blender/build_files/cmake/macros.cmake

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# SPDX-FileCopyrightText: 2006 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
macro(list_insert_after
list_id item_check item_add
)
set(_index)
list(FIND "${list_id}" "${item_check}" _index)
if("${_index}" MATCHES "-1")
message(FATAL_ERROR "'${list_id}' doesn't contain '${item_check}'")
endif()
math(EXPR _index "${_index} + 1")
list(INSERT ${list_id} "${_index}" ${item_add})
unset(_index)
endmacro()
macro(list_insert_before
list_id item_check item_add
)
set(_index)
list(FIND "${list_id}" "${item_check}" _index)
if("${_index}" MATCHES "-1")
message(FATAL_ERROR "'${list_id}' doesn't contain '${item_check}'")
endif()
list(INSERT ${list_id} "${_index}" ${item_add})
unset(_index)
endmacro()
2015-06-30 12:44:27 +00:00
function(list_assert_duplicates
list_id
)
# message(STATUS "list data: ${list_id}")
list(REMOVE_ITEM list_id "PUBLIC" "PRIVATE" "INTERFACE")
list(LENGTH list_id _len_before)
list(REMOVE_DUPLICATES list_id)
list(LENGTH list_id _len_after)
# message(STATUS "list size ${_len_before} -> ${_len_after}")
if(NOT _len_before EQUAL _len_after)
message(FATAL_ERROR "duplicate found in list which should not contain duplicates: ${list_id}")
endif()
unset(_len_before)
unset(_len_after)
endfunction()
# Adds a native path separator to the end of the path:
#
# - 'example' -> 'example/'
# - '/example///' -> '/example/'
#
macro(path_ensure_trailing_slash
path_new path_input
)
file(TO_NATIVE_PATH "/" _path_sep)
string(REGEX REPLACE "[${_path_sep}]+$" "" ${path_new} ${path_input})
set(${path_new} "${${path_new}}${_path_sep}")
unset(_path_sep)
endmacro()
# Our own version of `cmake_path(IS_PREFIX ..)`.
# This can be removed when 3.20 or greater is the minimum supported version.
macro(path_is_prefix
path_prefix path result_var
)
# Remove when CMAKE version is bumped to "3.20" or greater.
# `cmake_path(IS_PREFIX ${path_prefix} ${path} NORMALIZE result_var)`
# Get the normalized paths (needed to remove `..`).
get_filename_component(_abs_prefix "${${path_prefix}}" ABSOLUTE)
get_filename_component(_abs_suffix "${${path}}" ABSOLUTE)
string(LENGTH "${_abs_prefix}" _len)
string(SUBSTRING "${_abs_suffix}" 0 "${_len}" _substr)
string(COMPARE EQUAL "${_abs_prefix}" "${_substr}" "${result_var}")
unset(_abs_prefix)
unset(_abs_suffix)
unset(_len)
unset(_substr)
endmacro()
# foo_bar.spam --> foo_barMySuffix.spam
macro(file_suffix
file_name_new file_name file_suffix
)
get_filename_component(_file_name_PATH ${file_name} PATH)
get_filename_component(_file_name_NAME_WE ${file_name} NAME_WE)
get_filename_component(_file_name_EXT ${file_name} EXT)
set(${file_name_new} "${_file_name_PATH}/${_file_name_NAME_WE}${file_suffix}${_file_name_EXT}")
unset(_file_name_PATH)
unset(_file_name_NAME_WE)
unset(_file_name_EXT)
endmacro()
# useful for adding debug suffix to library lists:
# /somepath/foo.lib --> /somepath/foo_d.lib
macro(file_list_suffix
fp_list_new fp_list fn_suffix
)
# incase of empty list
set(_fp)
set(_fp_suffixed)
set(fp_list_new)
foreach(_fp ${fp_list})
file_suffix(_fp_suffixed "${_fp}" "${fn_suffix}")
list(APPEND "${fp_list_new}" "${_fp_suffixed}")
endforeach()
unset(_fp)
unset(_fp_suffixed)
endmacro()
if(UNIX AND NOT APPLE)
macro(find_package_static)
set(_cmake_find_library_suffixes_back ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
find_package(${ARGV})
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_cmake_find_library_suffixes_back})
unset(_cmake_find_library_suffixes_back)
endmacro()
macro(find_library_static)
set(_cmake_find_library_suffixes_back ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
find_library(${ARGV})
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_cmake_find_library_suffixes_back})
unset(_cmake_find_library_suffixes_back)
endmacro()
endif()
function(target_link_libraries_optimized
TARGET
LIBS
)
foreach(_LIB ${LIBS})
target_link_libraries(${TARGET} INTERFACE optimized "${_LIB}")
endforeach()
endfunction()
function(target_link_libraries_debug
TARGET
LIBS
)
foreach(_LIB ${LIBS})
target_link_libraries(${TARGET} INTERFACE debug "${_LIB}")
endforeach()
endfunction()
# Nicer makefiles with -I/1/foo/ instead of -I/1/2/3/../../foo/
# use it instead of include_directories()
function(absolute_include_dirs
includes_absolute)
set(_ALL_INCS "")
foreach(_INC ${ARGN})
# Pass any scoping keywords as is
if(("${_INC}" STREQUAL "PUBLIC") OR
("${_INC}" STREQUAL "PRIVATE") OR
("${_INC}" STREQUAL "INTERFACE"))
list(APPEND _ALL_INCS ${_INC})
else()
get_filename_component(_ABS_INC ${_INC} ABSOLUTE)
list(APPEND _ALL_INCS ${_ABS_INC})
# for checking for invalid includes, disable for regular use
# if(NOT EXISTS "${_ABS_INC}/")
# message(FATAL_ERROR "Include not found: ${_ABS_INC}/")
# endif()
endif()
endforeach()
set(${includes_absolute} ${_ALL_INCS} PARENT_SCOPE)
endfunction()
function(blender_target_include_dirs_impl
target
system
includes
)
set(next_interface_mode "PRIVATE")
foreach(_INC ${includes})
if(("${_INC}" STREQUAL "PUBLIC") OR
("${_INC}" STREQUAL "PRIVATE") OR
("${_INC}" STREQUAL "INTERFACE"))
set(next_interface_mode "${_INC}")
else()
if(system)
target_include_directories(${target} SYSTEM ${next_interface_mode} ${_INC})
else()
target_include_directories(${target} ${next_interface_mode} ${_INC})
endif()
set(next_interface_mode "PRIVATE")
endif()
endforeach()
endfunction()
# Nicer makefiles with -I/1/foo/ instead of -I/1/2/3/../../foo/
# use it instead of target_include_directories()
function(blender_target_include_dirs
target
)
absolute_include_dirs(_ALL_INCS ${ARGN})
blender_target_include_dirs_impl(${target} FALSE "${_ALL_INCS}")
endfunction()
function(blender_target_include_dirs_sys
target
)
absolute_include_dirs(_ALL_INCS ${ARGN})
blender_target_include_dirs_impl(${target} TRUE "${_ALL_INCS}")
endfunction()
