Commit Graph

242 Commits

Author SHA1 Message Date
Dave Pugmire
7a2874cf44 Add 1D support for uniform and rectilinear data. 2016-09-23 09:00:40 -04:00
Mark Kim
9100a58da4 glew undefs GLAPI and GLAPIENTRY. osmesa.h needs them. 2016-09-22 16:44:52 -04:00
Mark Kim
4076aef075 Ubuntu 16.04's OSMesa version 11.2.0 is compiled without gallium/llvmpipe, so it doesn't support GLSL 1.3 or higher. 2016-09-22 16:25:41 -04:00
Kenneth Moreland
4b83826345 Fix uninitialized variable warning in structured volume renderer
One of the dashboard was complaining that the bottomLeft variable might
have been used uninitialized because it got set in a condition above it.
In fact, that condition is always true the first during the first
iteration, but it is not worth fighting the compiler over it. Instead,
just initialize the value of bottomLeft when it is constructed.
2016-09-22 09:52:12 -06:00
Kenneth Moreland
1e819c335f Remove uninitialized value warnings from PNGDecode
One of the dashboard compilers found a code path in PNGDecode where if
given a buffer too short for a header the info.width and info.height
were not initialized but their values still returned to the calling
function. This case does not really matter since an error is also
returned, but still technically incorrect. Fixed the problem by
initializing the width and height to 0 (which could help anyway if the
error is not properly checked).
2016-09-22 09:43:24 -06:00
Dave Pugmire
a12b5eeae3 Fix compile errors. decl for memcpy required. 2016-09-20 11:03:25 -04:00
Kenneth Moreland
0ca69cf65f Merge topic 'osmesa-option'
123bc8b6 Add a configuration error if OSMesa was not found
0a61085d Do not load OpenGL libraries if OSMesa already loaded
640e92c7 Add VTKm_ENABLE_OSMESA option

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !548
2016-09-17 10:11:55 -04:00
Mark Kim
c99c05b6f0 Change glfw unit test to also test vbo uploading. 2016-09-15 13:56:50 -04:00
Mark Kim
bb7fe4ad8e It's possible that the length of shader compiler message to be less than
or equal to zero. If we don't check for that, it'll spit out garbage.
2016-09-15 13:55:16 -04:00
Kenneth Moreland
123bc8b6e2 Add a configuration error if OSMesa was not found
If VTKm_ENABLE_OSMesa was on but OSMesa was not found, CMake would just
give a status update but happily configure. This change checks for the
condition where VTKm_ENABLE_OSMesa is on but OSMesa was not configured
correctly and raises an error in this case.
2016-09-14 16:04:37 -06:00
Mark Kim
7cfc119999 Demo.cxx: MapperRayTracer is no longer a templated class.
UnitTestMapperEGL.cxx: MapperGL is no longer a templated class.
UnitTestMapperGLFW.cxx: strmp needs cstring
rendering/CMakeLists.txt: need to append egl_sources to sources.
2016-09-14 15:58:45 -04:00
Mark Kim
ecf57f8f31 need glewInit. 2016-09-14 11:25:03 -04:00
Mark Kim
c216c98c57 Merge branch 'umaster' 2016-09-14 10:39:52 -04:00
Mark Kim
fbaee11da9 Demo.cxx: MapperRayTracer is no longer a templated class.
UnitTestMapperEGL.cxx: MapperGL is no longer a templated class.
UnitTestMapperGLFW.cxx: strmp needs cstring
rendering/CMakeLists.txt: need to append egl_sources to sources.
2016-09-14 10:33:51 -04:00
Mark Kim
f293c5a0bc Merge branch 'glut-unittest' 2016-09-14 09:19:57 -04:00
Dave Pugmire
36be354980 Merge branch 'glut-rendertest' into 'master'
Add glut rendering unittest.

Make the GLFW package variables advanced, and add it to the configure components.
Modify the other examples that use GLUT to use the configure components command.

