2016-08-26 21:58:21 +00:00
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//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2015 Sandia Corporation.
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// Copyright 2015 UT-Battelle, LLC.
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// Copyright 2015 Los Alamos National Security.
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//
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// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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// the U.S. Government retains certain rights in this software.
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//
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//============================================================================
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#include <vtkm/rendering/CanvasRayTracer.h>
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2016-08-29 20:26:02 +00:00
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#include <vtkm/cont/TryExecute.h>
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2016-08-26 21:58:21 +00:00
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#include <vtkm/exec/ExecutionWholeArray.h>
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#include <vtkm/rendering/Canvas.h>
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#include <vtkm/rendering/Color.h>
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2017-06-17 21:28:45 +00:00
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#include <vtkm/rendering/raytracing/Ray.h>
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2016-08-26 21:58:21 +00:00
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#include <vtkm/worklet/DispatcherMapField.h>
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2017-05-18 14:51:24 +00:00
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#include <vtkm/worklet/WorkletMapField.h>
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2016-08-26 21:58:21 +00:00
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2017-05-18 14:29:41 +00:00
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namespace vtkm
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{
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namespace rendering
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{
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2016-08-26 21:58:21 +00:00
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2017-05-18 14:29:41 +00:00
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namespace internal
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{
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2016-08-26 21:58:21 +00:00
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class ClearBuffers : public vtkm::worklet::WorkletMapField
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{
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public:
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VTKM_CONT
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ClearBuffers() {}
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2016-08-26 21:58:21 +00:00
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typedef void ControlSignature(FieldOut<>, FieldOut<>);
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typedef void ExecutionSignature(_1, _2);
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2016-10-19 22:42:58 +00:00
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VTKM_EXEC
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void operator()(vtkm::Vec<vtkm::Float32, 4>& color, vtkm::Float32& depth) const
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{
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color[0] = 0.f;
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color[1] = 0.f;
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color[2] = 0.f;
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color[3] = 0.f;
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2016-08-26 21:58:21 +00:00
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depth = 1.001f;
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}
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}; //class ClearBuffers
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2016-08-29 20:26:02 +00:00
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struct ClearBuffersInvokeFunctor
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{
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typedef vtkm::rendering::Canvas::ColorBufferType ColorBufferType;
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typedef vtkm::rendering::Canvas::DepthBufferType DepthBufferType;
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ClearBuffers Worklet;
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ColorBufferType ColorBuffer;
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DepthBufferType DepthBuffer;
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2016-10-19 22:42:58 +00:00
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VTKM_CONT
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ClearBuffersInvokeFunctor(const ColorBufferType& colorBuffer, const DepthBufferType& depthBuffer)
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: Worklet()
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, ColorBuffer(colorBuffer)
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, DepthBuffer(depthBuffer)
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{
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}
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template <typename Device>
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VTKM_CONT bool operator()(Device) const
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{
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VTKM_IS_DEVICE_ADAPTER_TAG(Device);
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2017-05-18 14:29:41 +00:00
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vtkm::worklet::DispatcherMapField<ClearBuffers, Device> dispatcher(this->Worklet);
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dispatcher.Invoke(this->ColorBuffer, this->DepthBuffer);
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return true;
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}
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};
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2017-08-06 02:11:28 +00:00
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class BlendBackground : public vtkm::worklet::WorkletMapField
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{
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vtkm::Vec<vtkm::Float32, 4> BackgroundColor;
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public:
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VTKM_CONT
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BlendBackground(const vtkm::Vec<vtkm::Float32, 4>& backgroundColor)
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: BackgroundColor(backgroundColor)
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{
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}
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typedef void ControlSignature(FieldInOut<>);
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typedef void ExecutionSignature(_1);
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VTKM_EXEC void operator()(vtkm::Vec<vtkm::Float32, 4>& color) const
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{
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if (color[3] >= 1.f)
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return;
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vtkm::Float32 alpha = BackgroundColor[3] * (1.f - color[3]);
