vtk-m/vtkm/rendering/LineRenderer.cxx

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
2019-04-15 23:24:21 +00:00
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/rendering/LineRenderer.h>
#include <vtkm/Transform3D.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm
{
namespace rendering
{
LineRenderer::LineRenderer(const vtkm::rendering::Canvas* canvas,
vtkm::Matrix<vtkm::Float32, 4, 4> transform)
: Canvas(canvas)
, Transform(transform)
{
}
void LineRenderer::RenderLine(const vtkm::Vec2f_64& point0,
const vtkm::Vec2f_64& point1,
vtkm::Float32 lineWidth,
const vtkm::rendering::Color& color)
{
RenderLine(vtkm::make_Vec(point0[0], point0[1], 0.0),
vtkm::make_Vec(point1[0], point1[1], 0.0),
lineWidth,
color);
}
void LineRenderer::RenderLine(const vtkm::Vec3f_64& point0,
const vtkm::Vec3f_64& point1,
vtkm::Float32 vtkmNotUsed(lineWidth),
const vtkm::rendering::Color& color)
{
vtkm::Vec3f_32 p0 = TransformPoint(point0);
vtkm::Vec3f_32 p1 = TransformPoint(point1);
vtkm::Id x0 = static_cast<vtkm::Id>(vtkm::Round(p0[0]));
vtkm::Id y0 = static_cast<vtkm::Id>(vtkm::Round(p0[1]));
vtkm::Float32 z0 = static_cast<vtkm::Float32>(p0[2]);
vtkm::Id x1 = static_cast<vtkm::Id>(vtkm::Round(p1[0]));
vtkm::Id y1 = static_cast<vtkm::Id>(vtkm::Round(p1[1]));
vtkm::Float32 z1 = static_cast<vtkm::Float32>(p1[2]);
vtkm::Id dx = vtkm::Abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
vtkm::Id dy = -vtkm::Abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
vtkm::Id err = dx + dy, err2 = 0;
const vtkm::Id xStart = x0;
const vtkm::Id yStart = y0;
const vtkm::Float32 pdist = vtkm::Sqrt(vtkm::Float32(dx * dx) + vtkm::Float32(dy * dy));
auto colorPortal =
vtkm::rendering::Canvas::ColorBufferType(Canvas->GetColorBuffer()).WritePortal();
auto depthPortal =
vtkm::rendering::Canvas::DepthBufferType(Canvas->GetDepthBuffer()).WritePortal();
vtkm::Vec4f_32 colorC = color.Components;
while (x0 >= 0 && x0 < Canvas->GetWidth() && y0 >= 0 && y0 < Canvas->GetHeight())
{
vtkm::Float32 deltaX = static_cast<vtkm::Float32>(x0 - xStart);
vtkm::Float32 deltaY = static_cast<vtkm::Float32>(y0 - yStart);
// Depth is wrong, but its far less wrong that it used to be.
// These depth values are in screen space, which have been
// potentially tranformed by a perspective correction.
// To interpolated the depth correctly, there must be a perspective correction.
// I haven't looked, but the wireframmer probably suffers from this too.
// Additionally, this should not happen on the CPU. Annotations take
// far longer than the the geometry.
2021-02-23 22:52:35 +00:00
vtkm::Float32 t = pdist == 0.f ? 1.0f : vtkm::Sqrt(deltaX * deltaX + deltaY * deltaY) / pdist;
t = vtkm::Min(1.f, vtkm::Max(0.f, t));
vtkm::Float32 z = vtkm::Lerp(z0, z1, t);
vtkm::Id index = y0 * Canvas->GetWidth() + x0;
vtkm::Vec4f_32 currentColor = colorPortal.Get(index);
vtkm::Float32 currentZ = depthPortal.Get(index);
bool blend = currentColor[3] < 1.f && z > currentZ;
if (currentZ > z || blend)
{
vtkm::Vec4f_32 writeColor = colorC;
vtkm::Float32 depth = z;
if (blend)
{
// If there is any transparency, all alphas
// have been pre-mulitplied
vtkm::Float32 alpha = (1.f - currentColor[3]);
writeColor[0] = currentColor[0] + colorC[0] * alpha;
writeColor[1] = currentColor[1] + colorC[1] * alpha;
writeColor[2] = currentColor[2] + colorC[2] * alpha;
writeColor[3] = 1.f * alpha + currentColor[3]; // we are always drawing opaque lines
// keep the current z. Line z interpolation is not accurate
// Matt: this is correct. Interpolation is wrong
depth = currentZ;
}
depthPortal.Set(index, depth);
colorPortal.Set(index, writeColor);
}
if (x0 == x1 && y0 == y1)
{
break;
}
err2 = err * 2;
if (err2 >= dy)
{
err += dy;
x0 += sx;
}
if (err2 <= dx)
{
err += dx;
y0 += sy;
}
}
}
vtkm::Vec3f_32 LineRenderer::TransformPoint(const vtkm::Vec3f_64& point) const
{
vtkm::Vec4f_32 temp(static_cast<vtkm::Float32>(point[0]),
static_cast<vtkm::Float32>(point[1]),
static_cast<vtkm::Float32>(point[2]),
1.0f);
temp = vtkm::MatrixMultiply(Transform, temp);
vtkm::Vec3f_32 p;
for (vtkm::IdComponent i = 0; i < 3; ++i)
{
p[i] = static_cast<vtkm::Float32>(temp[i] / temp[3]);
}
p[0] = (p[0] * 0.5f + 0.5f) * static_cast<vtkm::Float32>(Canvas->GetWidth());
p[1] = (p[1] * 0.5f + 0.5f) * static_cast<vtkm::Float32>(Canvas->GetHeight());
p[2] = (p[2] * 0.5f + 0.5f) - 0.001f;
return p;
}
}
} // namespace vtkm::rendering