See merge request !546
2016-09-13 14:20:04 -04:00
Kenneth Moreland
5455608c69 Remove boost::shared_ptr from rendering library
The remove boost::shared_ptr and the rendering library branches where
developed simultaneously, and thus some of the rendering library
implementation was using boost::shared_ptr like the old code. Bring up
to date with the rest of VTK-m by using std::shared_ptr instead.
2016-09-12 11:08:06 -06:00
Dave Pugmire
ffd2d0eac6 Add glut rendering unittest.
Make the GLFW package variables advanced, and add it to the configure components.
Modify the other examples that use GLUT to use the configure components command.
2016-09-09 15:33:34 -04:00
Kenneth Moreland
77ecfbeb78 Explicitly implement constructors and destructors
The clang compiler was running into linker errors constructors of
classes with virtual methods that were inline and destructors that were
not declared at all. In this case, the compiler was not creating
everything needed by a virtual table and the link died.
2016-09-08 17:08:17 -06:00
Kenneth Moreland
52838e9ed2 Make font factory arrays static for faster compilation
I noticed that Visual Studio was taking an insane amount of time to
compile BitmapFontFactory.cxx (~20 minutes). Following some suggestions
on stackoverflow (http://stackoverflow.com/questions/7893850/long-
compile-times-in-visual-c-2010-with-large-static-arrays) I changed the
arrays to be static const (something that is more viable when compiling
a library instead of header-only). The compile after this changes seems
basically immediate now.
2016-09-07 16:48:11 -06:00
Kenneth Moreland
17194ff3a6 Update OSMesa test for new rendering class interfaces 2016-09-07 16:48:07 -06:00
Kenneth Moreland
0dab3f2adf Fix warning about precision conversion 2016-09-07 16:48:05 -06:00
Kenneth Moreland
22c6741152 Add View to rendering library
To get rid of some templates, I added the ability to create new
instances of mappers and canvases without knowing their type.
2016-09-07 16:48:04 -06:00
Kenneth Moreland
26671e9fd6 Add WorldAnnotator to rendering library 2016-09-07 16:48:01 -06:00
Kenneth Moreland
219d6c02a1 Add TextureGL to rendering library
Also hide internals and other GL-ness from the interface.
2016-09-07 16:48:00 -06:00
Kenneth Moreland
c446f1bc7a Add TextAnnotation to rendering library
Also made the TextAnnotation classes conform better to VTK-m coding
style. Specifically, changed the order of words in subclass names (e.g.
TextAnnotationBillboard instead of BillboardTextAnnotation) and broke
out each subclass into its own header/source files.
2016-09-07 16:47:58 -06:00
Kenneth Moreland
d4afc12add Add Actor and Scene to rendering library
Also took away some unnecessary templates.
2016-09-07 16:47:56 -06:00
Kenneth Moreland
668f93a66b Move Mappers to rendering library
Also changed the mappers to not be templated on the device adapter.
Instead, use TryExecute to determine the device adapter at runtime.
2016-09-07 16:47:52 -06:00
Kenneth Moreland
111850ef08 Use TryExecute within the rendeirng library
When things in the rendering library need to execute things in parallel
(outside of another rendering library like OpenGL) it should run it on
available parallel devices. This means using TryExecute to attempt on
whatever devices may be available. It also means that some of the
sources must be compiled with CUDA's nvcc. To enable this, made a code
wrapping mechanism to compile within a .cu file.
2016-09-07 16:47:50 -06:00
Kenneth Moreland
d8ca9f0125 Add ColorBarAnnotation and ColorTable to rendering library 2016-09-07 16:47:48 -06:00
Kenneth Moreland
1073fdede1 Move Canvas classes to rendering library 2016-09-07 16:47:46 -06:00
Kenneth Moreland
e20648b845 Add Camera code to rendering library 2016-09-07 16:47:44 -06:00
Kenneth Moreland
2c34c1ac9d Move BitmapFont code to library 2016-09-07 16:47:42 -06:00
Kenneth Moreland
07df53d7d1 Move AxisAnnotation classes to rendering library 2016-09-07 16:47:40 -06:00
Kenneth Moreland
ea8602d882 Create configuration for rendering library
I have noticed at least on my windows machine that source code that uses
the rendering package is taking a long time to compile. The rendering
library does not rely much on templates and more on virtual methods.
Thus, it is a good candidate for moving to a library so that it need be
compiled only once.

