blender/source
Erwin Coumans 1921a356be Added type for Bullet collision detection and physics engine.
This will improve collision detection and physics for the game engine (Ketsji).
Bullet uses optionally uses the ODE quickstep solver.

Hope this commit doesn't break everything.
2005-07-16 09:55:22 +00:00
..
blender Added type for Bullet collision detection and physics engine. 2005-07-16 09:55:22 +00:00
creator Armature "XRay mode" now draws nicely with solid too. For it to work, I 2005-07-13 19:42:08 +00:00
darwin Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
gameengine Commented out one more line to make debug version of engine compile, needed 2005-07-09 13:33:36 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile late night commit: 2005-05-22 01:21:01 +00:00
nan_compile.mk Uncommented a line in the FREE_WINDOWS section that appears to control the 2005-04-18 19:28:38 +00:00
nan_definitions.mk Reverted accidental change in compiling Python for OSX. Now it is default 2005-07-06 07:01:27 +00:00
nan_link.mk Support for SGI Prism: 2005-04-05 14:33:43 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00