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color[0] = color[0] + BackgroundColor[0] * alpha;
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color[1] = color[1] + BackgroundColor[1] * alpha;
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color[2] = color[2] + BackgroundColor[2] * alpha;
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color[3] = alpha + color[3];
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}
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}; //class BlendBackground
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struct BlendBackgroundFunctor
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{
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typedef vtkm::rendering::Canvas::ColorBufferType ColorBufferType;
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ColorBufferType ColorBuffer;
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BlendBackground Worklet;
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VTKM_CONT
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BlendBackgroundFunctor(const ColorBufferType& colorBuffer,
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const vtkm::Vec<vtkm::Float32, 4>& backgroundColor)
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: ColorBuffer(colorBuffer)
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, Worklet(backgroundColor)
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{
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}
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template <typename Device>
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VTKM_CONT bool operator()(Device) const
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{
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VTKM_IS_DEVICE_ADAPTER_TAG(Device);
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vtkm::worklet::DispatcherMapField<BlendBackground, Device> dispatcher(this->Worklet);
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dispatcher.Invoke(this->ColorBuffer);
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return true;
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}
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};
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2017-06-17 21:28:45 +00:00
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class SurfaceConverter : public vtkm::worklet::WorkletMapField
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{
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vtkm::Matrix<vtkm::Float32, 4, 4> ViewProjMat;
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public:
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VTKM_CONT
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SurfaceConverter(const vtkm::Matrix<vtkm::Float32, 4, 4> viewProjMat)
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: ViewProjMat(viewProjMat)
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{
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}
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typedef void ControlSignature(FieldIn<>,
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WholeArrayInOut<>,
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FieldIn<>,
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FieldIn<>,
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FieldIn<>,
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ExecObject,
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ExecObject);
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typedef void ExecutionSignature(_1, _2, _3, _4, _5, _6, _7, WorkIndex);
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template <typename Precision, typename ColorPortalType>
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VTKM_EXEC void operator()(
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const vtkm::Id& pixelIndex,
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ColorPortalType& colorBufferIn,
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const Precision& inDepth,
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const vtkm::Vec<Precision, 3>& origin,
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const vtkm::Vec<Precision, 3>& dir,
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vtkm::exec::ExecutionWholeArray<vtkm::Float32>& depthBuffer,
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vtkm::exec::ExecutionWholeArray<vtkm::Vec<vtkm::Float32, 4>>& colorBuffer,
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const vtkm::Id& index) const
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{
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vtkm::Vec<Precision, 3> intersection = origin + inDepth * dir;
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vtkm::Vec<vtkm::Float32, 4> point;
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point[0] = static_cast<vtkm::Float32>(intersection[0]);
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point[1] = static_cast<vtkm::Float32>(intersection[1]);
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point[2] = static_cast<vtkm::Float32>(intersection[2]);
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point[3] = 1.f;
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vtkm::Vec<vtkm::Float32, 4> newpoint;
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newpoint = vtkm::MatrixMultiply(this->ViewProjMat, point);
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newpoint[0] = newpoint[0] / newpoint[3];
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newpoint[1] = newpoint[1] / newpoint[3];
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newpoint[2] = newpoint[2] / newpoint[3];
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vtkm::Float32 depth = newpoint[2];
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2017-08-04 16:24:05 +00:00
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depth = 0.5f * (depth) + 0.5f;
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vtkm::Vec<vtkm::Float32, 4> color;
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color[0] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 0));
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color[1] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 1));
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color[2] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 2));
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color[3] = static_cast<vtkm::Float32>(colorBufferIn.Get(index * 4 + 3));
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// blend the mapped color with existing canvas color
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vtkm::Vec<vtkm::Float32, 4> inColor = colorBuffer.Get(pixelIndex);
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vtkm::Float32 alpha = inColor[3] * (1.f - color[3]);
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color[0] = color[0] + inColor[0] * alpha;
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color[1] = color[1] + inColor[1] * alpha;
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color[2] = color[2] + inColor[2] * alpha;
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color[3] = alpha + color[3];
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// clamp
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for (vtkm::Int32 i = 0; i < 4; ++i)
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{
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color[i] = vtkm::Min(1.f, vtkm::Max(color[i], 0.f));
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}
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// The existng depth should already been feed into thge ray mapper
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// so no color contribution will exist past the existing depth.