This sets up the configure scripts to create the library. There is also
a simple port of one class to the library. More will follow.
2016-09-07 16:47:35 -06:00
Kenneth Moreland
8cb2803b45 Merge branch 'precision-warnings' into 'master'
Fix precision warnings when FloatDefault is 64 bit

When VTKm_USE_DOUBLE_PRECISION is on (not the default), then
vtkm::FloatDefault is set to 64 bit values. There was some code that was
coded for 32 bit and never checked for 64 bit (on all compilers).

See merge request !526
2016-09-07 13:54:13 -04:00
Robert Maynard
f81c42b9b4 Replace NULL with nullptr where applicable. 2016-09-01 09:38:25 -04:00
Mark Kim
387d2a6a76 Stop copying the data in the render call. Instead, upload it on the first
call and then never upload again.

RenderTest: overload the Render function to pass in a Mapper.
UnitTestMapperGLFW: global variable for the MapperGL to pass into RenderTest::Render

MapperGL: Creating the VBO/VAO is now wrapped in check to see if the data's
already been loaded.

Moved some variables to class scope.
2016-08-29 04:33:14 -06:00
Kenneth Moreland
893f3115f2 Fix precision warnings when FloatDefault is 64 bit
When VTKm_USE_DOUBLE_PRECISION is on (not the default), then
vtkm::FloatDefault is set to 64 bit values. There was some code that was
coded for 32 bit and never checked for 64 bit (on all compilers).
2016-08-26 09:33:37 -06:00
Kenneth Moreland
4fd9ba7e11 Make glfw auto-terminate during testing
The UnitTestMapperGLFW test was coded to run in an interactive mode,
which was problematic when simply running the test. If no one was there
to exit the interactive window, the test would time out. This change
adds a "batch" mode that is on when run by ctest. The batch mode runs
through all configurations and exits.
2016-08-26 08:28:35 -06:00
Kenneth Moreland
7f8ea09f88 Fix configuration of dependent rendering libraries
The VTKmConfigureComponents.cmake file has lots of careful configuration
of many of VTK-m components and dependent libraries (like OpenGL,
OSMesa, etc.) that takes care of several corner cases. The configuration
is consolidated here so that it can be consistent across the many
directories in VTK-m as well as other projects that use VTK-m.

