blender/intern/cycles
Thomas Dinges 17ee2732f4 UI / Cycles:
* Make it more clear for the user what affects 3D View and Final render.
* Static / Dynamic BVH only affects viewport, BVH Cache only final. (see BlenderSync::get_scene_params)
2013-07-12 00:08:55 +00:00
..
app Cycles Test App: 2013-01-17 22:51:54 +00:00
blender UI / Cycles: 2013-07-12 00:08:55 +00:00
bvh Cycles: attempt to fix internal compile error with some visual studio builds 2013-06-18 13:19:16 +00:00
cmake Cycles / CMake: 2012-11-09 18:31:04 +00:00
device Code cleanup: cycles 2013-06-26 23:29:33 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel Fix #36053: slow GPU render with panorama camera + depth of field. 2013-07-10 17:25:52 +00:00
render Fix #36080: fix cycles crash with certain group node setups, accessing freed 2013-07-10 10:50:19 +00:00
subd Cycles: 2013-06-04 17:20:00 +00:00
util Fix #36064: cycles direct/indirect light passes with materials that have zero 2013-07-08 23:31:45 +00:00
CMakeLists.txt Arrempt to fix Cycles compilation with Clang 2013-07-07 18:29:57 +00:00
SConscript Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the 2013-06-19 17:54:26 +00:00