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2017-08-01 17:06:37 +00:00
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2017-06-17 21:28:45 +00:00
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depthBuffer.Set(pixelIndex, depth);
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colorBuffer.Set(pixelIndex, color);
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}
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}; //class SurfaceConverter
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template <typename Precision>
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struct WriteFunctor
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{
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protected:
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vtkm::rendering::CanvasRayTracer* Canvas;
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const vtkm::rendering::raytracing::Ray<Precision>& Rays;
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const vtkm::cont::ArrayHandle<Precision>& Colors;
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const vtkm::rendering::Camera& CameraView;
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vtkm::Matrix<vtkm::Float32, 4, 4> ViewProjMat;
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2017-06-17 21:28:45 +00:00
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public:
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VTKM_CONT
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WriteFunctor(vtkm::rendering::CanvasRayTracer* canvas,
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const vtkm::rendering::raytracing::Ray<Precision>& rays,
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const vtkm::cont::ArrayHandle<Precision>& colors,
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const vtkm::rendering::Camera& camera)
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: Canvas(canvas)
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, Rays(rays)
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, Colors(colors)
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, CameraView(camera)
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{
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ViewProjMat = vtkm::MatrixMultiply(
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CameraView.CreateProjectionMatrix(Canvas->GetWidth(), Canvas->GetHeight()),
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CameraView.CreateViewMatrix());
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2017-06-17 21:28:45 +00:00
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}
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template <typename Device>
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VTKM_CONT bool operator()(Device)
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{
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VTKM_IS_DEVICE_ADAPTER_TAG(Device);
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vtkm::worklet::DispatcherMapField<SurfaceConverter, Device>(SurfaceConverter(ViewProjMat))
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.Invoke(
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Rays.PixelIdx,
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Colors,
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Rays.Distance,
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Rays.Origin,
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Rays.Dir,
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2017-06-17 21:28:45 +00:00
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vtkm::exec::ExecutionWholeArray<vtkm::Float32>(Canvas->GetDepthBuffer()),
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vtkm::exec::ExecutionWholeArray<vtkm::Vec<vtkm::Float32, 4>>(Canvas->GetColorBuffer()));
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return true;
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}
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};
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template <typename Precision>
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VTKM_CONT void WriteToCanvas(const vtkm::rendering::raytracing::Ray<Precision>& rays,
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const vtkm::cont::ArrayHandle<Precision>& colors,
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const vtkm::rendering::Camera& camera,
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vtkm::rendering::CanvasRayTracer* canvas)
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{
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2017-08-01 17:06:37 +00:00
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WriteFunctor<Precision> functor(canvas, rays, colors, camera);
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2017-06-17 21:28:45 +00:00
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vtkm::cont::TryExecute(functor);
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//Force the transfer so the vectors contain data from device
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canvas->GetColorBuffer().GetPortalControl().Get(0);
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canvas->GetDepthBuffer().GetPortalControl().Get(0);
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}
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2016-08-29 20:26:02 +00:00
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} // namespace internal
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2016-08-26 21:58:21 +00:00
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CanvasRayTracer::CanvasRayTracer(vtkm::Id width, vtkm::Id height)
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: Canvas(width, height)
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2017-05-18 14:29:41 +00:00
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{
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}
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2016-08-26 21:58:21 +00:00
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2016-09-08 23:08:17 +00:00
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CanvasRayTracer::~CanvasRayTracer()
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2017-05-18 14:29:41 +00:00
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{
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}
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2016-09-08 23:08:17 +00:00
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2016-08-26 21:58:21 +00:00
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void CanvasRayTracer::Initialize()
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{
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// Nothing to initialize
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}
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void CanvasRayTracer::Activate()
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{
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// Nothing to activate
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}
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void CanvasRayTracer::Finish()
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{
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// Nothing to finish
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}
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2017-08-06 02:11:28 +00:00
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void CanvasRayTracer::BlendBackground()
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{
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vtkm::cont::TryExecute(internal::BlendBackgroundFunctor(this->GetColorBuffer(),
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this->GetBackgroundColor().Components));
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}
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2016-08-26 21:58:21 +00:00
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void CanvasRayTracer::Clear()
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{
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2016-08-29 21:50:47 +00:00
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// TODO: Should the rendering library support policies or some other way to
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// configure with custom devices?