Recent changes to the configuration in rendering circumvented these and
directly tried to configure dependent rendering libraries. This is wrong
(and more importantly broke my OSX build).
2016-08-25 14:44:30 -06:00
Kenneth Moreland
1b69a83423 Don't add tests from parent directories
The testing subdirectories were including the tests from the parent
directory. I believe this was a copy-paste error from the tests
originally all being in one file (where the unit_tests variable had all
tests appended) and then moved to subdirectories where they should not
be appended.
2016-08-25 13:20:40 -06:00
Kenneth Moreland
8fd0768b39 Add RenderTest.h to configure scripts
The SourceInBuild was failing because of that.
2016-08-25 10:34:40 -06:00
Dave Pugmire
6f30b786f5 Add GLFW unit test.
Simplify the test code with a class templated on mapper, canvas and view.
2016-08-24 16:22:48 -04:00
Dave Pugmire
78f368486c Did a chmod on these files that had the execute bit set. 2016-08-24 13:08:23 -04:00
Mark Kim
e920659ab8 Don't need to set uni_tests. 2016-08-19 14:27:40 -06:00
Mark Kim
5fbc55fa52 Check to see if osmesa or egl were found before adding testing. 2016-08-18 14:04:37 -06:00
Mark Kim
a5c3be294e Not specifying GLFW compatibility mode and OpenGL version allows for
annotation.
2016-08-12 19:29:01 -06:00
Mark Kim
cd27a71e2b Some Windows specific problems:
snprintf is incorrect pre-VS2013.
There are iterator issues (see 2121a36f)
far is a reserved #defined in windows *sigh*
2016-08-12 18:33:27 -06:00
Mark Kim
7bb3e89e87 Split EGL and OSMesa into separate directories. libGL and libOSMesa do not play well together. 2016-08-08 21:57:38 -04:00
Robert Maynard
31138293f9 Pass Fields and CoordinateSystems to Dispatcher::Invoke
Now that we can handle scheduling Fields and CoordinateSystems, do
2016-08-05 15:26:17 -04:00
Mark Kim
5535751a17 Merge branch 'glut-unittest' of gitlab.kitware.com:dpugmire/vtk-m into glut-unittest
Merge of Dave's clean-up with some of my fixes.
2016-08-03 10:40:53 -04:00
Dave Pugmire
f5de22b919 Add VBO rendering for MapperGL 2016-08-03 09:45:41 -04:00
Mark Kim
54b463c363 Don't need glBindAttributeLocation if layout(attribute) is given in shader. 2016-08-02 16:23:41 -04:00
Mark Kim
e966eb6b94 Merge branch 'glut-unittest' of https://gitlab.kitware.com/dpugmire/vtk-m into glut-unittest 2016-08-02 16:23:32 -04:00
Mark Kim
4928a4706d Row vs Column order for the view and projection matrix.
Rudimentary error checking on shader compilation.
layout location swapped for vertex_position and vertex_color.
2016-08-02 16:16:32 -04:00
Dave Pugmire
6c5834ed94 fix mtx copy 2016-08-02 15:32:39 -04:00
Dave Pugmire
35411b140f debugging mappergl 2016-08-02 14:59:44 -04:00
Dave Pugmire
7d5934ea22 use the matricies from the camera for the VBO rendering. 2016-08-02 13:42:47 -04:00
Dave Pugmire
9b81cd9ed2 Remove compiler warning. 2016-08-02 13:01:36 -04:00
Dave Pugmire
9ee497edb9 Add GLUT unit test. 2016-08-02 13:01:36 -04:00
Dave Pugmire
17e2a836f0 Adding GLUT unit test for rendering. 2016-08-02 13:01:36 -04:00
Matt Larsen
9659f35509 my changes 2016-08-02 09:56:26 -07:00
Kenneth Moreland
8863769ea7 Fix an infinite recursion where the wrong overload was called
The intension was that if Camera::Zoom was called with a Float64, it
would call the Float32 version. However, I made a type where it called
itself. The latest version of XCode called me out on this infinite
recursion.

I think this is the equivalent of the compiler calling me a dumb-ass.
2016-07-31 11:47:30 -06:00
Matt Larsen
a4012c1667 Rmoving throw from worklet that prevents rendering from compiling with CUDA 2016-07-29 07:50:14 -07:00
Dave Pugmire
be643811d6 Add GLFW unittest. 2016-06-30 15:12:53 -04:00
Kenneth Moreland
1d0eac6301 Update some configuration to new components 2016-06-21 18:03:25 -06:00
Kenneth Moreland
a8384d6b7a Unify configuration for VTK-m build and packages
Have VTK-m eat its own dog food when it comes to its configuration. Load
the same configuration for building VTK-m as would be loaded (more or
less) when using find_package(VTKm) in an external project.

This includes adding lots more components to the packages so that all the
setup (e.g. OpenGL, TBB, etc.) can be set up correctly. It is also a
significant change to how these components are declared. The component
configuration is simplified a bit and unified in a single file.
2016-06-21 18:03:23 -06:00
Dave Pugmire
e30f3c58f9 Create a templated function to handle basic rendering tests.
Eliminates a lot of duplicated test code.
2016-06-17 13:39:16 -04:00
Kenneth Moreland
952929a7d0 Merge branch 'msvc-rendering' into 'master'
Fix several issues concerning using rendering library with Visual Studio

Write a comment or drag your files here...

See merge request !457
2016-06-16 19:40:50 -04:00
Dave Pugmire
f427011002 Merge branch 'EGL2' into 'master'
Add support for offscreen rendering with EGL. Added new class CanvasEGL, and a test.



