blender/intern/cycles/graph/node.cpp

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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "graph/node.h"
#include "graph/node_type.h"
#include "util/util_foreach.h"
#include "util/util_md5.h"
#include "util/util_param.h"
#include "util/util_transform.h"
CCL_NAMESPACE_BEGIN
/* Node Type */
Node::Node(const NodeType *type_, ustring name_) : name(name_), type(type_)
{
assert(type);
/* assign non-empty name, convenient for debugging */
if (name.empty()) {
name = type->name;
}
/* initialize default values */
foreach (const SocketType &socket, type->inputs) {
set_default_value(socket);
}
}
Node::~Node()
{
}
template<typename T> static T &get_socket_value(const Node *node, const SocketType &socket)
{
return (T &)*(((char *)node) + socket.struct_offset);
}
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#ifndef NDEBUG
static bool is_socket_float3(const SocketType &socket)
{
return socket.type == SocketType::COLOR || socket.type == SocketType::POINT ||
socket.type == SocketType::VECTOR || socket.type == SocketType::NORMAL;
}
static bool is_socket_array_float3(const SocketType &socket)
{
return socket.type == SocketType::COLOR_ARRAY || socket.type == SocketType::POINT_ARRAY ||
socket.type == SocketType::VECTOR_ARRAY || socket.type == SocketType::NORMAL_ARRAY;
}
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#endif
/* set values */
void Node::set(const SocketType &input, bool value)
{
assert(input.type == SocketType::BOOLEAN);
get_socket_value<bool>(this, input) = value;
}
void Node::set(const SocketType &input, int value)
{
assert((input.type == SocketType::INT || input.type == SocketType::ENUM));
get_socket_value<int>(this, input) = value;
}
void Node::set(const SocketType &input, uint value)
{
assert(input.type == SocketType::UINT);
get_socket_value<uint>(this, input) = value;
}
void Node::set(const SocketType &input, float value)
{
assert(input.type == SocketType::FLOAT);
get_socket_value<float>(this, input) = value;
}
void Node::set(const SocketType &input, float2 value)
{
assert(input.type == SocketType::FLOAT);
get_socket_value<float2>(this, input) = value;
}
void Node::set(const SocketType &input, float3 value)
{
assert(is_socket_float3(input));
get_socket_value<float3>(this, input) = value;
}
void Node::set(const SocketType &input, const char *value)
{
set(input, ustring(value));
}
void Node::set(const SocketType &input, ustring value)
{
if (input.type == SocketType::STRING) {
get_socket_value<ustring>(this, input) = value;
}
else if (input.type == SocketType::ENUM) {
const NodeEnum &enm = *input.enum_values;
if (enm.exists(value)) {
get_socket_value<int>(this, input) = enm[value];
}
else {
assert(0);
}
}
else {
assert(0);
}
}
void Node::set(const SocketType &input, const Transform &value)
{
assert(input.type == SocketType::TRANSFORM);
get_socket_value<Transform>(this, input) = value;
}
void Node::set(const SocketType &input, Node *value)
{
assert(input.type == SocketType::TRANSFORM);
get_socket_value<Node *>(this, input) = value;
}
/* set array values */
void Node::set(const SocketType &input, array<bool> &value)
{
assert(input.type == SocketType::BOOLEAN_ARRAY);
get_socket_value<array<bool>>(this, input).steal_data(value);
}
void Node::set(const SocketType &input, array<int> &value)
{
assert(input.type == SocketType::INT_ARRAY);
get_socket_value<array<int>>(this, input).steal_data(value);
}
void Node::set(const SocketType &input, array<float> &value)
{
assert(input.type == SocketType::FLOAT_ARRAY);
get_socket_value<array<float>>(this, input).steal_data(value);
}
void Node::set(const SocketType &input, array<float2> &value)
{
assert(input.type == SocketType::FLOAT_ARRAY);
get_socket_value<array<float2>>(this, input).steal_data(value);
}
void Node::set(const SocketType &input, array<float3> &value)
{
assert(is_socket_array_float3(input));
get_socket_value<array<float3>>(this, input).steal_data(value);
}
void Node::set(const SocketType &input, array<ustring> &value)
{
assert(input.type == SocketType::STRING_ARRAY);
get_socket_value<array<ustring>>(this, input).steal_data(value);
}
void Node::set(const SocketType &input, array<Transform> &value)
{
assert(input.type == SocketType::TRANSFORM_ARRAY);
get_socket_value<array<Transform>>(this, input).steal_data(value);
}
void Node::set(const SocketType &input, array<Node *> &value)
