Commit Graph

9 Commits

Author SHA1 Message Date
Kitware Robot
4ade5f5770 clang-format: apply to the entire tree 2017-05-25 07:51:37 -04:00
Kitware Robot
efbde1d54b clang-format: sort include directives 2017-05-18 12:59:33 -04:00
Robert Maynard
6b1094c767 Consistently include windows.h by making a wrapper header.
We previously included windows.h in numerous locations using different
techniques to guard against bringing in parts of the file that are bad
(min/max macros, etc). This solves the problem by consistently using
vtkm/internal/Windows.h to setup everything.
2016-11-28 09:54:37 -05:00
Mark Kim
f293c5a0bc Merge branch 'glut-unittest' 2016-09-14 09:19:57 -04:00
Dave Pugmire
78f368486c Did a chmod on these files that had the execute bit set. 2016-08-24 13:08:23 -04:00
Dave Pugmire
7d5934ea22 use the matricies from the camera for the VBO rendering. 2016-08-02 13:42:47 -04:00
Matt Larsen
9659f35509 my changes 2016-08-02 09:56:26 -07:00
Kenneth Moreland
a4d3dfe4a1 Include windows.h before gl.h
This is a requirement when compiling for windows.
2016-06-15 16:11:41 -06:00
Kenneth Moreland
db6d61cadb Modify build to handle non-X-based OpenGL
Specifically, I am trying to compile the code on OSX. OSX uses OpenGL
libraries in a different directory than most other installs (including
X11) and does not generally support GLX. These changes remove the files
that support GLX in systems that do not support it.

I also added several header files to the CMake lists that were not there
but should have been.
2016-05-25 15:34:14 -06:00