See merge request !455
2016-06-16 14:48:00 -04:00
Kenneth Moreland
42cc4a0c10 Remove warning about loss of precision
Remove the ever fun loss of precision warning.
2016-06-15 18:03:20 -06:00
Kenneth Moreland
1d158346db Get raw pointer from checked iterators
In some cases on windows pointers used as iterators are wrapped in
checked iterators. This is fine for most uses, but you cannot pass them
to a C function as a pointer (as we were doing for OpenGL). This change
converts the checked iterator back to a raw pointer in this case.
2016-06-15 18:02:52 -06:00
Kenneth Moreland
dc15a6bedb Get around issue with min/max macros defined
There were a few places in the source code where
std::numeric_limits::min and max were used. There is an issue with these
methods on windows because the standard libraries there define macros
with the same name. Get around this problem by either places parentheses
so that they do not look like macros or use the vtkm::Infinity methods
instead.
2016-06-15 17:44:45 -06:00
Kenneth Moreland
a4d3dfe4a1 Include windows.h before gl.h
This is a requirement when compiling for windows.
2016-06-15 16:11:41 -06:00
Kenneth Moreland
05388ebfdf Do not use snprintf
This function is not portable to all MSVC compilers. Instead, use the
standard C++ stringstream that should be in every C++ compiler.
2016-06-15 16:06:50 -06:00
Kenneth Moreland
15d7132a2f Do not use "near" and "far" as variable names
Microsoft visual studio treats these as keywords. These keywords were
used for pointers on 16-bit architectures. That makes them pretty much
obsolete for any software written in the last 20 years, but happily they
stick around to give us confusing compile errors.
2016-06-15 14:37:18 -06:00
Dave Pugmire
af1daf2f66 Add support for offscreen rendering with EGL. Added new class CanvasEGL, and a test. 2016-06-15 09:48:45 -04:00
Kenneth Moreland
d861c1ec60 Reset Camera pan and zoom when setting range
It is odd to set the Camera range based on bounds and still have pan and
zoom activitated. This change resets the pan and zoom in these cases.
2016-06-14 17:44:16 -06:00
Kenneth Moreland
303b4da4c8 Remove BackgroundColor from Mapper
This was supposed to be removed in an earlier commit where the
background color was consolidated to Canvas, but I missed this one.
2016-06-14 14:18:21 -06:00
Kenneth Moreland
45a73baab1 Use degrees instead of radians for rotation transforms
It is more common to use degrees when specifying a transform (thanks to
the classic OpenGL interface). Also, camera specifies the field of view in
degrees, which made rotations inconsistent. This change unifies all that.
2016-06-14 13:52:55 -06:00
Kenneth Moreland
a2fee371b3 Add vtkm::Float64 versions of Camera methods
All of the Camera math (currently) uses 32-bit floats. However, to make
it easier to use the Camera class, I've duplicated the accessor methods
to also accept 64-bit floats.
2016-06-14 13:08:10 -06:00
Kenneth Moreland
123a3da8e6 Correct near clipping plane in ResetToBounds
Make it proportional to the size of the geometry.
2016-06-14 12:50:17 -06:00
Kenneth Moreland
d4e5bb0aee Resolve conflicting merges
Merge request !445 (Camera enhancements) and merge request !448
(Consolidate background color) had conflicting changes in View.h.
Although git did not pick up on the conflict because each merge modified a
different portion of View.h, the final merge with both of these resulted
in a compile error.

Basically what happened was `Consolidate background color` changed all
the View constructors to reflect changes. `Camera enhancements` added a
new constructor to View using the old construction method. The new
constructor with the old construction method caused an error.
2016-06-13 09:57:19 -06:00
Kenneth Moreland
e50d91199c Merge branch 'consolidate-background-color' into 'master'
Consolidate background color in rendering classes

Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.

See merge request !448
2016-06-13 11:46:18 -04:00
Kenneth Moreland
9110214e7c Update OSMesa test
In the previous commit, I removed the background color arguments from
all the constructors from the Canvas class. I had missed the fact that
this was used in UnitTestMapperOSMesa.
2016-06-13 09:23:49 -06:00
Kenneth Moreland
72b43d7151 Consolidate background color in rendering classes
Before this commit, there were three separate classes (Mapper, Canvas,
and View) that were all managing their own version of the background
color. As you can imagine, this could easily become out of sync, and in
fact if the user code did not specify the same background at least
twice, it would not work.

