vtk-m2/vtkm/rendering
Kenneth Moreland 45a73baab1 Use degrees instead of radians for rotation transforms
It is more common to use degrees when specifying a transform (thanks to
the classic OpenGL interface). Also, camera specifies the field of view in
degrees, which made rotations inconsistent. This change unifies all that.
2016-06-14 13:52:55 -06:00
..
internal Modify build to handle non-X-based OpenGL 2016-05-25 15:34:14 -06:00
raytracing Hide internal parts of Canvas 2016-06-09 12:07:59 -06:00
testing Use degrees instead of radians for rotation transforms 2016-06-14 13:52:55 -06:00
Actor.h Add cool2warm color map as default 2016-06-09 12:07:54 -06:00
AxisAnnotation2D.h Remove templating from View 2016-06-09 12:08:01 -06:00
AxisAnnotation3D.h Remove templating from View 2016-06-09 12:08:01 -06:00
AxisAnnotation.h Change vtkm::rendering::SceneRenderer* to Mapper* 2016-06-02 13:41:14 -06:00
BitmapFont.h Remove templating from View 2016-06-09 12:08:01 -06:00
BitmapFontFactory.h cleanup and style 2016-06-01 13:37:03 -04:00
BoundingBoxAnnotation.h Remove templating from View 2016-06-09 12:08:01 -06:00
Camera.h Use degrees instead of radians for rotation transforms 2016-06-14 13:52:55 -06:00
Canvas.h Consolidate background color in rendering classes 2016-06-11 12:09:51 -06:00
CanvasGL.h Consolidate background color in rendering classes 2016-06-11 12:09:51 -06:00
CanvasOSMesa.h Consolidate background color in rendering classes 2016-06-11 12:09:51 -06:00
CanvasRayTracer.h Consolidate background color in rendering classes 2016-06-11 12:09:51 -06:00
CMakeLists.txt Consolidate functionality in Canvas classes 2016-06-09 12:07:55 -06:00
Color.h Consolidate functionality in Canvas classes 2016-06-09 12:07:55 -06:00
ColorBarAnnotation.h Remove templating from View 2016-06-09 12:08:01 -06:00
ColorTable.h Add cool2warm color map as default 2016-06-09 12:07:54 -06:00
Mapper.h Consolidate background color in rendering classes 2016-06-11 12:09:51 -06:00
MapperGL.h Consolidate functionality in Canvas classes 2016-06-09 12:07:55 -06:00
MapperRayTracer.h Remove Width and Height from Camera 2016-06-09 12:07:56 -06:00
MapperVolume.h Remove Width and Height from Camera 2016-06-09 12:07:56 -06:00
MatrixHelpers.h Make a shared header of 3D transformations 2016-06-09 13:34:29 -06:00
Scene.h Make giving Camera to View optional 2016-06-09 13:34:29 -06:00
TextAnnotation.h Make a shared header of 3D transformations 2016-06-09 13:34:29 -06:00
TextureGL.h Remove templating from View 2016-06-09 12:08:01 -06:00
Triangulator.h cleanup and style 2016-06-01 13:37:03 -04:00
View.h Resolve conflicting merges 2016-06-13 09:57:19 -06:00
WorldAnnotator.h Make defining WorldAnnotator for View optional 2016-06-09 12:08:03 -06:00
WorldAnnotatorGL.h Remove templating from View 2016-06-09 12:08:01 -06:00