blender/source/gameengine/Ketsji/KX_NearSensor.h

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/**
* Sense if other objects are near
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifndef KX_NEARSENSOR_H
#define KX_NEARSENSOR_H
#include "KX_TouchSensor.h"
#include "KX_ClientObjectInfo.h"
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class KX_Scene;
struct PHY_CollData;
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class KX_NearSensor : public KX_TouchSensor
{
Py_Header;
protected:
float m_Margin;
float m_ResetMargin;
KX_ClientObjectInfo* m_client_info;
public:
KX_NearSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
float margin,
float resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname,
PHY_IPhysicsController* ctrl);
/*
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public:
KX_NearSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
double margin,
double resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname,
class KX_Scene* scene);
*/
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virtual ~KX_NearSensor();
virtual void SynchronizeTransform();
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virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual void SetPhysCtrlRadius();
virtual bool Evaluate();
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virtual void ReParent(SCA_IObject* parent);
virtual bool NewHandleCollision(void* obj1,void* obj2,
const PHY_CollData * coll_data);
virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2);
virtual bool BroadPhaseSensorFilterCollision(void*obj1,void*obj2) { return false; };
virtual sensortype GetSensorType() { return ST_NEAR; }
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
//No methods
//This method is used to make sure the distance does not exceed the reset distance
static int CheckResetDistance(void *self, const PyAttributeDef*)
{
KX_NearSensor* sensor = reinterpret_cast<KX_NearSensor*>(self);
if (sensor->m_Margin > sensor->m_ResetMargin)
sensor->m_ResetMargin = sensor->m_Margin;
sensor->SetPhysCtrlRadius();
return 0;
}
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};
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#endif //KX_NEARSENSOR_H