# Set include paths for header files included with "*.h" syntax.
# This enables auto-complete suggestions for user header files on Xcode.
# Build process is not affected since the include paths are the same
# as in HEADER_SEARCH_PATHS.
function(blender_user_header_search_paths
name
includes
)
if(XCODE)
set(_ALL_INCS "")
foreach(_INC ${includes})
get_filename_component(_ABS_INC ${_INC} ABSOLUTE)
# _ALL_INCS is a space-separated string of file paths in quotes.
string(APPEND _ALL_INCS " \"${_ABS_INC}\"")
endforeach()
set_target_properties(${name} PROPERTIES XCODE_ATTRIBUTE_USER_HEADER_SEARCH_PATHS "${_ALL_INCS}")
endif()
endfunction()
function(blender_source_group
name
sources
)
# if enabled, use the sources directories as filters.
if(IDE_GROUP_SOURCES_IN_FOLDERS)
foreach(_SRC ${sources})
# remove ../'s
get_filename_component(_SRC_DIR ${_SRC} REALPATH)
get_filename_component(_SRC_DIR ${_SRC_DIR} DIRECTORY)
string(FIND ${_SRC_DIR} "${CMAKE_CURRENT_SOURCE_DIR}/" _pos)
if(NOT _pos EQUAL -1)
string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}/" "" GROUP_ID ${_SRC_DIR})
string(REPLACE "/" "\\" GROUP_ID ${GROUP_ID})
source_group("${GROUP_ID}" FILES ${_SRC})
endif()
unset(_pos)
endforeach()
else()
# Group by location on disk
source_group("Source Files" FILES CMakeLists.txt)
foreach(_SRC ${sources})
get_filename_component(_SRC_EXT ${_SRC} EXT)
if((${_SRC_EXT} MATCHES ".h") OR
(${_SRC_EXT} MATCHES ".hpp") OR
(${_SRC_EXT} MATCHES ".hh"))
set(GROUP_ID "Header Files")
elseif(${_SRC_EXT} MATCHES ".glsl$")
set(GROUP_ID "Shaders")
else()
set(GROUP_ID "Source Files")
endif()
source_group("${GROUP_ID}" FILES ${_SRC})
endforeach()
endif()
# if enabled, set the FOLDER property for the projects
if(IDE_GROUP_PROJECTS_IN_FOLDERS)
get_filename_component(FolderDir ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
string(REPLACE ${CMAKE_SOURCE_DIR} "" FolderDir ${FolderDir})
set_target_properties(${name} PROPERTIES FOLDER ${FolderDir})
endif()
endfunction()
# Support per-target CMake flags
# Read from: CMAKE_C_FLAGS_**** (made upper case) when set.
#
# 'name' should always match the target name,
# use this macro before add_library or add_executable.
#
# Optionally takes an arg passed to set(), eg PARENT_SCOPE.
macro(add_cc_flags_custom_test
name
)
string(TOUPPER ${name} _name_upper)
if(DEFINED CMAKE_C_FLAGS_${_name_upper})
message(STATUS "Using custom CFLAGS: CMAKE_C_FLAGS_${_name_upper} in \"${CMAKE_CURRENT_SOURCE_DIR}\"")
string(APPEND CMAKE_C_FLAGS " ${CMAKE_C_FLAGS_${_name_upper}}" ${ARGV1})
endif()
if(DEFINED CMAKE_CXX_FLAGS_${_name_upper})
message(STATUS "Using custom CXXFLAGS: CMAKE_CXX_FLAGS_${_name_upper} in \"${CMAKE_CURRENT_SOURCE_DIR}\"")
string(APPEND CMAKE_CXX_FLAGS " ${CMAKE_CXX_FLAGS_${_name_upper}}" ${ARGV1})
endif()
unset(_name_upper)
endmacro()
function(blender_link_libraries
target
library_deps
)
