1. Use cudaPerThreadStream instead of the default streams
2. Since there have been changes to ArrayHandle code, the API to create
ArrayHandle from a device pointer has changed.
It is very easy to cause ODR violations with DeviceAdapterTagCuda.
If you include that header from a C++ file and a CUDA file inside
the same program we an ODR violation. The reasons is that the C++
versions will say the tag is invalid, and the CUDA will say the
tag is valid.
The solution to this is that any compilation unit that includes
DeviceAdapterTagCuda from a version of VTK-m that has CUDA enabled
must be invoked by the cuda compiler.
`vtkm::cont::testing` now initializes with logging enabled and support
for device being passed on the command line, `vtkm::testing` only
enables logging.
The purpose of the TestBuild infrastructure was to confirm that
VTK-m didn't have any lexical issues when it was a pure header
only project. As we now move to have more compiled components
the need for this form of testing is mitigated. Combined
with the issue of TestBuilds causing MSVC issues, we should
just remove this infrastructure.
std::random_shuffle is deprecated in C++14 because it's using std::rand
which uses a non uniform distribution and the underlying algorithm is
unspecified. Using std::shuffle can provide a reliable result in a 64
bit version.
When copying small arrays from cpu memory to pascal memory we would
see subsequent kernels fail as the memory transfer hadn't finished.
This is a bug as each stream should act like a FIFO queue. So
for now when encountering this use case we explicitly synchronize
after the memcpy.
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
Previously TransferToOpenGL would rely on every array handle implementing
the CopyInto method for transferring to work properly. This was problematic
as most Implicit arrays don't implement CopyInto.
Now we use the Devices built in Copy infrastructure to facilitate moving
data from an implicit array to concrete memory which we can be passed
to OpenGL. As an additional optimization, the temporary memory for this
interop is cached in the bufferstate.
- Exception classes cannot be exported due to MSVC's design decisions.
See http://stackoverflow.com/questions/24511376. We must leave these
classes as header only and silence the warnings.
- TransferResource in BufferState.h must remain a header-only class since
there is no vtkm_interop library to compile the class into.
- The VTKDataSetReader hierarchy must similarly remain header-only since
there is no vtkm_io library.
- The OptionParser Action classes are part of a header-only utility and
cannot be easily compiled into a library.
-