Commit Graph

1913 Commits

Author SHA1 Message Date
Mark Kim
cd27a71e2b Some Windows specific problems:
snprintf is incorrect pre-VS2013.
There are iterator issues (see 2121a36f)
far is a reserved #defined in windows *sigh*
2016-08-12 18:33:27 -06:00
Mark Kim
9475a8e551 Need to add GLFW to OpenGL interp macro to have the location of the glfw3.h
in the include path.
2016-08-12 18:29:59 -06:00
Dave Pugmire
a91e570f73 Merge branch 'glut-unittest' into 'glut-unittest'
merge latest changes with fix

Merged latest clean-up changes with fix.

See merge request !2
2016-08-03 10:52:03 -04:00
Mark Kim
5535751a17 Merge branch 'glut-unittest' of gitlab.kitware.com:dpugmire/vtk-m into glut-unittest
Merge of Dave's clean-up with some of my fixes.
2016-08-03 10:40:53 -04:00
Dave Pugmire
f5de22b919 Add VBO rendering for MapperGL 2016-08-03 09:45:41 -04:00
Mark Kim
54b463c363 Don't need glBindAttributeLocation if layout(attribute) is given in shader. 2016-08-02 16:23:41 -04:00
Mark Kim
e966eb6b94 Merge branch 'glut-unittest' of https://gitlab.kitware.com/dpugmire/vtk-m into glut-unittest 2016-08-02 16:23:32 -04:00
Mark Kim
4928a4706d Row vs Column order for the view and projection matrix.
Rudimentary error checking on shader compilation.
layout location swapped for vertex_position and vertex_color.
2016-08-02 16:16:32 -04:00
Dave Pugmire
6c5834ed94 fix mtx copy 2016-08-02 15:32:39 -04:00
Dave Pugmire
35411b140f debugging mappergl 2016-08-02 14:59:44 -04:00
Dave Pugmire
469af887e8 Merge branch 'glut-unittest' of gitlab.kitware.com:dpugmire/vtk-m into glut-unittest 2016-08-02 13:44:20 -04:00
Dave Pugmire
7d5934ea22 use the matricies from the camera for the VBO rendering. 2016-08-02 13:42:47 -04:00
Dave Pugmire
9b81cd9ed2 Remove compiler warning. 2016-08-02 13:01:36 -04:00
Dave Pugmire
9ee497edb9 Add GLUT unit test. 2016-08-02 13:01:36 -04:00
Dave Pugmire
17e2a836f0 Adding GLUT unit test for rendering. 2016-08-02 13:01:36 -04:00
Matt Larsen
9659f35509 my changes 2016-08-02 09:56:26 -07:00
Dave Pugmire
a632515d51 Remove compiler warning. 2016-07-01 07:34:03 -04:00
Dave Pugmire
13366f5d26 Add GLUT unit test. 2016-06-30 16:17:47 -04:00
Dave Pugmire
d408edf075 Adding GLUT unit test for rendering. 2016-06-30 16:13:46 -04:00
Dave Pugmire
be643811d6 Add GLFW unittest. 2016-06-30 15:12:53 -04:00
Dave Pugmire
4d43c1c8ab Merge branch 'master' of gitlab.kitware.com:dpugmire/vtk-m 2016-06-20 08:12:08 -04:00
Dave Pugmire
9041b7d413 Merge branch 'dpugmire/vtk-m-render-tests' 2016-06-20 08:10:22 -04:00
Dave Pugmire
e30f3c58f9 Create a templated function to handle basic rendering tests.
Eliminates a lot of duplicated test code.
2016-06-17 13:39:16 -04:00
Dave Pugmire
6725e7ce5c Forgot the copyright statement. 2016-06-16 14:43:55 -04:00
Dave Pugmire
af1daf2f66 Add support for offscreen rendering with EGL. Added new class CanvasEGL, and a test. 2016-06-15 09:48:45 -04:00
Kenneth Moreland
dfc160a155 Merge branch 'resolve-conflicting-merges' into 'master'
Resolve conflicting merges

Merge request !445 (Camera enhancements) and merge request !448
(Consolidate background color) had conflicting changes in View.h.
Although git did not pick up on the conflict because each merge modified a
different portion of View.h, the final merge with both of these resulted
in a compile error.