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
# On Windows certain libraries have two sets of binaries: one for debug builds and one for
# release builds. The root of this requirement goes into ABI, I believe, but that's outside
# of a scope of this comment.
#
# CMake have a native way of dealing with this, which is specifying what build type the
# libraries are provided for:
#
# target_link_libraries(tagret optimized|debug|general <libraries>)
#
# The build type is to be provided as a separate argument to the function.
#
# CMake's variables for libraries will contain build type in such cases. For example:
#
# set(FOO_LIBRARIES optimized libfoo.lib debug libfoo_d.lib)
#
# Complications starts with a single argument for library_deps: all the elements are being
# put to a list: "${FOO_LIBRARIES}" will become "optimized;libfoo.lib;debug;libfoo_d.lib".
# This makes it impossible to pass it as-is to target_link_libraries sine it will treat
# this argument as a list of libraries to be linked against, causing missing libraries
# for optimized.lib.
#
# What this code does it traverses library_deps and extracts information about whether
# library is to provided as general, debug or optimized. This is a little state machine which
2020-10-09 07:08:38 +00:00
# keeps track of which build type library is to provided for:
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
#
# - If "debug" or "optimized" word is found, the next element in the list is expected to be
# a library which will be passed to target_link_libraries() under corresponding build type.
#
# - If there is no "debug" or "optimized" used library is specified for all build types.
#
2020-10-09 07:08:38 +00:00
# NOTE: If separated libraries for debug and release are needed every library is the list are
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
# to be prefixed explicitly.
#
2022-12-17 02:30:07 +00:00
# Use: "optimized libfoo optimized libbar debug libfoo_d debug libbar_d"
# NOT: "optimized libfoo libbar debug libfoo_d libbar_d"
2019-06-18 21:24:55 +00:00
if(NOT "${library_deps}" STREQUAL "")
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
set(next_library_mode "")
set(next_interface_mode "PRIVATE")
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
foreach(library ${library_deps})
string(TOLOWER "${library}" library_lower)
if(("${library_lower}" STREQUAL "optimized") OR
("${library_lower}" STREQUAL "debug"))
set(next_library_mode "${library_lower}")
elseif(("${library}" STREQUAL "PUBLIC") OR
("${library}" STREQUAL "PRIVATE") OR
("${library}" STREQUAL "INTERFACE"))
set(next_interface_mode "${library}")
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
else()
if("${next_library_mode}" STREQUAL "optimized")
target_link_libraries(${target} ${next_interface_mode} optimized ${library})
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
elseif("${next_library_mode}" STREQUAL "debug")
target_link_libraries(${target} ${next_interface_mode} debug ${library})
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
else()
target_link_libraries(${target} ${next_interface_mode} ${library})
CMake: Refactor external dependencies handling This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-20 17:36:19 +00:00
endif()
set(next_library_mode "")
endif()
endforeach()
endif()
endfunction()
# only MSVC uses SOURCE_GROUP
function(blender_add_lib__impl
name
sources
includes
includes_sys
library_deps
)
# message(STATUS "Configuring library ${name}")
add_library(${name} ${sources})
blender_target_include_dirs(${name} ${includes})
blender_target_include_dirs_sys(${name} ${includes_sys})
if(library_deps)
blender_link_libraries(${name} "${library_deps}")
endif()
# works fine without having the includes
# listed is helpful for IDE's (QtCreator/MSVC)
blender_source_group("${name}" "${sources}")
blender_user_header_search_paths("${name}" "${includes}")
list_assert_duplicates("${sources}")
list_assert_duplicates("${includes}")
# Not for system includes because they can resolve to the same path
# list_assert_duplicates("${includes_sys}")
endfunction()
function(blender_add_lib_nolist
name
sources
includes
includes_sys
library_deps
)
add_cc_flags_custom_test(${name} PARENT_SCOPE)
blender_add_lib__impl(${name} "${sources}" "${includes}" "${includes_sys}" "${library_deps}")
endfunction()
function(blender_add_lib
name
sources
includes
includes_sys
library_deps
)
add_cc_flags_custom_test(${name} PARENT_SCOPE)
blender_add_lib__impl(${name} "${sources}" "${includes}" "${includes_sys}" "${library_deps}")
set_property(GLOBAL APPEND PROPERTY BLENDER_LINK_LIBS ${name})
endfunction()
function(blender_add_test_suite)
if(ARGC LESS 1)
message(FATAL_ERROR "No arguments supplied to blender_add_test_suite()")
endif()
# Parse the arguments
set(oneValueArgs TARGET SUITE_NAME)
set(multiValueArgs SOURCES)
cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
# Figure out the release dir, as some tests need files from there.
get_blender_test_install_dir(TEST_INSTALL_DIR)
if(APPLE)
set(_test_release_dir ${TEST_INSTALL_DIR}/Blender.app/Contents/Resources/${BLENDER_VERSION})
else()
if(WIN32 OR WITH_INSTALL_PORTABLE)
set(_test_release_dir ${TEST_INSTALL_DIR}/${BLENDER_VERSION})
else()
set(_test_release_dir ${TEST_INSTALL_DIR}/share/blender/${BLENDER_VERSION})
endif()
endif()
# Define a test case with our custom gtest_add_tests() command.
include(GTest)
gtest_add_tests(
TARGET ${ARGS_TARGET}
SOURCES "${ARGS_SOURCES}"
TEST_PREFIX ${ARGS_SUITE_NAME}
WORKING_DIRECTORY "${TEST_INSTALL_DIR}"
EXTRA_ARGS
--test-assets-dir "${CMAKE_SOURCE_DIR}/../lib/tests"
--test-release-dir "${_test_release_dir}"
)
if(WIN32)
set_tests_properties(${ARGS_SUITE_NAME} PROPERTIES ENVIRONMENT "PATH=${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/blender.shared/;$ENV{PATH}")
endif()
unset(_test_release_dir)
endfunction()
# Add tests for a Blender library, to be called in tandem with blender_add_lib().
# The tests will be part of the blender_test executable (see tests/gtests/runner).
function(blender_add_test_lib
name
sources
includes
includes_sys
library_deps
)
add_cc_flags_custom_test(${name} PARENT_SCOPE)
# Otherwise external projects will produce warnings that we cannot fix.
remove_strict_flags()
# This duplicates logic that's also in GTestTesting.cmake, macro BLENDER_SRC_GTEST_EX.
# TODO(Sybren): deduplicate after the general approach in D7649 has been approved.
list(APPEND includes
${CMAKE_SOURCE_DIR}/tests/gtests
)
list(APPEND includes_sys
${GLOG_INCLUDE_DIRS}
${GFLAGS_INCLUDE_DIRS}
${CMAKE_SOURCE_DIR}/extern/gtest/include
${CMAKE_SOURCE_DIR}/extern/gmock/include
)
blender_add_lib__impl(${name} "${sources}" "${includes}" "${includes_sys}" "${library_deps}")
target_compile_definitions(${name} PRIVATE ${GFLAGS_DEFINES})
target_compile_definitions(${name} PRIVATE ${GLOG_DEFINES})
set_property(GLOBAL APPEND PROPERTY BLENDER_TEST_LIBS ${name})
blender_add_test_suite(
TARGET blender_test
SUITE_NAME ${name}
SOURCES "${sources}"
)
endfunction()
