vtk-m/vtkm/rendering/raytracing
2018-09-10 20:27:34 -07:00
..
BoundingVolumeHierarchy.cxx refactoring ray tracing 2018-09-10 19:25:42 -07:00
BoundingVolumeHierarchy.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
BVHTraverser.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
Camera.cxx refactoring ray tracing 2018-09-10 19:25:42 -07:00
Camera.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
CellIntersector.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
CellSampler.h Update Newton's Method to return solution status 2017-10-10 14:01:41 -04:00
CellTables.h VTK-m uses static const/constexpr when supported ( so not on cuda 7.5 ) 2018-02-26 16:41:29 -05:00
ChannelBuffer.cxx refactoring ray tracing 2018-09-10 19:25:42 -07:00
ChannelBuffer.h Misc. typos 2018-01-30 06:51:47 -05:00
ChannelBufferOperations.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
CMakeLists.txt refactoring ray tracing 2018-09-10 19:25:42 -07:00
ConnectivityTracer.cxx refactoring ray tracing 2018-09-10 19:25:42 -07:00
ConnectivityTracer.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
ConnectivityTracer.hxx refactoring ray tracing 2018-09-10 19:25:42 -07:00
CylinderExtractor.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
CylinderExtractor.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
CylinderIntersector.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
CylinderIntersector.h adding missing files 2018-09-10 20:00:04 -07:00
Logger.cxx Consistenly use nullptr in vtk-m. 2017-09-25 09:57:23 -04:00
Logger.h Update copyright for Sandia 2017-09-20 15:33:44 -06:00
MeshConnectivityBase.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
MeshConnectivityBuilder.cxx adding more missing files 2018-09-10 20:27:34 -07:00
MeshConnectivityBuilder.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
MeshConnectivityContainers.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
MeshConnectivityContainers.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
MortonCodes.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
QuadExtractor.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
QuadExtractor.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
QuadIntersector.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
QuadIntersector.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
Ray.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
RayOperations.cxx Make DispatcherBase invoke using a TryExecute 2018-08-29 19:18:54 -07:00
RayOperations.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
RayTracer.cxx refactoring ray tracing 2018-09-10 19:25:42 -07:00
RayTracer.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
RayTracingTypeDefs.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
Sampler.h adding more missing files 2018-09-10 20:27:34 -07:00
ShapeIntersector.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
ShapeIntersector.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
SphereExtractor.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
SphereExtractor.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
SphereIntersector.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
SphereIntersector.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
TriangleExtractor.cxx adding more ray tracing files 2018-09-10 19:56:57 -07:00
TriangleExtractor.h adding more ray tracing files 2018-09-10 19:56:57 -07:00
TriangleIntersector.h refactoring ray tracing 2018-09-10 19:25:42 -07:00
VolumeRendererStructured.cxx Make DispatcherBase invoke using a TryExecute 2018-08-29 19:18:54 -07:00
VolumeRendererStructured.h Change function signatures to use 'using' aliases. 2018-05-25 17:18:41 -04:00
Worklets.h Misc. typos 2018-08-07 17:50:41 -04:00