blender/source/gameengine/VideoTexture/ImageBuff.h
2012-11-18 00:30:06 +00:00

70 lines
2.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright (c) 2007 The Zdeno Ash Miklas
*
* This source file is part of VideoTexture library
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ImageBuff.h
* \ingroup bgevideotex
*/
#ifndef __IMAGEBUFF_H__
#define __IMAGEBUFF_H__
#include "Common.h"
#include "ImageBase.h"
struct ImBuf;
/// class for image buffer
class ImageBuff : public ImageBase
{
private:
struct ImBuf *m_imbuf; // temporary structure for buffer manipulation
public:
/// constructor
ImageBuff (void) : ImageBase(true), m_imbuf(NULL) {}
/// destructor
virtual ~ImageBuff (void);
/// load image from buffer
void load (unsigned char * img, short width, short height);
/// clear image with color set on RGB channels and 0xFF on alpha channel
void clear (short width, short height, unsigned char color);
/// plot image from extern RGBA buffer to image at position x,y using one of IMB_BlendMode
void plot (unsigned char * img, short width, short height, short x, short y, short mode);
/// plot image from other ImageBuf to image at position x,y using one of IMB_BlendMode
void plot (ImageBuff* img, short x, short y, short mode);
/// refresh image - do nothing
virtual void refresh (void) {}
};
#endif