# Add tests for a Blender library, to be called in tandem with blender_add_lib().
# Test will be compiled into a ${name}_test executable.
#
# To be used for smaller isolated libraries, that do not have many dependencies.
# For libraries that do drag in many other Blender libraries and would create a
# very large executable, blender_add_test_lib() should be used instead.
function(blender_add_test_executable_impl
name
add_test_suite
sources
includes
includes_sys
library_deps
)
add_cc_flags_custom_test(${name} PARENT_SCOPE)
## Otherwise external projects will produce warnings that we cannot fix.
remove_strict_flags()
blender_src_gtest_ex(
NAME ${name}
SRC "${sources}"
EXTRA_LIBS "${library_deps}"
SKIP_ADD_TEST
)
if(add_test_suite)
blender_add_test_suite(
TARGET ${name}_test
SUITE_NAME ${name}
SOURCES "${sources}"
)
endif()
blender_target_include_dirs(${name}_test ${includes})
blender_target_include_dirs_sys(${name}_test ${includes_sys})
endfunction()
function(blender_add_test_executable
name
sources
includes
includes_sys
library_deps
)
blender_add_test_executable_impl(
"${name}"
TRUE
"${sources}"
"${includes}"
"${includes_sys}"
"${library_deps}"
)
endfunction()
function(blender_add_performancetest_executable
name
sources
includes
includes_sys
library_deps
)
blender_add_test_executable_impl(
"${name}"
FALSE
"${sources}"
"${includes}"
"${includes_sys}"
"${library_deps}"
)
endfunction()
# Ninja only: assign 'heavy pool' to some targets that are especially RAM-consuming to build.
function(setup_heavy_lib_pool)
if(WITH_NINJA_POOL_JOBS AND NINJA_MAX_NUM_PARALLEL_COMPILE_HEAVY_JOBS)
if(WITH_CYCLES)
list(APPEND _HEAVY_LIBS "cycles_device" "cycles_kernel")
endif()
if(WITH_LIBMV)
list(APPEND _HEAVY_LIBS "extern_ceres" "bf_intern_libmv")
endif()
if(WITH_OPENVDB)
list(APPEND _HEAVY_LIBS "bf_intern_openvdb")
endif()
foreach(TARGET ${_HEAVY_LIBS})
if(TARGET ${TARGET})
set_property(TARGET ${TARGET} PROPERTY JOB_POOL_COMPILE compile_heavy_job_pool)
endif()
endforeach()
endif()
endfunction()
# Platform specific linker flags for targets.
function(setup_platform_linker_flags
target)
set_property(TARGET ${target} APPEND_STRING PROPERTY LINK_FLAGS " ${PLATFORM_LINKFLAGS}")
set_property(TARGET ${target} APPEND_STRING PROPERTY LINK_FLAGS_RELEASE " ${PLATFORM_LINKFLAGS_RELEASE}")
set_property(TARGET ${target} APPEND_STRING PROPERTY LINK_FLAGS_DEBUG " ${PLATFORM_LINKFLAGS_DEBUG}")
get_target_property(target_type ${target} TYPE)
2022-12-17 02:30:07 +00:00
if(target_type STREQUAL "EXECUTABLE")
set_property(TARGET ${target} APPEND_STRING PROPERTY LINK_FLAGS " ${PLATFORM_LINKFLAGS_EXECUTABLE}")
endif()
endfunction()
# Platform specific libraries for targets.
function(setup_platform_linker_libs
target
)
# jemalloc must be early in the list, to be before pthread (see #57998).
if(WITH_MEM_JEMALLOC)
target_link_libraries(${target} PRIVATE ${JEMALLOC_LIBRARIES})
endif()
if(WIN32 AND NOT UNIX)
if(DEFINED PTHREADS_LIBRARIES)
target_link_libraries(${target} PRIVATE ${PTHREADS_LIBRARIES})
endif()
endif()
# target_link_libraries(${target} ${PLATFORM_LINKLIBS} ${CMAKE_DL_LIBS})
target_link_libraries(${target} PRIVATE ${PLATFORM_LINKLIBS})
endfunction()
macro(TEST_SSE_SUPPORT
_sse_flags
_sse2_flags)
include(CheckCSourceRuns)
# message(STATUS "Detecting SSE support")
if(CMAKE_COMPILER_IS_GNUCC OR (CMAKE_C_COMPILER_ID MATCHES "Clang"))
set(${_sse_flags} "-msse")
set(${_sse2_flags} "-msse2")
elseif(MSVC)
# x86_64 has this auto enabled
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(${_sse_flags} "")
set(${_sse2_flags} "")
else()
set(${_sse_flags} "/arch:SSE")
set(${_sse2_flags} "/arch:SSE2")
endif()
2011-09-30 16:37:46 +00:00
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
set(${_sse_flags} "") # icc defaults to -msse
set(${_sse2_flags} "") # icc defaults to -msse2
2011-09-30 16:37:46 +00:00
else()
message(WARNING "SSE flags for this compiler: '${CMAKE_C_COMPILER_ID}' not known")
set(${_sse_flags})
set(${_sse2_flags})
endif()
set(CMAKE_REQUIRED_FLAGS "${${_sse_flags}} ${${_sse2_flags}}")
if(NOT DEFINED SUPPORT_SSE_BUILD)
# result cached
check_c_source_runs("
#include <xmmintrin.h>
int main(void) { __m128 v = _mm_setzero_ps(); return 0; }"
SUPPORT_SSE_BUILD)
2011-09-30 15:51:58 +00:00
endif()
if(NOT DEFINED SUPPORT_SSE2_BUILD)
# result cached
check_c_source_runs("
#include <emmintrin.h>
int main(void) { __m128d v = _mm_setzero_pd(); return 0; }"
SUPPORT_SSE2_BUILD)
endif()
unset(CMAKE_REQUIRED_FLAGS)
endmacro()
macro(TEST_NEON_SUPPORT)
if(NOT DEFINED SUPPORT_NEON_BUILD)
include(CheckCXXSourceCompiles)
check_cxx_source_compiles(
"#include <arm_neon.h>
int main() {return vaddvq_s32(vdupq_n_s32(1));}"
SUPPORT_NEON_BUILD)
endif()
endmacro()
# Only print message if running CMake first time
macro(message_first_run)
if(FIRST_RUN)
message(${ARGV})
endif()
endmacro()