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2017-08-06 02:11:28 +00:00
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vtkm::cont::TryExecute(
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internal::ClearBuffersInvokeFunctor(this->GetColorBuffer(), this->GetDepthBuffer()));
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2016-08-26 21:58:21 +00:00
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}
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2017-08-01 17:06:37 +00:00
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void CanvasRayTracer::WriteToCanvas(const vtkm::rendering::raytracing::Ray<vtkm::Float32>& rays,
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2017-06-17 21:28:45 +00:00
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const vtkm::cont::ArrayHandle<vtkm::Float32>& colors,
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const vtkm::rendering::Camera& camera)
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{
|
2017-08-01 17:06:37 +00:00
|
|
|
internal::WriteToCanvas(rays, colors, camera, this);
|
2017-06-17 21:28:45 +00:00
|
|
|
}
|
|
|
|
|
2017-08-01 17:06:37 +00:00
|
|
|
void CanvasRayTracer::WriteToCanvas(const vtkm::rendering::raytracing::Ray<vtkm::Float64>& rays,
|
2017-06-17 21:28:45 +00:00
|
|
|
const vtkm::cont::ArrayHandle<vtkm::Float64>& colors,
|
|
|
|
const vtkm::rendering::Camera& camera)
|
|
|
|
{
|
2017-08-01 17:06:37 +00:00
|
|
|
internal::WriteToCanvas(rays, colors, camera, this);
|
2017-06-17 21:28:45 +00:00
|
|
|
}
|
|
|
|
|
2017-05-18 14:29:41 +00:00
|
|
|
vtkm::rendering::Canvas* CanvasRayTracer::NewCopy() const
|
2016-09-01 18:33:28 +00:00
|
|
|
{
|
|
|
|
return new vtkm::rendering::CanvasRayTracer(*this);
|
|
|
|
}
|
|
|
|
|
2017-05-18 14:29:41 +00:00
|
|
|
void CanvasRayTracer::AddLine(const vtkm::Vec<vtkm::Float64, 2>&,
|
2017-05-26 17:53:28 +00:00
|
|
|
const vtkm::Vec<vtkm::Float64, 2>&,
|
|
|
|
vtkm::Float32,
|
2017-05-18 14:29:41 +00:00
|
|
|
const vtkm::rendering::Color&) const
|
2016-08-26 21:58:21 +00:00
|
|
|
{
|
|
|
|
// Not implemented
|
|
|
|
}
|
|
|
|
|
2017-05-26 17:53:28 +00:00
|
|
|
void CanvasRayTracer::AddColorBar(const vtkm::Bounds&,
|
|
|
|
const vtkm::rendering::ColorTable&,
|
2017-05-18 14:29:41 +00:00
|
|
|
bool) const
|
2016-08-26 21:58:21 +00:00
|
|
|
{
|
|
|
|
// Not implemented
|
|
|
|
}
|
|
|
|
|
2017-07-28 17:31:19 +00:00
|
|
|
void CanvasRayTracer::AddColorSwatch(const vtkm::Vec<vtkm::Float64, 2>&,
|
|
|
|
const vtkm::Vec<vtkm::Float64, 2>&,
|
|
|
|
const vtkm::Vec<vtkm::Float64, 2>&,
|
|
|
|
const vtkm::Vec<vtkm::Float64, 2>&,
|
|
|
|
const vtkm::rendering::Color&) const
|
|
|
|
{
|
|
|
|
// Not implemented
|
|
|
|
}
|
|
|
|
|
2017-05-26 17:53:28 +00:00
|
|
|
void CanvasRayTracer::AddText(const vtkm::Vec<vtkm::Float32, 2>&,
|
|
|
|
vtkm::Float32,
|
|
|
|
vtkm::Float32,
|
|
|
|
vtkm::Float32,
|
|
|
|
const vtkm::Vec<vtkm::Float32, 2>&,
|
|
|
|
const vtkm::rendering::Color&,
|
|
|
|
const std::string&) const
|
2016-08-26 21:58:21 +00:00
|
|
|
{
|
|
|
|
// Not implemented
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|