vtk-m/vtkm/rendering/TextureGL.h
Kenneth Moreland 219d6c02a1 Add TextureGL to rendering library
Also hide internals and other GL-ness from the interface.
2016-09-07 16:48:00 -06:00

71 lines
1.7 KiB
C++

//=============================================================================
//
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//
//=============================================================================
#ifndef vtk_m_TextureGL_h
#define vtk_m_TextureGL_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/rendering/ColorTable.h>
#include <vector>
namespace vtkm {
namespace rendering {
class TextureGL
{
public:
public:
VTKM_RENDERING_EXPORT
TextureGL();
VTKM_RENDERING_EXPORT
~TextureGL();
VTKM_RENDERING_EXPORT
bool Valid() const;
VTKM_RENDERING_EXPORT
void Enable() const;
VTKM_RENDERING_EXPORT
void Disable() const;
VTKM_RENDERING_EXPORT
void CreateAlphaFromRGBA(vtkm::Id width,
vtkm::Id height,
const std::vector<unsigned char> &rgba);
private:
TextureGL(const TextureGL &); // Not implemented
void operator=(const TextureGL &); // Not implemented
struct InternalsType;
InternalsType *Internals;
};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_TextureGL_h