# when we have warnings as errors applied globally this
# needs to be removed for some external libs which we don't maintain.
# utility macro
macro(remove_cc_flag
_flag)
foreach(flag ${ARGV})
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
endforeach()
unset(flag)
endmacro()
macro(add_c_flag
flag)
string(APPEND CMAKE_C_FLAGS " ${flag}")
string(APPEND CMAKE_CXX_FLAGS " ${flag}")
endmacro()
macro(add_cxx_flag
flag)
string(APPEND CMAKE_CXX_FLAGS " ${flag}")
endmacro()
macro(remove_strict_flags)
if(CMAKE_COMPILER_IS_GNUCC)
remove_cc_flag(
"-Wstrict-prototypes"
"-Wmissing-prototypes"
"-Wmissing-declarations"
2015-06-23 04:33:17 +00:00
"-Wmissing-format-attribute"
"-Wunused-local-typedefs"
"-Wunused-macros"
2015-06-23 04:33:17 +00:00
"-Wunused-parameter"
"-Wwrite-strings"
"-Wredundant-decls"
"-Wundef"
"-Wshadow"
"-Wdouble-promotion"
"-Wold-style-definition"
"-Werror=[^ ]+"
"-Werror"
)
# negate flags implied by '-Wall'
add_c_flag("${C_REMOVE_STRICT_FLAGS}")
add_cxx_flag("${CXX_REMOVE_STRICT_FLAGS}")
endif()
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
remove_cc_flag(
"-Wunused-parameter"
"-Wunused-variable"
"-Werror=[^ ]+"
"-Werror"
)
# negate flags implied by '-Wall'
add_c_flag("${C_REMOVE_STRICT_FLAGS}")
add_cxx_flag("${CXX_REMOVE_STRICT_FLAGS}")
endif()
if(MSVC)
remove_cc_flag(
# Restore warn C4100 (unreferenced formal parameter) back to w4.
"/w34100"
# Restore warn C4189 (unused variable) back to w4.
"/w34189"
)
endif()
endmacro()
2015-03-27 10:55:58 +00:00
macro(remove_extra_strict_flags)
if(CMAKE_COMPILER_IS_GNUCC)
remove_cc_flag(
"-Wunused-parameter"
)
2015-03-27 10:55:58 +00:00
endif()
2015-03-27 10:55:58 +00:00
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
remove_cc_flag(
"-Wunused-parameter"
)
2015-03-27 10:55:58 +00:00
endif()
2015-03-27 10:55:58 +00:00
if(MSVC)
remove_cc_flag(
# Restore warn C4100 (unreferenced formal parameter) back to w4.
"/w34100"
)
2015-03-27 10:55:58 +00:00
endif()
endmacro()
# note, we can only append flags on a single file so we need to negate the options.
# at the moment we can't shut up ffmpeg deprecations, so use this, but will
# probably add more removals here.
macro(remove_strict_c_flags_file
filenames)
foreach(_SOURCE ${ARGV})
if(CMAKE_COMPILER_IS_GNUCC OR
(CMAKE_C_COMPILER_ID MATCHES "Clang"))
set_source_files_properties(${_SOURCE}
PROPERTIES
COMPILE_FLAGS "${C_REMOVE_STRICT_FLAGS}"
)
endif()
if(MSVC)
# TODO
endif()
endforeach()
unset(_SOURCE)
endmacro()
macro(remove_strict_cxx_flags_file
filenames)
remove_strict_c_flags_file(${filenames} ${ARHV})
foreach(_SOURCE ${ARGV})
if(CMAKE_COMPILER_IS_GNUCC OR
(CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set_source_files_properties(${_SOURCE}
PROPERTIES
COMPILE_FLAGS "${CXX_REMOVE_STRICT_FLAGS}"
)
endif()
if(MSVC)
# TODO
endif()
endforeach()
unset(_SOURCE)
endmacro()
# External libs may need 'signed char' to be default.
macro(remove_cc_flag_unsigned_char)
if(CMAKE_COMPILER_IS_GNUCC OR
(CMAKE_C_COMPILER_ID MATCHES "Clang") OR
(CMAKE_C_COMPILER_ID MATCHES "Intel"))
remove_cc_flag("-funsigned-char")
elseif(MSVC)
remove_cc_flag("/J")
else()
message(WARNING
"Compiler '${CMAKE_C_COMPILER_ID}' failed to disable 'unsigned char' flag."
"Build files need updating."
)
endif()
endmacro()
function(ADD_CHECK_C_COMPILER_FLAG
_CFLAGS
_CACHE_VAR
_FLAG
)
include(CheckCCompilerFlag)
check_c_compiler_flag("${_FLAG}" "${_CACHE_VAR}")
if(${_CACHE_VAR})
# message(STATUS "Using CFLAG: ${_FLAG}")
set(${_CFLAGS} "${${_CFLAGS}} ${_FLAG}" PARENT_SCOPE)
else()
message(STATUS "Unsupported CFLAG: ${_FLAG}")
endif()
endfunction()
function(ADD_CHECK_CXX_COMPILER_FLAG
_CXXFLAGS
_CACHE_VAR
_FLAG
)
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("${_FLAG}" "${_CACHE_VAR}")
if(${_CACHE_VAR})
# message(STATUS "Using CXXFLAG: ${_FLAG}")
set(${_CXXFLAGS} "${${_CXXFLAGS}} ${_FLAG}" PARENT_SCOPE)
else()
message(STATUS "Unsupported CXXFLAG: ${_FLAG}")
endif()
endfunction()
function(get_blender_version)
# extracts header vars and defines them in the parent scope:
#
# - BLENDER_VERSION (major.minor)
# - BLENDER_VERSION_MAJOR
# - BLENDER_VERSION_MINOR
# - BLENDER_VERSION_PATCH
# - BLENDER_VERSION_CYCLE (alpha, beta, rc, release)
# So CMAKE depends on `BKE_blender.h`, beware of infinite-loops!
configure_file(
${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h
${CMAKE_BINARY_DIR}/source/blender/blenkernel/BKE_blender_version.h.done
)
file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h _contents REGEX "^#define[ \t]+BLENDER_.*$")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION[ \t]+([0-9]+).*" "\\1" _out_version "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_PATCH[ \t]+([0-9]+).*" "\\1" _out_version_patch "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_CYCLE[ \t]+([a-z]+).*" "\\1" _out_version_cycle "${_contents}")
if(NOT ${_out_version} MATCHES "[0-9]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION")
endif()
if(NOT ${_out_version_patch} MATCHES "[0-9]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_PATCH")
endif()
if(NOT ${_out_version_cycle} MATCHES "[a-z]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_CYCLE")
endif()
math(EXPR _out_version_major "${_out_version} / 100")
math(EXPR _out_version_minor "${_out_version} % 100")
# output vars
set(BLENDER_VERSION "${_out_version_major}.${_out_version_minor}" PARENT_SCOPE)
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set(BLENDER_VERSION_MAJOR "${_out_version_major}" PARENT_SCOPE)
set(BLENDER_VERSION_MINOR "${_out_version_minor}" PARENT_SCOPE)
set(BLENDER_VERSION_PATCH "${_out_version_patch}" PARENT_SCOPE)
set(BLENDER_VERSION_CYCLE "${_out_version_cycle}" PARENT_SCOPE)
endfunction()
# hacks to override initial project settings
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# these macros must be called directly before/after project(Blender)
macro(blender_project_hack_pre)