{
assert(input.type == SocketType::TRANSFORM_ARRAY);
get_socket_value<array<Node *>>(this, input).steal_data(value);
}
/* get values */
bool Node::get_bool(const SocketType &input) const
{
assert(input.type == SocketType::BOOLEAN);
return get_socket_value<bool>(this, input);
}
int Node::get_int(const SocketType &input) const
{
assert(input.type == SocketType::INT || input.type == SocketType::ENUM);
return get_socket_value<int>(this, input);
}
uint Node::get_uint(const SocketType &input) const
{
assert(input.type == SocketType::UINT);
return get_socket_value<uint>(this, input);
}
float Node::get_float(const SocketType &input) const
{
assert(input.type == SocketType::FLOAT);
return get_socket_value<float>(this, input);
}
float2 Node::get_float2(const SocketType &input) const
{
assert(input.type == SocketType::FLOAT);
return get_socket_value<float2>(this, input);
}
float3 Node::get_float3(const SocketType &input) const
{
assert(is_socket_float3(input));
return get_socket_value<float3>(this, input);
}
ustring Node::get_string(const SocketType &input) const
{
if (input.type == SocketType::STRING) {
return get_socket_value<ustring>(this, input);
}
else if (input.type == SocketType::ENUM) {
const NodeEnum &enm = *input.enum_values;
int intvalue = get_socket_value<int>(this, input);
return (enm.exists(intvalue)) ? enm[intvalue] : ustring();
}
else {
assert(0);
return ustring();
}
}
Transform Node::get_transform(const SocketType &input) const
{
assert(input.type == SocketType::TRANSFORM);
return get_socket_value<Transform>(this, input);
}
Node *Node::get_node(const SocketType &input) const
{
assert(input.type == SocketType::NODE);
return get_socket_value<Node *>(this, input);
}
/* get array values */
const array<bool> &Node::get_bool_array(const SocketType &input) const
{
assert(input.type == SocketType::BOOLEAN_ARRAY);
return get_socket_value<array<bool>>(this, input);
}
const array<int> &Node::get_int_array(const SocketType &input) const
{
assert(input.type == SocketType::INT_ARRAY);
return get_socket_value<array<int>>(this, input);
}
const array<float> &Node::get_float_array(const SocketType &input) const
{
assert(input.type == SocketType::FLOAT_ARRAY);
return get_socket_value<array<float>>(this, input);
}
const array<float2> &Node::get_float2_array(const SocketType &input) const
{
assert(input.type == SocketType::FLOAT_ARRAY);
return get_socket_value<array<float2>>(this, input);
}
const array<float3> &Node::get_float3_array(const SocketType &input) const
{
assert(is_socket_array_float3(input));
return get_socket_value<array<float3>>(this, input);
}
const array<ustring> &Node::get_string_array(const SocketType &input) const
{
assert(input.type == SocketType::STRING_ARRAY);
return get_socket_value<array<ustring>>(this, input);
}
const array<Transform> &Node::get_transform_array(const SocketType &input) const
{
assert(input.type == SocketType::TRANSFORM_ARRAY);
return get_socket_value<array<Transform>>(this, input);
}
const array<Node *> &Node::get_node_array(const SocketType &input) const
{
assert(input.type == SocketType::NODE_ARRAY);
return get_socket_value<array<Node *>>(this, input);
}
/* generic value operations */
bool Node::has_default_value(const SocketType &input) const
{
const void *src = input.default_value;
void *dst = &get_socket_value<char>(this, input);
return memcmp(dst, src, input.size()) == 0;
}
void Node::set_default_value(const SocketType &socket)
{
const void *src = socket.default_value;
void *dst = ((char *)this) + socket.struct_offset;
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if (socket.size() > 0) {
memcpy(dst, src, socket.size());
}
}
template<typename T>
static void copy_array(const Node *node,
const SocketType &socket,
const Node *other,
const SocketType &other_socket)
{
const array<T> *src = (const array<T> *)(((char *)other) + other_socket.struct_offset);
array<T> *dst = (array<T> *)(((char *)node) + socket.struct_offset);
*dst = *src;
}
void Node::copy_value(const SocketType &socket, const Node &other, const SocketType &other_socket)
{
assert(socket.type == other_socket.type);
if (socket.is_array()) {
switch (socket.type) {
case SocketType::BOOLEAN_ARRAY:
copy_array<bool>(this, socket, &other, other_socket);
break;
case SocketType::FLOAT_ARRAY:
copy_array<float>(this, socket, &other, other_socket);
break;
case SocketType::INT_ARRAY:
copy_array<int>(this, socket, &other, other_socket);
break;
case SocketType::COLOR_ARRAY:
copy_array<float3>(this, socket, &other, other_socket);
break;
case SocketType::VECTOR_ARRAY:
copy_array<float3>(this, socket, &other, other_socket);
break;
case SocketType::POINT_ARRAY:
copy_array<float3>(this, socket, &other, other_socket);
break;
case SocketType::NORMAL_ARRAY:
copy_array<float3>(this, socket, &other, other_socket);
break;
case SocketType::POINT2_ARRAY:
copy_array<float2>(this, socket, &other, other_socket);
break;
case SocketType::STRING_ARRAY:
copy_array<ustring>(this, socket, &other, other_socket);
break;
case SocketType::TRANSFORM_ARRAY:
copy_array<Transform>(this, socket, &other, other_socket);
break;
case SocketType::NODE_ARRAY:
copy_array<void *>(this, socket, &other, other_socket);
break;
default:
assert(0);
break;
}
}
else {
const void *src = ((char *)&other) + other_socket.struct_offset;
void *dst = ((char *)this) + socket.struct_offset;
memcpy(dst, src, socket.size());
}
}
template<typename T>
static bool is_array_equal(const Node *node, const Node *other, const SocketType &socket)
{
const array<T> *a = (const array<T> *)(((char *)node) + socket.struct_offset);
const array<T> *b = (const array<T> *)(((char *)other) + socket.struct_offset);
return *a == *b;
}
template<typename T>
static bool is_value_equal(const Node *node, const Node *other, const SocketType &socket)
{
const T *a = (const T *)(((char *)node) + socket.struct_offset);
const T *b = (const T *)(((char *)other) + socket.struct_offset);
return *a == *b;
}
bool Node::equals_value(const Node &other, const SocketType &socket) const
{
switch (socket.type) {
case SocketType::BOOLEAN:
return is_value_equal<bool>(this, &other, socket);
case SocketType::FLOAT:
return is_value_equal<float>(this, &other, socket);
case SocketType::INT:
return is_value_equal<int>(this, &other, socket);
case SocketType::UINT:
return is_value_equal<uint>(this, &other, socket);
case SocketType::COLOR:
return is_value_equal<float3>(this, &other, socket);
case SocketType::VECTOR:
return is_value_equal<float3>(this, &other, socket);
case SocketType::POINT:
return is_value_equal<float3>(this, &other, socket);
case SocketType::NORMAL:
return is_value_equal<float3>(this, &other, socket);
case SocketType::POINT2:
return is_value_equal<float2>(this, &other, socket);
case SocketType::CLOSURE:
return true;
case SocketType::STRING:
return is_value_equal<ustring>(this, &other, socket);
case SocketType::ENUM:
return is_value_equal<int>(this, &other, socket);
case SocketType::TRANSFORM:
return is_value_equal<Transform>(this, &other, socket);
case SocketType::NODE:
return is_value_equal<void *>(this, &other, socket);
case SocketType::BOOLEAN_ARRAY:
return is_array_equal<bool>(this, &other, socket);
case SocketType::FLOAT_ARRAY:
return is_array_equal<float>(this, &other, socket);
case SocketType::INT_ARRAY:
return is_array_equal<int>(this, &other, socket);
case SocketType::COLOR_ARRAY:
return is_array_equal<float3>(this, &other, socket);
case SocketType::VECTOR_ARRAY:
return is_array_equal<float3>(this, &other, socket);
case SocketType::POINT_ARRAY:
return is_array_equal<float3>(this, &other, socket);
case SocketType::NORMAL_ARRAY:
return is_array_equal<float3>(this, &other, socket);
case SocketType::POINT2_ARRAY:
return is_array_equal<float2>(this, &other, socket);
case SocketType::STRING_ARRAY:
return is_array_equal<ustring>(this, &other, socket);
case SocketType::TRANSFORM_ARRAY:
return is_array_equal<Transform>(this, &other, socket);
case SocketType::NODE_ARRAY:
return is_array_equal<void *>(this, &other, socket);
case SocketType::UNDEFINED:
return true;
}
return true;
}
/* equals */
bool Node::equals(const Node &other) const
{
assert(type == other.type);
foreach (const SocketType &socket, type->inputs) {
if (!equals_value(other, socket))
return false;
}
return true;
}
/* Hash */
namespace {
template<typename T> void value_hash(const Node *node, const SocketType &socket, MD5Hash &md5)
{
md5.append(((uint8_t *)node) + socket.struct_offset, socket.size());
}
void float3_hash(const Node *node, const SocketType &socket, MD5Hash &md5)
{
/* Don't compare 4th element used for padding. */
md5.append(((uint8_t *)node) + socket.struct_offset, sizeof(float) * 3);
}
template<typename T> void array_hash(const Node *node, const SocketType &socket, MD5Hash &md5)
