col.itemL(text="Buffer Type:")
col.row().itemR(lamp, "shadow_buffer_type", expand=True)
if lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY'):
flow = layout.column_flow()
flow.itemL(text="Sample Buffers:")
flow.itemR(lamp, "shadow_sample_buffers", text="")
flow.itemL(text="Filter Type:")
flow.itemR(lamp, "shadow_filter_type", text="")
flow = layout.column_flow()
flow.itemR(lamp, "shadow_buffer_size", text="Size")
flow.itemR(lamp, "shadow_buffer_samples", text="Samples")
flow.itemR(lamp, "shadow_buffer_bias", text="Bias")
flow.itemR(lamp, "shadow_buffer_soft", text="Soft")
if (lamp.shadow_buffer_type == 'IRREGULAR'):
row = layout.row()
row.itemR(lamp, "shadow_buffer_bias", text="Bias")
row = layout.row()
row.itemR(lamp, "auto_clip_start", text="Autoclip Start")
if not (lamp.auto_clip_start):
row.itemR(lamp, "shadow_buffer_clip_start", text="Clip Start")
row = layout.row()
row.itemR(lamp, "auto_clip_end", text="Autoclip End")
if not (lamp.auto_clip_end):
row.itemR(lamp, "shadow_buffer_clip_end", text=" Clip End")
class DATA_PT_spot(DataButtonsPanel):
__idname__ = "DATA_PT_spot"
__label__ = "Spot"
def poll(self, context):
lamp = context.lamp
return (lamp and lamp.type == 'SPOT')
def draw(self, context):
lamp = context.lamp
layout = self.layout
split = layout.split()
sub = split.column()
sub.itemR(lamp, "spot_size", text="Size")
sub.itemR(lamp, "spot_blend", text="Blend")
sub.itemR(lamp, "square")
col = split.column()
col.itemR(lamp, "halo")
colsub = col.column()
colsub.active = lamp.halo
colsub.itemR(lamp, "halo_intensity", text="Intensity")
if lamp.shadow_method == 'BUFFER_SHADOW':
colsub.itemR(lamp, "halo_step", text="Step")
class DATA_PT_falloff_curve(DataButtonsPanel):
__idname__ = "DATA_PT_falloff_curve"
__label__ = "Falloff Curve"
def poll(self, context):
lamp = context.lamp
if lamp and lamp.type in ('POINT', 'SPOT'):
if lamp.falloff_type == 'CUSTOM_CURVE':
return True
return False
def draw(self, context):
lamp = context.lamp
layout = self.layout
layout.template_curve_mapping(lamp.falloff_curve)
bpy.types.register(DATA_PT_preview)
bpy.types.register(DATA_PT_lamp)
bpy.types.register(DATA_PT_shadow)
bpy.types.register(DATA_PT_sunsky)
bpy.types.register(DATA_PT_spot)
bpy.types.register(DATA_PT_falloff_curve)