# ------------------
# GCC -O3 HACK START
# needed because O3 can cause problems but
# allow the builder to set O3 manually after.
if(DEFINED CMAKE_C_FLAGS_RELEASE)
set(_reset_standard_cflags_rel OFF)
else()
set(_reset_standard_cflags_rel ON)
endif()
if(DEFINED CMAKE_CXX_FLAGS_RELEASE)
set(_reset_standard_cxxflags_rel OFF)
else()
set(_reset_standard_cxxflags_rel ON)
endif()
endmacro()
macro(blender_project_hack_post)
# ----------------
# GCC -O3 HACK END
if(_reset_standard_cflags_rel)
string(REGEX REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}" CACHE STRING "" FORCE)
mark_as_advanced(CMAKE_C_FLAGS_RELEASE)
endif()
if(_reset_standard_cxxflags_rel)
string(REGEX REPLACE "-O3" "-O2" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}" CACHE STRING "" FORCE)
mark_as_advanced(CMAKE_CXX_FLAGS_RELEASE)
endif()
unset(_reset_standard_cflags_rel)
unset(_reset_standard_cxxflags_rel)
endmacro()
# pair of macros to allow libraries to be specify files to install, but to
# only install them at the end so the directories don't get cleared with
# the files in them. used by cycles to install addon.
function(delayed_install
base
files
destination)
foreach(f ${files})
if(IS_ABSOLUTE ${f} OR "${base}" STREQUAL "")
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_FILES ${f})
else()
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_FILES ${base}/${f})
endif()
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_DESTINATIONS ${destination})
endforeach()
unset(f)
endfunction()
# note this is a function instead of a macro so that ${BUILD_TYPE} in targetdir
# does not get expanded in calling but is preserved
function(delayed_do_install
targetdir)
get_property(files GLOBAL PROPERTY DELAYED_INSTALL_FILES)
get_property(destinations GLOBAL PROPERTY DELAYED_INSTALL_DESTINATIONS)
if(files)
list(LENGTH files n)
math(EXPR n "${n}-1")
foreach(i RANGE ${n})
list(GET files ${i} f)
list(GET destinations ${i} d)
if(NOT IS_ABSOLUTE ${d})
install(FILES ${f} DESTINATION ${targetdir}/${d})
else()
install(FILES ${f} DESTINATION ${d})
endif()
endforeach()
endif()
endfunction()
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function(data_to_c
file_from file_to
list_to_add
)
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list(APPEND ${list_to_add} ${file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
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get_filename_component(_file_to_path ${file_to} PATH)
add_custom_command(
OUTPUT ${file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
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COMMAND "$<TARGET_FILE:datatoc>" ${file_from} ${file_to}
DEPENDS ${file_from} datatoc)
set_source_files_properties(${file_to} PROPERTIES GENERATED TRUE)
endfunction()
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# same as above but generates the var name and output automatic.
function(data_to_c_simple
file_from
list_to_add
)
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# remove ../'s
get_filename_component(_file_from ${CMAKE_CURRENT_SOURCE_DIR}/${file_from} REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${file_from}.c REALPATH)
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list(APPEND ${list_to_add} ${_file_to})
source_group(Generated FILES ${_file_to})
list(APPEND ${list_to_add} ${file_from})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
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get_filename_component(_file_to_path ${_file_to} PATH)
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add_custom_command(
OUTPUT ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
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COMMAND "$<TARGET_FILE:datatoc>" ${_file_from} ${_file_to}
DEPENDS ${_file_from} datatoc)
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set_source_files_properties(${_file_to} PROPERTIES GENERATED TRUE)
endfunction()
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# Function for converting pixmap directory to a '.png' and then a '.c' file.
function(data_to_c_simple_icons
path_from icon_prefix icon_names
list_to_add
)
# Conversion steps
# path_from -> _file_from -> _file_to
# foo/*.dat -> foo.png -> foo.png.c
get_filename_component(_path_from_abs ${path_from} ABSOLUTE)
# remove ../'s
get_filename_component(_file_from ${CMAKE_CURRENT_BINARY_DIR}/${path_from}.png REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${path_from}.png.c REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${_file_to} PATH)
# Construct a list of absolute paths from input
set(_icon_files)
foreach(_var ${icon_names})
list(APPEND _icon_files "${_path_from_abs}/${icon_prefix}${_var}.dat")
endforeach()
add_custom_command(
OUTPUT ${_file_from} ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
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# COMMAND python3 ${CMAKE_SOURCE_DIR}/source/blender/datatoc/datatoc_icon.py
# ${_path_from_abs} ${_file_from}
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COMMAND "$<TARGET_FILE:datatoc_icon>" ${_path_from_abs} ${_file_from}
COMMAND "$<TARGET_FILE:datatoc>" ${_file_from} ${_file_to}
DEPENDS
${_icon_files}
datatoc_icon
datatoc
# could be an arg but for now we only create icons depending on UI_icons.h
${CMAKE_SOURCE_DIR}/source/blender/editors/include/UI_icons.h
)
set_source_files_properties(${_file_from} ${_file_to} PROPERTIES GENERATED TRUE)
endfunction()
# XXX Not used for now...
function(svg_to_png
file_from
file_to
dpi
list_to_add
)
# remove ../'s
get_filename_component(_file_from ${CMAKE_CURRENT_SOURCE_DIR}/${file_from} REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_SOURCE_DIR}/${file_to} REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
find_program(INKSCAPE_EXE inkscape)
mark_as_advanced(INKSCAPE_EXE)
if(INKSCAPE_EXE)
if(APPLE)
# in OS X app bundle, the binary is a shim that doesn't take any
# command line arguments, replace it with the actual binary
string(REPLACE "MacOS/Inkscape" "Resources/bin/inkscape" INKSCAPE_REAL_EXE ${INKSCAPE_EXE})
if(EXISTS "${INKSCAPE_REAL_EXE}")
set(INKSCAPE_EXE ${INKSCAPE_REAL_EXE})
endif()
endif()
add_custom_command(
OUTPUT ${_file_to}
COMMAND ${INKSCAPE_EXE} ${_file_from} --export-dpi=${dpi} --without-gui --export-png=${_file_to}
DEPENDS ${_file_from} ${INKSCAPE_EXE}
)
else()
message(WARNING "Inkscape not found, could not re-generate ${_file_to} from ${_file_from}!")
