45a73baab1
It is more common to use degrees when specifying a transform (thanks to the classic OpenGL interface). Also, camera specifies the field of view in degrees, which made rotations inconsistent. This change unifies all that. |
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CMakeLists.txt | ||
UnitTestMapperOSMesa.cxx | ||
UnitTestMapperRayTracer.cxx | ||
UnitTestMapperVolume.cxx |