blender/release/ui/buttons_scene.py

149 lines
3.5 KiB
Python
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import bpy
class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "render"
class RENDER_PT_shading(RenderButtonsPanel):
__label__ = "Shading"
def draw(self, context):
scene = context.scene
layout = self.layout
if not scene:
return
rd = scene.render_data
layout.column_flow()
layout.itemR(rd, "render_shadows", text="Shadows")
layout.itemR(rd, "render_sss", text="SSS")
layout.itemR(rd, "render_envmaps", text="EnvMap")
layout.itemR(rd, "render_radiosity", text="Radio")
layout.itemR(rd, "render_raytracing", text="Ray Tracing")
layout.itemR(rd, "octree_resolution")
layout.row()
layout.itemR(rd, "alpha_mode")
layout.row()
layout.itemR(rd, "free_image_textures")
class RENDER_PT_image(RenderButtonsPanel):
__label__ = "Image"
__context__ = "render"
def draw(self, context):
scene = context.scene
layout = self.layout
if not scene:
return
rd = scene.render_data
layout.column_flow()
layout.itemR(rd, "resolution_x", text="SizeX")
layout.itemR(rd, "resolution_y", text="SizeY")
layout.itemR(rd, "pixel_aspect_x", text="AspX")
layout.itemR(rd, "pixel_aspect_y", text="AspY")
layout.row()
layout.itemR(rd, "quality")
layout.row()
layout.itemR(rd, "placeholders")
layout.itemR(rd, "no_overwrite")
layout.itemR(rd, "file_extensions")
layout.row()
layout.itemR(rd, "crop_to_border")
class RENDER_PT_antialiasing(RenderButtonsPanel):
__label__ = "Anti-Aliasing"
__context__ = "render"
def draw(self, context):
scene = context.scene
layout = self.layout
if not scene:
return
rd = scene.render_data
layout.column_flow()
layout.itemR(rd, "antialiasing", text="Enable")
layout.itemR(rd, "antialiasing_samples", text="Samples")
layout.itemR(rd, "pixel_filter")
layout.itemR(rd, "filter_size")
layout.row()
layout.itemR(rd, "save_buffers")
if (rd.save_buffers):
layout.itemR(rd, "full_sample")
class RENDER_PT_render(RenderButtonsPanel):
__label__ = "Render"
__context__ = "render"
def draw(self, context):
scene = context.scene
layout = self.layout
if not scene:
return
rd = scene.render_data
layout.row()
layout.itemO("SCREEN_OT_render", text="RENDER", icon=0) # ICON_SCENE
#layout.itemO("SCREEN_OT_render", text="ANIM", icon=0) # "anim", 1
layout.row()
layout.itemR(scene, "start_frame", text="Start")
layout.itemR(scene, "end_frame", text="End")
layout.itemR(scene, "current_frame", text="Frame")
layout.row()
layout.itemR(rd, "fps")
layout.itemR(rd, "fps_base",text="/")
layout.row()
layout.itemR(rd, "do_composite")
layout.itemR(rd, "do_sequence")
layout.row()
layout.itemL(text="General")
layout.row()
layout.itemR(rd, "resolution_percentage", text="Size ")
layout.row()
layout.itemR(rd, "dither_intensity")
layout.row()
layout.itemR(rd, "parts_x")
layout.itemR(rd, "parts_y")
layout.row()
layout.itemR(rd, "threads_mode")
if (rd.threads_mode == 'THREADS_FIXED'):
layout.itemR(rd, "threads")
layout.row()
layout.itemR(rd, "fields", text="Fields")
layout.itemR(rd, "field_order", text="Order")
layout.itemR(rd, "fields_still", text="Still")
layout.row()
layout.itemL(text="Extra:")
layout.row()
layout.itemR(rd, "border", text="Border Render")
layout.itemR(rd, "panorama")
layout.itemR(rd, "backbuf")
bpy.types.register(RENDER_PT_render)
bpy.types.register(RENDER_PT_antialiasing)
bpy.types.register(RENDER_PT_shading)
bpy.types.register(RENDER_PT_image)