endif()
endfunction()
function(msgfmt_simple
file_from
list_to_add
)
# remove ../'s
get_filename_component(_file_from_we ${file_from} NAME_WE)
get_filename_component(_file_from ${file_from} REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${_file_from_we}.mo REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${_file_to} PATH)
add_custom_command(
OUTPUT ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
COMMAND ${CMAKE_COMMAND} -E env ${PLATFORM_ENV_BUILD} "$<TARGET_FILE:msgfmt>" ${_file_from} ${_file_to}
DEPENDS msgfmt ${_file_from})
set_source_files_properties(${_file_to} PROPERTIES GENERATED TRUE)
endfunction()
function(find_python_package
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package
relative_include_dir
)
string(TOUPPER ${package} _upper_package)
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# Set but invalid.
if((NOT ${PYTHON_${_upper_package}_PATH} STREQUAL "") AND
(NOT ${PYTHON_${_upper_package}_PATH} MATCHES NOTFOUND))
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# if(NOT EXISTS "${PYTHON_${_upper_package}_PATH}/${package}")
# message(
# WARNING
# "PYTHON_${_upper_package}_PATH is invalid, ${package} not found in "
# "'${PYTHON_${_upper_package}_PATH}' "
# "WITH_PYTHON_INSTALL_${_upper_package} option will be ignored when installing Python"
# )
# set(WITH_PYTHON_INSTALL${_upper_package} OFF)
# endif()
# Not set, so initialize.
else()
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string(REPLACE "." ";" _PY_VER_SPLIT "${PYTHON_VERSION}")
list(GET _PY_VER_SPLIT 0 _PY_VER_MAJOR)
# re-cache
unset(PYTHON_${_upper_package}_PATH CACHE)
find_path(PYTHON_${_upper_package}_PATH
NAMES
${package}
HINTS
"${PYTHON_LIBPATH}/"
"${PYTHON_LIBPATH}/python${PYTHON_VERSION}/"
"${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/"
PATH_SUFFIXES
site-packages
dist-packages
vendor-packages
NO_DEFAULT_PATH
DOC
"Path to python site-packages or dist-packages containing '${package}' module"
)
mark_as_advanced(PYTHON_${_upper_package}_PATH)
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if(NOT EXISTS "${PYTHON_${_upper_package}_PATH}")
message(WARNING
"Python package '${package}' path could not be found in:\n"
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages/${package}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/site-packages/${package}', "
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/dist-packages/${package}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/dist-packages/${package}', "
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/vendor-packages/${package}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/vendor-packages/${package}', "
"\n"
"The 'WITH_PYTHON_INSTALL_${_upper_package}' option will be ignored when installing Python.\n"
"The build will be usable, only add-ons that depend on this package won't be functional."
)
set(WITH_PYTHON_INSTALL_${_upper_package} OFF PARENT_SCOPE)
else()
message(STATUS "${package} found at '${PYTHON_${_upper_package}_PATH}'")
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if(NOT "${relative_include_dir}" STREQUAL "")
set(_relative_include_dir "${package}/${relative_include_dir}")
unset(PYTHON_${_upper_package}_INCLUDE_DIRS CACHE)
find_path(PYTHON_${_upper_package}_INCLUDE_DIRS
NAMES
"${_relative_include_dir}"
HINTS
"${PYTHON_LIBPATH}/"
"${PYTHON_LIBPATH}/python${PYTHON_VERSION}/"
"${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/"
PATH_SUFFIXES
"site-packages/"
"dist-packages/"
"vendor-packages/"
NO_DEFAULT_PATH
DOC
"Path to python site-packages or dist-packages containing '${package}' module header files"
)
mark_as_advanced(PYTHON_${_upper_package}_INCLUDE_DIRS)
if(NOT EXISTS "${PYTHON_${_upper_package}_INCLUDE_DIRS}")
message(WARNING
"Python package '${package}' include dir path could not be found in:\n"
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages/${_relative_include_dir}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/site-packages/${_relative_include_dir}', "
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/dist-packages/${_relative_include_dir}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/dist-packages/${_relative_include_dir}', "
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/vendor-packages/${_relative_include_dir}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/vendor-packages/${_relative_include_dir}', "
"\n"
"The 'WITH_PYTHON_${_upper_package}' option will be disabled.\n"
"The build will be usable, only add-ons that depend on this package won't be functional."
)
set(WITH_PYTHON_${_upper_package} OFF PARENT_SCOPE)
else()
set(_temp "${PYTHON_${_upper_package}_INCLUDE_DIRS}/${package}/${relative_include_dir}")
unset(PYTHON_${_upper_package}_INCLUDE_DIRS CACHE)
set(PYTHON_${_upper_package}_INCLUDE_DIRS "${_temp}"
CACHE PATH "Path to the include directory of the ${package} module")
message(STATUS "${package} include files found at '${PYTHON_${_upper_package}_INCLUDE_DIRS}'")
endif()
endif()
endif()
endif()
endfunction()
# like Python's 'print(dir())'
function(print_all_vars)
get_cmake_property(_vars VARIABLES)
foreach(_var ${_vars})
message("${_var}=${${_var}}")
endforeach()
endfunction()
macro(openmp_delayload
projectname
)
if(MSVC)
if(WITH_OPENMP)
if(MSVC_CLANG)
set(OPENMP_DLL_NAME "libomp")
else()
set(OPENMP_DLL_NAME "vcomp140")
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endif()
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set_property(TARGET ${projectname} APPEND_STRING PROPERTY LINK_FLAGS_RELEASE " /DELAYLOAD:${OPENMP_DLL_NAME}.dll delayimp.lib")
set_property(TARGET ${projectname} APPEND_STRING PROPERTY LINK_FLAGS_DEBUG " /DELAYLOAD:${OPENMP_DLL_NAME}d.dll delayimp.lib")
set_property(TARGET ${projectname} APPEND_STRING PROPERTY LINK_FLAGS_RELWITHDEBINFO " /DELAYLOAD:${OPENMP_DLL_NAME}.dll delayimp.lib")
set_property(TARGET ${projectname} APPEND_STRING PROPERTY LINK_FLAGS_MINSIZEREL " /DELAYLOAD:${OPENMP_DLL_NAME}.dll delayimp.lib")
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endif()
endif()
endmacro()
macro(set_and_warn_dependency
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_dependency _setting _val)
# when $_dependency is disabled, forces $_setting = $_val
if(NOT ${${_dependency}} AND ${${_setting}})
if(WITH_STRICT_BUILD_OPTIONS)
message(SEND_ERROR "${_dependency} disabled but required by ${_setting}")
else()
message(STATUS "${_dependency} is disabled, setting ${_setting}=${_val}")
endif()
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set(${_setting} ${_val})
endif()
endmacro()
macro(set_and_warn_library_found
_library_name _library_found _setting)
if(((NOT ${_library_found}) OR (NOT ${${_library_found}})) AND ${${_setting}})
if(WITH_STRICT_BUILD_OPTIONS)
message(SEND_ERROR "${_library_name} required but not found")
else()
message(STATUS "${_library_name} not found, disabling ${_setting}")
endif()
set(${_setting} OFF)
endif()
endmacro()
macro(without_system_libs_begin)
set(CMAKE_IGNORE_PATH "${CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES};${CMAKE_SYSTEM_INCLUDE_PATH};${CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES};${CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES}")
endmacro()
macro(without_system_libs_end)
unset(CMAKE_IGNORE_PATH)
endmacro()