Basically what happened was `Consolidate background color` changed all
the View constructors to reflect changes. `Camera enhancements` added a
new constructor to View using the old construction method. The new
constructor with the old construction method caused an error.

See merge request !451
2016-06-13 13:03:03 -04:00
Kenneth Moreland
fb68755924 Merge branch 'type-conversion' into 'master'
Fix warning about type conversion

C has a feature where if you perform arithmetic on small integers (like
char and short), it will automatically promote the result to a 32 bit
integer. If you then store that back in the same type you started with
GCC will warn you that you are loosing the precision (that you didn't ask
for in the first place). This is particularly annoying in templated
code.

Anyway, fixed yet another instance of that happening.

See merge request !450
2016-06-13 12:38:46 -04:00
Kenneth Moreland
d4e5bb0aee Resolve conflicting merges
Merge request !445 (Camera enhancements) and merge request !448
(Consolidate background color) had conflicting changes in View.h.
Although git did not pick up on the conflict because each merge modified a
different portion of View.h, the final merge with both of these resulted
in a compile error.

Basically what happened was `Consolidate background color` changed all
the View constructors to reflect changes. `Camera enhancements` added a
new constructor to View using the old construction method. The new
constructor with the old construction method caused an error.
2016-06-13 09:57:19 -06:00
Kenneth Moreland
e50d91199c Merge branch 'consolidate-background-color' into 'master'
Consolidate background color in rendering classes

Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.

See merge request !448
2016-06-13 11:46:18 -04:00
Kenneth Moreland
b656baeeb6 Merge branch 'parameteric-coord-precision' into 'master'
Loosen threshold on test of parametric coordinates

The UnitTestParametricCoordinates test uses a pseudorandom number
generator to create some random set of parametric coordinates, convert
to world coordinates, and then back to parametric coordinates.

This has been working fine except that the world coordinate to parametric
coordinate conversion is not extremely precise for some cell shapes. (It
would not be cost effective to make it more precise.) Because of this,
the test_equal for this comparison has a pretty high threshold.

While looking at a dashboard I happened across a failure for this test.
It turns out that one of the parametric coordinates created for the
pyramid test for seed 1465529014 was just outside of this threshold, but
otherwise correct. I raised the threshold a little to try to prevent
this error.

See merge request !449
2016-06-13 11:36:04 -04:00
Kenneth Moreland
5a473b0012 Fix warning about type conversion
C has a feature where if you perform arithmetic on small integers (like
char and short), it will automatically promote the result to a 32 bit
integer. If you then store that back in the same type you started with
GCC will warn you that you are loosing the precision (that you didn't ask
for in the first place). This is particularly annoying in templated
code.

Anyway, fixed yet another instance of that happening.
2016-06-13 09:31:48 -06:00
Kenneth Moreland
9110214e7c Update OSMesa test
In the previous commit, I removed the background color arguments from
all the constructors from the Canvas class. I had missed the fact that
this was used in UnitTestMapperOSMesa.
2016-06-13 09:23:49 -06:00
Kenneth Moreland
f1e54ab568 Merge branch 'camera-enhancements' into 'master'
Camera enhancements



See merge request !445
2016-06-13 11:02:36 -04:00
Kenneth Moreland
a778d373f1 Loosen threshold on test of parametric coordinates
The UnitTestParametricCoordinates test uses a pseudorandom number
generator to create some random set of parametric coordinates, convert
to world coordinates, and then back to parametric coordinates.

This has been working fine except that the world coordinate to parametric
coordinate conversion is not extremely precise for some cell shapes. (It
would not be cost effective to make it more precise.) Because of this,
the test_equal for this comparison has a pretty high threshold.

While looking at a dashboard I happened across a failure for this test.
It turns out that one of the parametric coordinates created for the
pyramid test for seed 1465529014 was just outside of this threshold, but
otherwise correct. I raised the threshold a little to try to prevent
this error.
2016-06-13 08:56:40 -06:00
Kenneth Moreland
5dbcb33259 Modify implementation of Transform3DPoint
The new implementation assumes that the fourth component of the
homogeneous coordinate is not changed, which is true for all common
transforms except perspective projections. This should save several math
instructions to compute the fourth component and then divide the others
by it. If needed we can make a second method that does the complete
transform.

