To get the average, we (of course) divide the sum by the amount of
values, which is returned from valuesIn.GetNumberOfComponents(). To do
this, we need to cast the number of components (returned as a
vtkm::IdComponent) to a FieldType. This is a little more complex than it
first seems because FieldType might be a Vec type. If you just try a
static_cast<FieldType>(), it will use the constructor to FieldType which
might be a Vec constructor expecting the type of the component. This in
turn could cause a warning because the vtkm::IdComponent is implicitly
converted to the Vec's component type.
Get around this problem by first casting to the component type of the
field and then constructing a field value from that.
Rather than force all dispatchers to be templated on a device adapter,
instead use a TryExecute internally within the invoke to select a device
adapter.
Because this removes the need to declare a device when invoking a
worklet, this commit also removes the need to declare a device in
several other areas of the code.
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
The AverageByKey.h header file had a single function that used the
device adapter algorithm ReduceByKey method to do a simple averaging of
a field. I added a second method that can do an average when given a
vtkm::worklet::Keys object. I expect this to be a common use case as we
implement transforming fields from input to output in many algorithms.
Change the VTKM_CONT_EXPORT to VTKM_CONT. (Likewise for EXEC and
EXEC_CONT.) Remove the inline from these macros so that they can be
applied to everything, including implementations in a library.
Because inline is not declared in these modifies, you have to add the
keyword to functions and methods where the implementation is not inlined
in the class.
VertexClustering previously only worked with data of a specific floating
point type (32 bit for point coordinates). Add some templates to accept
either 32 bit or 64 bit floating points for point coordintes and be a
bit more careful about implicit type conversions.
I also made some changes to conform better with the VTK-m coding
standards. The most common changes are using 2 space indentation for all
block levels, capitolizing and using camel case for all class members,
and prefixing "this->" to all use of internal class members.