# Utility to gather and install precompiled shared libraries.
macro(add_bundled_libraries library_dir)
if(DEFINED LIBDIR)
set(_library_dir ${LIBDIR}/${library_dir})
if(WIN32)
file(GLOB _all_library_versions ${_library_dir}/*\.dll)
elseif(APPLE)
file(GLOB _all_library_versions ${_library_dir}/*\.dylib*)
else()
file(GLOB _all_library_versions ${_library_dir}/*\.so*)
endif()
list(APPEND PLATFORM_BUNDLED_LIBRARIES ${_all_library_versions})
list(APPEND PLATFORM_BUNDLED_LIBRARY_DIRS ${_library_dir})
unset(_all_library_versions)
unset(_library_dir)
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endif()
endmacro()
macro(windows_install_shared_manifest)
set(options OPTIONAL DEBUG RELEASE ALL)
set(oneValueArgs)
set(multiValueArgs FILES)
cmake_parse_arguments(WINDOWS_INSTALL "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN} )
# If none of the options are set assume ALL.
unset(WINDOWS_CONFIGURATIONS)
if(NOT WINDOWS_INSTALL_ALL AND
NOT WINDOWS_INSTALL_DEBUG AND
NOT WINDOWS_INSTALL_RELEASE)
set(WINDOWS_INSTALL_ALL TRUE)
endif()
# If all is set, turn both DEBUG and RELEASE on.
if(WINDOWS_INSTALL_ALL)
set(WINDOWS_INSTALL_DEBUG TRUE)
set(WINDOWS_INSTALL_RELEASE TRUE)
endif()
if(WINDOWS_INSTALL_DEBUG)
set(WINDOWS_CONFIGURATIONS "${WINDOWS_CONFIGURATIONS};Debug")
endif()
if(WINDOWS_INSTALL_RELEASE)
set(WINDOWS_CONFIGURATIONS "${WINDOWS_CONFIGURATIONS};Release;RelWithDebInfo;MinSizeRel")
endif()
if(NOT WITH_PYTHON_MODULE)
# Blender executable with manifest.
if(WINDOWS_INSTALL_DEBUG)
list(APPEND WINDOWS_SHARED_MANIFEST_DEBUG ${WINDOWS_INSTALL_FILES})
endif()
if(WINDOWS_INSTALL_RELEASE)
list(APPEND WINDOWS_SHARED_MANIFEST_RELEASE ${WINDOWS_INSTALL_FILES})
endif()
install(FILES ${WINDOWS_INSTALL_FILES}
CONFIGURATIONS ${WINDOWS_CONFIGURATIONS}
DESTINATION "./blender.shared"
)
else()
# Python module without manifest.
install(FILES ${WINDOWS_INSTALL_FILES}
CONFIGURATIONS ${WINDOWS_CONFIGURATIONS}
DESTINATION "./bpy"
)
endif()
endmacro()
macro(windows_generate_manifest)
set(options)
set(oneValueArgs OUTPUT NAME)
set(multiValueArgs FILES)
cmake_parse_arguments(WINDOWS_MANIFEST "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN} )
set(MANIFEST_LIBS "")
foreach(lib ${WINDOWS_MANIFEST_FILES})
get_filename_component(filename ${lib} NAME)
set(MANIFEST_LIBS "${MANIFEST_LIBS} <file name=\"${filename}\"/>\n")
endforeach()
configure_file(${CMAKE_SOURCE_DIR}/release/windows/manifest/blender.manifest.in ${WINDOWS_MANIFEST_OUTPUT} @ONLY)
endmacro()
macro(windows_generate_shared_manifest)
if(WINDOWS_SHARED_MANIFEST_DEBUG)
windows_generate_manifest(
FILES "${WINDOWS_SHARED_MANIFEST_DEBUG}"
OUTPUT "${CMAKE_BINARY_DIR}/Debug/blender.shared.manifest"
NAME "blender.shared"
)
install(
FILES ${CMAKE_BINARY_DIR}/Debug/blender.shared.manifest
DESTINATION "./blender.shared"
CONFIGURATIONS Debug
)
endif()
if(WINDOWS_SHARED_MANIFEST_RELEASE)
windows_generate_manifest(
FILES "${WINDOWS_SHARED_MANIFEST_RELEASE}"
OUTPUT "${CMAKE_BINARY_DIR}/Release/blender.shared.manifest"
NAME "blender.shared"
)
install(
FILES ${CMAKE_BINARY_DIR}/Release/blender.shared.manifest
DESTINATION "./blender.shared"
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
endif()
endmacro()
macro(windows_process_platform_bundled_libraries library_deps)
if(NOT "${library_deps}" STREQUAL "")
set(next_library_mode "ALL")
foreach(library ${library_deps})
string(TOUPPER "${library}" library_upper)
if(("${library_upper}" STREQUAL "RELEASE") OR
("${library_upper}" STREQUAL "DEBUG") OR
("${library_upper}" STREQUAL "ALL"))
set(next_library_mode "${library_upper}")
else()
windows_install_shared_manifest(
FILES ${library}
${next_library_mode}
)
set(next_library_mode "ALL")
endif()
endforeach()
endif()
endmacro()