vtk-m/vtkm/rendering/Canvas.h
Kenneth Moreland 22c6741152 Add View to rendering library
To get rid of some templates, I added the ability to create new
instances of mappers and canvases without knowing their type.
2016-09-07 16:48:04 -06:00

213 lines
6.6 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_Canvas_h
#define vtk_m_rendering_Canvas_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/Types.h>
#include <vtkm/rendering/Camera.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/ColorTable.h>
#include <vtkm/rendering/WorldAnnotator.h>
namespace vtkm {
namespace rendering {
class Canvas
{
public:
VTKM_RENDERING_EXPORT
Canvas(vtkm::Id width=1024,
vtkm::Id height=1024);
VTKM_RENDERING_EXPORT
virtual ~Canvas();
VTKM_RENDERING_EXPORT
virtual void Initialize() = 0;
VTKM_RENDERING_EXPORT
virtual void Activate() = 0;
VTKM_RENDERING_EXPORT
virtual void Clear() = 0;
VTKM_RENDERING_EXPORT
virtual void Finish() = 0;
VTKM_RENDERING_EXPORT
virtual vtkm::rendering::Canvas *NewCopy() const = 0;
typedef vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Float32,4> > ColorBufferType;
typedef vtkm::cont::ArrayHandle<vtkm::Float32> DepthBufferType;
VTKM_CONT_EXPORT
vtkm::Id GetWidth() const { return this->Width; }
VTKM_CONT_EXPORT
vtkm::Id GetHeight() const { return this->Height; }
VTKM_CONT_EXPORT
const ColorBufferType &GetColorBuffer() const { return this->ColorBuffer; }
VTKM_CONT_EXPORT
ColorBufferType &GetColorBuffer() { return this->ColorBuffer; }
VTKM_CONT_EXPORT
const DepthBufferType &GetDepthBuffer() const { return this->DepthBuffer; }
VTKM_CONT_EXPORT
DepthBufferType &GetDepthBuffer() { return this->DepthBuffer; }
VTKM_CONT_EXPORT
void ResizeBuffers(vtkm::Id width, vtkm::Id height)
{
VTKM_ASSERT(width >= 0);
VTKM_ASSERT(height >= 0);
vtkm::Id numPixels = width*height;
if (this->ColorBuffer.GetNumberOfValues() != numPixels)
{
this->ColorBuffer.Allocate(numPixels);
}
if (this->DepthBuffer.GetNumberOfValues() != numPixels)
{
this->DepthBuffer.Allocate(numPixels);
}
this->Width = width;
this->Height = height;
}
VTKM_CONT_EXPORT
const vtkm::rendering::Color &GetBackgroundColor() const
{
return this->BackgroundColor;
}
VTKM_CONT_EXPORT
void SetBackgroundColor(const vtkm::rendering::Color &color)
{
this->BackgroundColor = color;
}
// If a subclass uses a system that renderers to different buffers, then
// these should be overridden to copy the data to the buffers.
VTKM_RENDERING_EXPORT
virtual void RefreshColorBuffer() const { }
VTKM_RENDERING_EXPORT
virtual void RefreshDepthBuffer() const { }
VTKM_RENDERING_EXPORT
virtual void SetViewToWorldSpace(const vtkm::rendering::Camera &, bool) {}
VTKM_RENDERING_EXPORT
virtual void SetViewToScreenSpace(const vtkm::rendering::Camera &, bool) {}
VTKM_RENDERING_EXPORT
virtual void SetViewportClipping(const vtkm::rendering::Camera &, bool) {}
VTKM_RENDERING_EXPORT
virtual void SaveAs(const std::string &fileName) const;
VTKM_RENDERING_EXPORT
virtual void AddLine(const vtkm::Vec<vtkm::Float64,2> &point0,
const vtkm::Vec<vtkm::Float64,2> &point1,
vtkm::Float32 linewidth,
const vtkm::rendering::Color &color) const = 0;
VTKM_CONT_EXPORT
void AddLine(vtkm::Float64 x0, vtkm::Float64 y0,
vtkm::Float64 x1, vtkm::Float64 y1,
vtkm::Float32 linewidth,
const vtkm::rendering::Color &color) const
{
this->AddLine(vtkm::make_Vec(x0, y0),
vtkm::make_Vec(x1, y1),
linewidth,
color);
}
VTKM_RENDERING_EXPORT
virtual void AddColorBar(const vtkm::Bounds &bounds,
const vtkm::rendering::ColorTable &colorTable,
bool horizontal) const = 0;
VTKM_CONT_EXPORT
void AddColorBar(vtkm::Float32 x, vtkm::Float32 y,
vtkm::Float32 width, vtkm::Float32 height,
const vtkm::rendering::ColorTable &colorTable,
bool horizontal) const
{
this->AddColorBar(vtkm::Bounds(vtkm::Range(x, x+width),
vtkm::Range(y,y+height),
vtkm::Range(0,0)),
colorTable,
horizontal);
}
VTKM_RENDERING_EXPORT
virtual void AddText(const vtkm::Vec<vtkm::Float32,2> &position,
vtkm::Float32 scale,
vtkm::Float32 angle,
vtkm::Float32 windowAspect,
const vtkm::Vec<vtkm::Float32,2> &anchor,
const vtkm::rendering::Color & color,
const std::string &text) const = 0;
VTKM_CONT_EXPORT
void AddText(vtkm::Float32 x, vtkm::Float32 y,
vtkm::Float32 scale,
vtkm::Float32 angle,
vtkm::Float32 windowAspect,
vtkm::Float32 anchorX, vtkm::Float32 anchorY,
const vtkm::rendering::Color & color,
const std::string &text) const
{
this->AddText(vtkm::make_Vec(x, y),
scale,
angle,
windowAspect,
vtkm::make_Vec(anchorX, anchorY),
color,
text);
}
/// Creates a WorldAnnotator of a type that is paired with this Canvas. Other
/// types of world annotators might work, but this provides a default.
///
/// The WorldAnnotator is created with the C++ new keyword (so it should be
/// deleted with delete later). A pointer to the created WorldAnnotator is
/// returned.
///
VTKM_RENDERING_EXPORT
virtual vtkm::rendering::WorldAnnotator *CreateWorldAnnotator() const;
private:
vtkm::Id Width;
vtkm::Id Height;
vtkm::rendering::Color BackgroundColor;
ColorBufferType ColorBuffer;
DepthBufferType DepthBuffer;
};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_Canvas_h