Previously, ArrayHandleVirtual was using the default Transfer object.
This was problematic because it would copy/allocate things in the
execution environment independently from the array that it was wrapped
around. This caused several negative effects, particularly for CUDA
devices. First, if the data were already on the device (or the array is
implicit), a second copy of the data would be made. Second, the copy to
the device is likely less efficient. Third (and worst of all), the data
did not always get pulled back to the original array correctly.
This commit also contains instantiations of ArrayHandleVirtual and its
components for the most common types.
Previously, ArrayHandleVirtual was defined as a specialization of
ArrayHandle with the virtual storage tag. This was because the storage
object was polymorphic and needed to be handled special. These changes
moved the existing storage definition to an internal class, and then
managed the pointer to that implementation class in a Storage object
that can be managed like any other storage object.
Also moved the implementation of StorageAny into the implementation of
the internal storage object.
In certain circumstances (currently, when logging is enabled), VTK-m
libraries depend on the threading library. However, when the VTK-m
package was included from an external project, it did not automatically
find the threads package. This change makes the Threads library loaded
when the VTK-m package is found.
The timer class now is asynchronous and device independent. it's using an
similiar API as vtkOpenGLRenderTimer with Start(), Stop(), Reset(), Ready(),
and GetElapsedTime() function. For convenience and backward compability, Each
Start() function call will call Reset() internally and each GetElapsedTime()
function call will call Stop() function if it hasn't been called yet for keeping
backward compatibility purpose.
Bascially it can be used in two modes:
* Create a Timer without any device info. vtkm::cont::Timer time;
* It would enable timers for all enabled devices on the machine. Users can get a
specific elapsed time by passing a device id into the GetElapsedtime function.
If no device is provided, it would pick the maximum of all timer results - the
logic behind this decision is that if cuda is disabled, openmp, serial and tbb
roughly give the same results; if cuda is enabled it's safe to return the
maximum elapsed time since users are more interested in the device execution
time rather than the kernal launch time. The Ready function can be handy here
to query the status of the timer.
* Create a Timer with a device id. vtkm::cont::Timer time((vtkm::cont::DeviceAdapterTagCuda()));
* It works as the old timer that times for a specific device id.
ArrayHandleVirtual can automatically be constructed from any ArrayHandle.
In the cases where the input ArrayHandle doesn't derived from ArrayHandleVirtual,
it will automatically construct StorageAny to hold the array.
Also
- Renamed vtkm::cont::make_DeviceAdapterIdFromName to just overload
make_DeviceAdapterId.
- Refactored CMake logic for unit tests
- Since we're now querying the device tracker for the names, they
cannot be all caps.
- Updated usages of InitLogging to use Initialize instead.
- Added changelog.
By making RuntimeDeviceInformation class template independent, vtkm is
able to detect
device info at runtime with a runtime specified deviceId. In the past
it's impossible
because the CRTP pattern does not allow function overloading(compiler
would complain
that DeviceAdapterRuntimeDetector does not have Exists() function
defined).
This is a subclass of ExecutionObject and a superset of its
functionality. In addition to having a PrepareForExecution method, it
also has a PrepareForControl method that gets an object appropriate for
the control environment. This is helpful for situations where you need
code to work in both environments, such as the functor in an
ArrayHandleTransform.
Also added several runtime checks for execution objects and execution
and cotnrol objects.
Adds a fancy array handle that restricts access to an array to some
window of values. It takes a start offset and a size and represents the
values between that start offset and size past that.
Also add a throwFailedRuntimeDeviceTransfer that throws a nicely
detailed message on why a something couldn't be transfered to
the requested device adapter.
-For the BoundingIntervalHierarchy CUDA had failures with using
.cxx file to implement the virtual methods
-Moving the contents to the .hxx file after discussing with Rob
over email
-Need to still work on the .cxx implementation after merge
- Reducing the stack allocation for CUDA for the BIH unit test
- Adding changes from Ken's review
- Suppress ptxas stack size warning for BoundingIntervalHierarchy
- Adding API files
- Adding back Manish's BoundingIntervalHierarchy search structure
- Updating CMakeLists.txt to accomodate these changes
- Adding the old test file from Manish - won't build for now
-Changing the existing CellLocator.h to CellLocatorHelper.h,
it's used by CellLocatorTwoLevelUniformGrid.h
-Changing unit tests and worklets that use CellLocator.h to use CellLocatorHelper.h