Fix this by consolidating the background color management to the Canvas.
This is the class most responsible for maintaining the background. All
other classes get or set the background from the Canvas.

That said, I also removed setting the background color from the
constructor in the Canvas. This background color is overridden by the
View anyway, so having it there was only confusing.
2016-06-11 12:09:51 -06:00
Kenneth Moreland
e47db6f610 Add dolly for 3D cameras
I forgot this one when adding roll, elevation, and azimuth.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
ebfb1e7389 Make giving Camera to View optional
It is now optional to give a Camera object when constructing a View. If
a Camera is not specified, one is automatically set up by calling
ResetToBounds on the spatial bounds of the scene.

This makes it even easier to set up a view.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
9f3e0e5952 Implement roll, elevation, and azimuth for 3D cameras
Also implement pan and zoom for 2D cameras.

Update the rendering tests to do these camera rotations. This matches
better the viewpoint used before the previous camera changes.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
cdeeda67bb Make a shared header of 3D transformations
Affine transformations of homogeneous coordinates using 4x4 matrices are
quite common in visualization. Create a new math header file in the base
vtkm namespace that has common functions for such coordinates.

Much of this implementation was taken from the rendering matrix helpers.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
9b34f9eccc Perform missing updates to OSMesa code
I do not have OSMesa on my main development platform, so I missed updating
some of the code when I changed the interface.

Also removed some inline statements on pure virtual functions that GCC
was complaining about.
2016-06-09 12:35:59 -06:00
Kenneth Moreland
ca87b5f736 Make defining WorldAnnotator for View optional
Most of the time, you just match the WorldAnnotator with the canvas of
the same type. Rather than make the user specify it every time, add a
method to the canvas that creates a "good" WorldAnnotator to use with
it. Then, if a WorldAnnotator is not given to the View constructor, one
is automatically created from the Canvas.
2016-06-09 12:08:03 -06:00
Kenneth Moreland
6e6177e2a8 Restore camera view diagnostics 2016-06-09 12:08:02 -06:00
Kenneth Moreland
2be7a8e032 Remove templating from View
The template parameters on vtkm::rendering::View are unnecessary. All
three of the templated classes are polymorphic (with virtual functions).
Thus, you just have to specify them at the constructor. Removing the
template parameters makes the syntax a bit cleaner and removes some
unnecessary duplication in the executable.

Removing the template does mean we cannot optimize in the future.
However, I expect us to start using more virtual methods rather than
less, so I think this is a move in the right direction.
2016-06-09 12:08:01 -06:00
Kenneth Moreland
5af7c6ff4c Hide internal parts of Canvas 2016-06-09 12:07:59 -06:00
Kenneth Moreland
55af901f60 Hide Camera private parts
With only a few exceptions for simple structures, we do not expose the
members of classes. Instead, we provide accessor methods. Do this for
Camera as well as add some helper methods.
2016-06-09 12:07:58 -06:00
Kenneth Moreland
0769b96bf3 Remove Width and Height from Camera
The width and height are maintained out of necessity by the canvas. A
second copy was maintained by the camera, which was only used for
computing the aspect ratio and similar metrics for projections.

Having to maintain the width/height in two places is a bit of a hassle
and provides the opportunity for bugs if they get out of sync. Instead,
have the width/height managed in one place (the canvas) and pass them as
parameters as necessary.
2016-06-09 12:07:56 -06:00
Kenneth Moreland
b01e8391b4 Consolidate functionality in Canvas classes
Move some of the management of the width, height, and buffers to the base
Canvas class. Also, when it makes sense, get the width and height from
the rendering system.

Also changed the color buffer to be a Vec so that you don't have to
manage array offsets by hand.

All of these changes snowballed from the observation that the glut
example did not properly enable the depth buffer.
2016-06-09 12:07:55 -06:00
Kenneth Moreland
c613145706 Add cool2warm color map as default
Make default color map automatic when creating a Plot.
2016-06-09 12:07:54 -06:00