vtk-m/README.md
2019-01-09 16:01:22 -05:00

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# VTK-m #
VTK-m is a toolkit of scientific visualization algorithms for emerging
processor architectures. VTK-m supports the fine-grained concurrency for
data analysis and visualization algorithms required to drive extreme scale
computing by providing abstract models for data and execution that can be
applied to a variety of algorithms across many different processor
architectures.
You can find out more about the design of VTK-m on the [VTK-m Wiki].
## Learning Resources ##
+ A high-level overview is given in the IEEE Vis talk "[VTK-m:
Accelerating the Visualization Toolkit for Massively Threaded
Architectures][VTK-m Overview]."
+ The [VTK-m Users Guide] provides extensive documentation. It is broken
into multiple parts for learning and references at multiple different
levels.
+ "Part 1: Getting Started" provides the introductory instruction for
building VTK-m and using its high-level features.
+ "Part 2: Using VTK-m" covers the core fundamental components of
VTK-m including data model, worklets, and filters.
+ "Part 3: Developing with VTK-m" covers how to develop new worklets
and filters.
+ "Part 4: Advanced Development" covers topics such as new worklet
types and custom device adapters.
+ Community discussion takes place on the [VTK-m users email list].
+ Doxygen-generated nightly reference documentation is available
[online][VTK-m Doxygen].
## Contributing ##
There are many ways to contribute to [VTK-m], with varying levels of
effort.
+ Ask a question on the [VTK-m users email list].
+ Submit new or add to discussions of a feature requests or bugs on the
[VTK-m Issue Tracker].
+ Submit a Pull Request to improve [VTK-m]
+ See [CONTRIBUTING.md] for detailed instructions on how to create a
Pull Request.
+ See the [VTK-m Coding Conventions] that must be followed for
contributed code.
+ Submit an Issue or Pull Request for the [VTK-m Users Guide]
## Dependencies ##
VTK-m Requires:
+ C++11 Compiler. VTK-m has been confirmed to work with the following
+ GCC 4.8+
+ Clang 3.3+
+ XCode 5.0+
+ MSVC 2015+
+ [CMake](http://www.cmake.org/download/)
+ CMake 3.8+ (for any build)
+ CMake 3.9+ (for CUDA build or OpenMP build)
+ CMake 3.11+ (for Visual Studio generator)
Optional dependencies are:
+ CUDA Device Adapter
+ [Cuda Toolkit 7.5+](https://developer.nvidia.com/cuda-toolkit)
+ Note CUDA >= 10.0 is required on Windows
+ TBB Device Adapter
+ [TBB](https://www.threadingbuildingblocks.org/)
+ OpenMP Device Adapter
+ Requires a compiler that supports OpenMP >= 4.0.
+ OpenGL Rendering
+ The rendering module contains multiple rendering implementations
including standalone rendering code. The rendering module also
includes (optionally built) OpenGL rendering classes.
+ The OpenGL rendering classes require that you have a extension
binding library and one rendering library. A windowing library is
not needed except for some optional tests.
+ Extension Binding
+ [GLEW](http://glew.sourceforge.net/)
+ On Screen Rendering
+ OpenGL Driver
+ Mesa Driver
+ On Screen Rendering Tests
+ [GLFW](http://www.glfw.org/)
+ [GLUT](http://freeglut.sourceforge.net/)
+ Headless Rendering
+ [OS Mesa](https://www.mesa3d.org/osmesa.html)
+ EGL Driver
VTK-m has been tested on the following configurations:
+ On Linux
+ GCC 4.8.5, 5.4.0, 6.4.0, 7.3.0 Clang 3.8.0, Intel 17.0.4
+ CMake 3.9.3, 3.10.3
+ CUDA 8.0.61, 9.1.85, 10.0.130
+ TBB 4.4 U2, 2017 U7
+ On Windows
+ Visual Studio 2015, 2017
+ CMake 3.8, 3.12.4
+ CUDA 10.0.130
+ TBB 2017 U3, 2018 U2
+ On MacOS
+ AppleClang 9.1
+ CMake 3.12.0
+ TBB 2018
## Building ##
VTK-m supports all majors platforms (Windows, Linux, OSX), and uses CMake
to generate all the build rules for the project. The VTK-m source code is
available from the [VTK-m download page] or by directly cloning the [VTK-m
git repository].
