forked from bartvdbraak/blender
fb8d6b9f7a
- Removed control-shape deformation bones from the spine rig (no longer necessary thanks to the new "custom shape at" feature). - Various improvements to the mouth rig, including a corrective shape key for mouth-open. - The new method of generating into the same armature object every time wasn't copying pose bone data in the process, such as rotation mode and transform locks. |
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.. | ||
__init__.py | ||
arm_biped.py | ||
copy.py | ||
delta.py | ||
eye_balls.py | ||
eye_lid.py | ||
finger_curl.py | ||
leg_biped.py | ||
leg_quadruped.py | ||
mouth.py | ||
neck_flex.py | ||
palm_curl.py | ||
shape_key_distance.py | ||
shape_key_rotdiff.py | ||
spine_pivot_flex.py | ||
stretch_twist.py | ||
stretch.py | ||
track_dual.py | ||
track_reverse.py |