I am hoping that this will also solve what appears to be an optimization
bug on one of the dashboards.
2016-06-11 12:27:35 -06:00
Kenneth Moreland
72b43d7151 Consolidate background color in rendering classes
Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.
2016-06-11 12:09:51 -06:00
Robert Maynard
5b6c6a7c72 Merge topic 'remove_UseVTKmCUDA.cmake_debug_message'
8a9fa5d2 Remove debug message from UseVTKmCUDA.cmake

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !446
2016-06-10 17:47:24 -04:00
Robert Maynard
8a9fa5d2cd Remove debug message from UseVTKmCUDA.cmake 2016-06-10 13:33:07 -04:00
Robert Maynard
6a395f06a4 Merge topic 'disable_vtkmAssume_windows_nvcc'
a2f5278f Disable VTKM_ASSUME when inside CUDA code compiled with VisualStudio.

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !444
2016-06-09 15:43:31 -04:00
Kenneth Moreland
e47db6f610 Add dolly for 3D cameras
I forgot this one when adding roll, elevation, and azimuth.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
ebfb1e7389 Make giving Camera to View optional
It is now optional to give a Camera object when constructing a View. If
a Camera is not specified, one is automatically set up by calling
ResetToBounds on the spatial bounds of the scene.

This makes it even easier to set up a view.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
9f3e0e5952 Implement roll, elevation, and azimuth for 3D cameras
Also implement pan and zoom for 2D cameras.

Update the rendering tests to do these camera rotations. This matches
better the viewpoint used before the previous camera changes.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
cdeeda67bb Make a shared header of 3D transformations
Affine transformations of homogeneous coordinates using 4x4 matrices are
quite common in visualization. Create a new math header file in the base
vtkm namespace that has common functions for such coordinates.

Much of this implementation was taken from the rendering matrix helpers.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
d55402e998 Merge branch 'render-interface-consistency' into 'master'
Render interface consistency

These changes mostly represent changing the interface to some of
the rendering classes to be more consistent with the reset of VTK-m.
In particular, several exposed class members become private and
are accessed through methods.

There are some other changes to make the interface simpler to
use. One example is consolidating the width/height of the image
to the Canvas. (All other classes refer to the Canvas for the
width/height). Another example is removing the template from
the View class.

See merge request !442
2016-06-09 15:32:53 -04:00
Kenneth Moreland
9b34f9eccc Perform missing updates to OSMesa code
I do not have OSMesa on my main development platform, so I missed updating
some of the code when I changed the interface.

Also removed some inline statements on pure virtual functions that GCC
was complaining about.
2016-06-09 12:35:59 -06:00
Kenneth Moreland
ca87b5f736 Make defining WorldAnnotator for View optional
Most of the time, you just match the WorldAnnotator with the canvas of
the same type. Rather than make the user specify it every time, add a
method to the canvas that creates a "good" WorldAnnotator to use with
it. Then, if a WorldAnnotator is not given to the View constructor, one
is automatically created from the Canvas.
2016-06-09 12:08:03 -06:00
Kenneth Moreland
6e6177e2a8 Restore camera view diagnostics 2016-06-09 12:08:02 -06:00
Kenneth Moreland
2be7a8e032 Remove templating from View
The template parameters on vtkm::rendering::View are unnecessary. All
three of the templated classes are polymorphic (with virtual functions).
Thus, you just have to specify them at the constructor. Removing the
template parameters makes the syntax a bit cleaner and removes some
unnecessary duplication in the executable.

Removing the template does mean we cannot optimize in the future.
However, I expect us to start using more virtual methods rather than
less, so I think this is a move in the right direction.
2016-06-09 12:08:01 -06:00
Kenneth Moreland
5af7c6ff4c Hide internal parts of Canvas 2016-06-09 12:07:59 -06:00
Kenneth Moreland
55af901f60 Hide Camera private parts
With only a few exceptions for simple structures, we do not expose the
members of classes. Instead, we provide accessor methods. Do this for
Camera as well as add some helper methods.
2016-06-09 12:07:58 -06:00