..
osl
style cleanup
2012-09-20 12:29:28 +00:00
svm
Cycles: add "From Dupli" option for texture coordinate node. This gets the
2012-10-04 21:40:39 +00:00
CMakeLists.txt
code cleanup: cycles now uses system includes for boost/oiio.. etc, so we dont get warnings from system headers.
2012-09-20 09:04:43 +00:00
kernel_accumulate.h
Cycles compiler fixes related to OSL changes:
2012-09-06 07:44:49 +00:00
kernel_attribute.h
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
kernel_bvh.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
kernel_camera.h
Fix cycles panorama camera not working with depth of field, patch by
2012-09-17 11:25:29 +00:00
kernel_compat_cpu.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel_compat_cuda.h
Cycles / CUDA:
2012-05-28 23:51:06 +00:00
kernel_compat_opencl.h
Cycles: remove a few usages of double, to fix opencl warnings.
2012-04-30 10:03:13 +00:00
kernel_differential.h
code cleanup: spelling
2012-07-16 23:23:33 +00:00
kernel_displace.h
Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations.
2012-09-05 08:12:22 +00:00
kernel_emission.h
Revert "Use one context per OSL thread. Not sure if this actually works, but the simple renderer example in OSL does it this way."
2012-09-04 17:28:36 +00:00
kernel_film.h
Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.
2012-01-26 15:37:33 +00:00
kernel_globals.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel_light.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
kernel_math.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_mbvh.h
Fix #30966 : cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
2012-04-16 08:35:21 +00:00
kernel_montecarlo.h
style cleanup
2012-09-20 12:29:28 +00:00
kernel_object.h
Cycles: add "From Dupli" option for texture coordinate node. This gets the
2012-10-04 21:40:39 +00:00
kernel_optimized.cpp
style cleanup: block comments
2012-06-09 17:22:52 +00:00
kernel_passes.h
Fix #32072 : cycles shadow pass gave different results with/without emitting
2012-09-28 13:41:34 +00:00
kernel_path.h
Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations.
2012-09-05 08:12:22 +00:00
kernel_projection.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
kernel_qbvh.h
Fix #30966 : cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
2012-04-16 08:35:21 +00:00
kernel_random.h
code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting).
2012-06-09 17:45:22 +00:00
kernel_shader.h
Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations.
2012-09-05 08:12:22 +00:00
kernel_textures.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel_triangle.h
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
kernel_types.h
Cycles: add "From Dupli" option for texture coordinate node. This gets the
2012-10-04 21:40:39 +00:00
kernel.cl
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.cpp
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
kernel.cu
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
kernel.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
SConscript
Cycles / CUDA:
2012-05-28 19:49:26 +00:00