forked from bartvdbraak/blender
ff6e631c86
Noise texture moved the edges of multires grids different, causing tears in the mesh. Fixed with a call to re-stitch grids (but only done if the brush texture is set to noise) |
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build_files | ||
doc | ||
extern | ||
intern | ||
po | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
Makefile | ||
SConstruct |