9e9e3caf Fix a misplaced '\' for GCC pragmas in Configure.h.in
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !305
b70a000a Allow resetting the Type and Storage of a DynamicArrayHandle in a single call.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !302
82a573f7 MarchingCubes is now able to not generate normals.
502e7c28 Merge branch 'cleanup_scatter_counting_uses' into marching_cubes_normal_generation_option
8079dc28 MarchingCubes generate step now requires a ScatterCounting object.
4cd2f582 Add a default constructor for ScatterCounting.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !300
vtkm::filter has the use case where we need to reset both the type and
storage of an array handle, by doing both at the same time we can reduce
the number of temporary objects, and invalid conversions of arrays.
Add PointCount to WorkletMapPointToCell.
WorkletMapPointToCell is a convenience subclass of WorkletMapTopology.
As such, it renames all the From/To signature tags to say Point/Cell to
be easier to read. However, the alias for FromCount was missing. Add the
alias PointCount.
See merge request !303
WorkletMapPointToCell is a convenience subclass of WorkletMapTopology.
As such, it renames all the From/To signature tags to say Point/Cell to
be easier to read. However, the alias for FromCount was missing. Add the
alias PointCount.
c7756c78 TBB SortByKey works now when the key is a ArrayHandleZip.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !301
30ac46f2 We know the exact FieldOutCell types for MarchingCubes, so restrict it.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !299
Support control array portals in ArrayHandleCompositeVector.
Previously, the ArrayHandleCompositeVector had a separate implementation
of ArrayPortal for the control and execution environments. Because I was
lazy when I implemented it, the control version did not support Get.
Since originally implementing this class, VTK-m now allows defining
methods that are declared as working in both control and execution
environments (VTKM_EXEC_CONT_EXPORT) but only work in one or the other
depending on methods of templated subclasses they call. Thus, solve this
problem by simply removing the control version of the portal and use the
same portal for both.
See merge request !296
By restricting the types explicitly in the ControlSignature we reduce
the code bloat, if we ever pass in a DynamicArrayHandle as one of those
parameters.
Without a default constructor for ScatterCounting any class that wants
to hold onto a ScatterCounting object is required to know what device
they are running on. By allowing default construction, we can move that
requirement to just have a method on the object require a device adapter
object.
Previously, the ArrayHandleCompositeVector had a separate implementation
of ArrayPortal for the control and execution environments. Because I was
lazy when I implemented it, the control version did not support Get.
Since originally implementing this class, VTK-m now allows defining
methods that are declared as working in both control and execution
environments (VTKM_EXEC_CONT_EXPORT) but only work in one or the other
depending on methods of templated subclasses they call. Thus, solve this
problem by simply removing the control version of the portal and use the
same portal for both.
Add GetNumberOfPoints to CellSet.
This is a pure virtual method that all CellSet subclasses must
implement. I needed to add an implementation to CellSetPermutation.
See merge request !293
Previously each device adapter only had a unique string name. This was
not the best when it came to developing data structures to track the status
of a given device at runtime.
This adds in a unique numeric identifier to each device adapter. This will
allow classes to easily create bitmasks / lookup tables for the validity of
devices.
a7127f0f Adding vtkm::cont::RuntimeDeviceInformation.
7d249e89 Move DeviceAdapterTraits into vtkm::cont as they are user API.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !287
The RuntimeDeviceInformation class allows developers to check if a given
device is supported on a machine at runtime. This allows developers to properly
check for CUDA support before running any worklets.
Older GCC compilers (earlier than 4.6) do not support the diagnostic
pragmas that push and pop the warning levels. This change just disables
the warnings we need to for third party libraries and leaves them off.
This means you might miss some legit warnings on older compilers, but
most developers use newer compilers anyway, and the push/pop should
still work there.
When writing multiple backend code users of vtkm need to use the
DeviceAdapterTraits classes, so therefore we should move them to vtkm::cont
to signify this.
Like the ability to specify the vectorization level, users of CMake can
now specify what GPU architectures they want to build for. Most users
should just use the default 'native'.
WholeArray tag for ControlSignature
Add WholeArrayIn, WholeArrayInOut, and WholeArrayOut tags for ControlSignature. They tags behave similarly to using an ExecObject tag with an ExecutionWholeArray or ExecutionWholeArrayConst object. However, the WholeArray* tags can simplify some implementations in two ways. First, it allows you to specify more precisely what data is passed in. You have to pass in an ArrayHandle or else an error will occur (as opposed to be able to pass in any type of execution object). Second, this allows you to easily pass in arrays stored in DynamicArrayHandle objects. The Invoke mechanism will automatically find the appropriate static class. This cannot be done easily with ExecutionWholeArray.
See merge request !284
Use std::Min/Max over fmin/fmax
We had a report that vtkm::Min/Max was significantly slower than other
products. This was traced back to the fact that these functions were not
completely inlining because they were calling fmin or fmax, and that
resulted in an actual C library call. It turns out using the templated
functions in the std namespace is faster.
This change has the VTK-m min/max functions use the std version in
almost all circumstances. The one exception (so far) is that fmin and
fmax are used for CUDA devices since the std functions are not declared
to run on the device and the nvcc compiler treats these functions
special.
See merge request !279
The two worklets for marching cubes use tables stored in arrays that
have random access. Previously, they arrays were passed using the
ExecObject tag in ControlSignature along with ExecutionWholeArrayConst.
This changes to using a WholeArrayIn tag and just passing the
ArrayHandle directly to the Invoke method. The end result is the same,
but the code is a bit cleaner.
The WholeArrayIn, WholeArrayInOut, and WholeArrayOut ControlSignature
tags behave similarly to using an ExecObject tag with an
ExecutionWholeArray or ExecutionWholeArrayConst object. However, the
WholeArray* tags can simplify some implementations in two ways. First,
it allows you to specify more precisely what data is passed in. You have
to pass in an ArrayHandle or else an error will occur (as opposed to be
able to pass in any type of execution object). Second, this allows you
to easily pass in arrays stored in DynamicArrayHandle objects. The
Invoke mechanism will automatically find the appropriate static class.
This cannot be done easily with ExecutionWholeArray.