{
const array<T> &a = *(const array<T> *)(((char *)node) + socket.struct_offset);
for (size_t i = 0; i < a.size(); i++) {
md5.append((uint8_t *)&a[i], sizeof(T));
}
}
void float3_array_hash(const Node *node, const SocketType &socket, MD5Hash &md5)
{
/* Don't compare 4th element used for padding. */
const array<float3> &a = *(const array<float3> *)(((char *)node) + socket.struct_offset);
for (size_t i = 0; i < a.size(); i++) {
md5.append((uint8_t *)&a[i], sizeof(float) * 3);
}
}
} // namespace
void Node::hash(MD5Hash &md5)
{
md5.append(type->name.string());
foreach (const SocketType &socket, type->inputs) {
md5.append(socket.name.string());
switch (socket.type) {
case SocketType::BOOLEAN:
value_hash<bool>(this, socket, md5);
break;
case SocketType::FLOAT:
value_hash<float>(this, socket, md5);
break;
case SocketType::INT:
value_hash<int>(this, socket, md5);
break;
case SocketType::UINT:
value_hash<uint>(this, socket, md5);
break;
case SocketType::COLOR:
float3_hash(this, socket, md5);
break;
case SocketType::VECTOR:
float3_hash(this, socket, md5);
break;
case SocketType::POINT:
float3_hash(this, socket, md5);
break;
case SocketType::NORMAL:
float3_hash(this, socket, md5);
break;
case SocketType::POINT2:
value_hash<float2>(this, socket, md5);
break;
case SocketType::CLOSURE:
break;
case SocketType::STRING:
value_hash<ustring>(this, socket, md5);
break;
case SocketType::ENUM:
value_hash<int>(this, socket, md5);
break;
case SocketType::TRANSFORM:
value_hash<Transform>(this, socket, md5);
break;
case SocketType::NODE:
value_hash<void *>(this, socket, md5);
break;
case SocketType::BOOLEAN_ARRAY:
array_hash<bool>(this, socket, md5);
break;
case SocketType::FLOAT_ARRAY:
array_hash<float>(this, socket, md5);
break;
case SocketType::INT_ARRAY:
array_hash<int>(this, socket, md5);
break;
case SocketType::COLOR_ARRAY:
float3_array_hash(this, socket, md5);
break;
case SocketType::VECTOR_ARRAY:
float3_array_hash(this, socket, md5);
break;
case SocketType::POINT_ARRAY:
float3_array_hash(this, socket, md5);
break;
case SocketType::NORMAL_ARRAY:
float3_array_hash(this, socket, md5);
break;
case SocketType::POINT2_ARRAY:
array_hash<float2>(this, socket, md5);
break;
case SocketType::STRING_ARRAY:
array_hash<ustring>(this, socket, md5);
break;
case SocketType::TRANSFORM_ARRAY:
array_hash<Transform>(this, socket, md5);
break;
case SocketType::NODE_ARRAY:
array_hash<void *>(this, socket, md5);
break;
case SocketType::UNDEFINED:
break;
}
}
}
namespace {
template<typename T> size_t array_size_in_bytes(const Node *node, const SocketType &socket)
{
const array<T> &a = *(const array<T> *)(((char *)node) + socket.struct_offset);
return a.size() * sizeof(T);
}
} // namespace
size_t Node::get_total_size_in_bytes() const
{
size_t total_size = 0;
foreach (const SocketType &socket, type->inputs) {
switch (socket.type) {
case SocketType::BOOLEAN:
case SocketType::FLOAT:
case SocketType::INT:
case SocketType::UINT:
case SocketType::COLOR:
case SocketType::VECTOR:
case SocketType::POINT:
case SocketType::NORMAL:
case SocketType::POINT2:
case SocketType::CLOSURE:
case SocketType::STRING:
case SocketType::ENUM:
case SocketType::TRANSFORM:
case SocketType::NODE:
total_size += socket.size();
break;
case SocketType::BOOLEAN_ARRAY:
total_size += array_size_in_bytes<bool>(this, socket);
break;
case SocketType::FLOAT_ARRAY:
total_size += array_size_in_bytes<float>(this, socket);
break;
case SocketType::INT_ARRAY:
total_size += array_size_in_bytes<int>(this, socket);
break;
case SocketType::COLOR_ARRAY:
total_size += array_size_in_bytes<float3>(this, socket);
break;
case SocketType::VECTOR_ARRAY:
total_size += array_size_in_bytes<float3>(this, socket);
break;
case SocketType::POINT_ARRAY:
total_size += array_size_in_bytes<float3>(this, socket);
break;
case SocketType::NORMAL_ARRAY:
total_size += array_size_in_bytes<float3>(this, socket);
break;
case SocketType::POINT2_ARRAY:
total_size += array_size_in_bytes<float2>(this, socket);
break;
case SocketType::STRING_ARRAY:
total_size += array_size_in_bytes<ustring>(this, socket);
break;
case SocketType::TRANSFORM_ARRAY:
total_size += array_size_in_bytes<Transform>(this, socket);
break;
case SocketType::NODE_ARRAY:
total_size += array_size_in_bytes<void *>(this, socket);
break;
case SocketType::UNDEFINED:
break;
}
}
return total_size;
}
CCL_NAMESPACE_END