Removed some things from README that are better referenced in the User's Guide. Updated some text. Reformatted things.
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VTK-m
VTK-m is a toolkit of scientific visualization algorithms for emerging processor architectures. VTK-m supports the fine-grained concurrency for data analysis and visualization algorithms required to drive extreme scale computing by providing abstract models for data and execution that can be applied to a variety of algorithms across many different processor architectures.
You can find out more about the design of VTK-m on the VTK-m Wiki.
Learning Resources
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A high-level overview is given in the IEEE Vis talk "VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures."
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The VTK-m Users Guide provides extensive documentation. It is broken into multiple parts for learning and references at multiple different levels.
- "Part 1: Getting Started" provides the introductory instruction for building VTK-m and using its high-level features.
- "Part 2: Using VTK-m" covers the core fundamental components of VTK-m including data model, worklets, and filters.
- "Part 3: Developing with VTK-m" covers how to develop new worklets and filters.
- "Part 4: Advanced Development" covers topics such as new worklet types and custom device adapters.
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Community discussion takes place on the VTK-m users email list.
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Doxygen-generated nightly reference documentation is available online.
Contributing
There are many ways to contribute to VTK-m, with varying levels of effort.
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Ask a question on the VTK-m users email list.
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Submit new or add to discussions of a feature requests or bugs on the VTK-m Issue Tracker.
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Submit a Pull Request to improve VTK-m
- See CONTRIBUTING.md for detailed instructions on how to create a Pull Request.
- See the VTK-m Coding Conventions that must be followed for contributed code.
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Submit an Issue or Pull Request for the VTK-m Users Guide
Dependencies
VTK-m Requires:
- C++11 Compiler. VTK-m has been confirmed to work with the following
- GCC 4.8+
- Clang 3.3+
- XCode 5.0+
- MSVC 2013+
- CMake
- CMake 3.3+ (for any build)
- CMake 3.9+ (for CUDA build)
Optional dependencies are:
- CUDA Device Adapter
- TBB Device Adapter
- OpenGL Rendering
- The rendering module contains multiple rendering implementations including standalone rendering code. The rendering module also includes (optionally built) OpenGL rendering classes.
- The OpenGL rendering classes require that you have a extension binding library and one rendering library. A windowing library is not needed expect for some optional tests.
- Extension Binding
- Rendering Canvas
- OpenGL Driver (See your GPU/iGPU vendor)
- Windowing/Contexts
Building
VTK-m supports all majors platforms (Windows, Linux, OSX), and uses CMake to generate all the build rules for the project. The VTK-m source code is available from the VTK-m download page or by directly cloning the VTK-m git repository.
$ git clone https://gitlab.kitware.com/vtk/vtk-m.git
$ mkdir vtkm-build
$ cd vtkm-build
$ cmake-gui ../vtk-m
$ make -j<N>
$ make test
A more detailed description of building VTK-m is available in the VTK-m Users Guide.
License
VTK-m is distributed under the OSI-approved BSD 3-clause License. See LICENSE.txt for details.