First, be more explicit when we mean a range of values in a field or a
spacial bounds. Use the Range and Bounds structs in Field and
CoordinateSystem to make all of this more clear (and reduce a bit of
code as well).
The previous version of the bounds code required once less pass across
the data, but significantly increase the size of the resulting library:
Data for VTK-VTK-m interop:
- 7k more symbol table entries
- 1.5MB larger library
Because of the significant savings we need to use a less efficient
implementation that minimized the code size.
Certain algorithms like VertexClustering only work on certain cellset types.
It is pointless to generate the code paths for structured data cell sets,
when the algorithm can't operate on those dataset types.
Template instantiation is useful because when you are creating object files, as
uninstantiated template definitions are not are not added. Fully supporting
explicit instantiation like ITK does will require more code changes, but
this is a very minor step towards that goal.
Specifically, I am trying to compile the code on OSX. OSX uses OpenGL
libraries in a different directory than most other installs (including
X11) and does not generally support GLX. These changes remove the files
that support GLX in systems that do not support it.
I also added several header files to the CMake lists that were not there
but should have been.
Made several changes to Window.h that fix the following:
* Fix warning about the member functions being initialized out of order
* Conform indentation to be 2 spaces
* Conform member functions to be capitolized
* Conform the use of "this->" when referencing class members
* Conform using full namespace when using classes
* Be more descriptive in some variable names
* Alphabetize includes
There are a lot of VTK-m coding style issues I would also like to clean
up (such as variable names and using "this->" before member variables),
but it is late and I want to go home.
C++ standard states that all class member variables are initialized in
the order they are declared in the class. Thus, it is considered good
C++ style to have their initialization listing in the constructor to
match the actual order they are initialized. The compiler could give a
warning otherwise.
While I am at it, rename the member variables to be more aligned with
VTK-m coding style (i.e. start with capital letter and be descriptive).
Several of the methods in View.h were giving me warnings about shadowed
variables because the name of the arguments were the same as some class
member variables. I fixed this by changing the variable names to match
the VTK-m coding convention of using capitalized words for class member
variables and starting lower case letter for method arguments and local
variables.
Since this ended up changing over half of the lines of View.h and
Camera.h anyway, I also made some other modifications to the style to put
it in alignment with VTK-m coding conventions including 2-space
indentation and more descriptive variable names.