blender/intern/opensubdiv/internal/opensubdiv_device_context_cuda.h

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// Adopted from OpenSubdiv with the following license:
//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http: //www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
#ifndef OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_
#define OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_
#ifdef OPENSUBDIV_HAS_CUDA
struct ID3D11Device;
class CudaDeviceContext {
public:
CudaDeviceContext();
~CudaDeviceContext();
static bool HAS_CUDA_VERSION_4_0();
// Initialze cuda device from the current GL context.
bool Initialize();
// Initialze cuda device from the ID3D11Device.
bool Initialize(ID3D11Device* device);
// Returns true if the cuda device has already been initialized.
bool IsInitialized() const;
private:
bool initialized_;
};
#endif // OPENSUBDIV_HAS_CUDA
#endif // _OPENSUBDIV_DEVICE_CONTEXT_CUDA_H_