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There is little value to declare them `inline`. Instead, just have them compiled once in the `vtkm_cont` library.
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//============================================================================
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#include <vtkm/rendering/Mapper.h>
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namespace vtkm
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{
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namespace rendering
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{
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Mapper::~Mapper() {}
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void Mapper::SetActiveColorTable(const vtkm::cont::ColorTable& colorTable)
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{
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constexpr vtkm::Float32 conversionToFloatSpace = (1.0f / 255.0f);
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vtkm::cont::ArrayHandle<vtkm::Vec4ui_8> temp;
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{
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vtkm::cont::ScopedRuntimeDeviceTracker tracker(vtkm::cont::DeviceAdapterTagSerial{});
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colorTable.Sample(1024, temp);
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}
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this->ColorMap.Allocate(1024);
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auto portal = this->ColorMap.WritePortal();
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auto colorPortal = temp.ReadPortal();
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for (vtkm::Id i = 0; i < 1024; ++i)
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{
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auto color = colorPortal.Get(i);
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vtkm::Vec4f_32 t(color[0] * conversionToFloatSpace,
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color[1] * conversionToFloatSpace,
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color[2] * conversionToFloatSpace,
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color[3] * conversionToFloatSpace);
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portal.Set(i, t);
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}
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}
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void Mapper::SetLogarithmX(bool l)
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{
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this->LogarithmX = l;
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}
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void Mapper::SetLogarithmY(bool l)
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{
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this->LogarithmY = l;
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}
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}
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}
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