```
$ git clone https://gitlab.kitware.com/vtk/vtk-m.git
$ mkdir vtkm-build
$ cd vtkm-build
$ cmake-gui ../vtk-m
$ make -j<N>
$ make test
```
A more detailed description of building VTK-m is available in the [VTK-m
Users Guide].
## Example##
The VTK-m source distribution includes a number of examples. The goal of the
VTK-m examples is to illustrate specific VTK-m concepts in a consistent and
simple format. However, these examples only cover a small part of the
capabilities of VTK-m.
Below is a simple example of using VTK-m to load a VTK image file, run the
Marching Cubes algorithm on it, and render the results to an image:
```cpp
vtkm::io::reader::VTKDataSetReader reader("path/to/vtk_image_file");
vtkm::cont::DataSet inputData = reader.ReadDataSet();
std::string fieldName = "scalars";
vtkm::Range range;
inputData.GetPointField(fieldName).GetRange(&range);
vtkm::Float64 isovalue = range.Center();
// Create an isosurface filter
vtkm::filter::MarchingCubes filter;
filter.SetIsoValue(0, isovalue);
filter.SetActiveField(fieldName);
vtkm::cont::DataSet outputData = filter.Execute(inputData);
// compute the bounds and extends of the input data
vtkm::Bounds coordsBounds = inputData.GetCoordinateSystem().GetBounds();
vtkm::Vec<vtkm::Float64,3> totalExtent( coordsBounds.X.Length(),
coordsBounds.Y.Length(),
coordsBounds.Z.Length() );
vtkm::Float64 mag = vtkm::Magnitude(totalExtent);
vtkm::Normalize(totalExtent);
// setup a camera and point it to towards the center of the input data
vtkm::rendering::Camera camera;
camera.ResetToBounds(coordsBounds);
camera.SetLookAt(totalExtent*(mag * .5f));
camera.SetViewUp(vtkm::make_Vec(0.f, 1.f, 0.f));
camera.SetClippingRange(1.f, 100.f);
camera.SetFieldOfView(60.f);
camera.SetPosition(totalExtent*(mag * 2.f));
vtkm::cont::ColorTable colorTable("inferno");
// Create a mapper, canvas and view that will be used to render the scene
vtkm::rendering::Scene scene;
vtkm::rendering::MapperRayTracer mapper;
vtkm::rendering::CanvasRayTracer canvas(512, 512);
vtkm::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
// Render an image of the output isosurface
scene.AddActor(vtkm::rendering::Actor(outputData.GetCellSet(),
outputData.GetCoordinateSystem(),
outputData.GetField(fieldName),
colorTable));
vtkm::rendering::View3D view(scene, mapper, canvas, camera, bg);
view.Initialize();
view.Paint();
view.SaveAs("demo_output.pnm");
```
## License ##
VTK-m is distributed under the OSI-approved BSD 3-clause License.
See [LICENSE.txt](LICENSE.txt) for details.
[VTK-m]: https://gitlab.kitware.com/vtk/vtk-m/
[VTK-m Coding Conventions]: docs/CodingConventions.md
[VTK-m Doxygen]: http://m.vtk.org/documentation/
[VTK-m download page]: http://m.vtk.org/index.php/VTK-m_Releases
[VTK-m git repository]: https://gitlab.kitware.com/vtk/vtk-m/
[VTK-m Issue Tracker]: https://gitlab.kitware.com/vtk/vtk-m/issues
[VTK-m Overview]: http://m.vtk.org/images/2/29/VTKmVis2016.pptx
[VTK-m Users Guide]: http://m.vtk.org/images/c/c8/VTKmUsersGuide.pdf
[VTK-m users email list]: http://vtk.org/mailman/listinfo/vtkm
[VTK-m Wiki]: http://m.vtk.org/
[CONTRIBUTING.md]: CONTRIBUTING.md