blender/source/gameengine/Ketsji/KX_NearSensor.h
Campbell Barton f9694287d9 svn merge https://svn.blender.org/svnroot/bf-blender/branches/blender2.4 -r23172:HEAD
merging now to save confusion later since the changes between last merge and 23172 shouldn't be merged.

brings 2.4 and trunk in sync aside from sequencer edits from Peter.
2009-09-13 08:50:54 +00:00

104 lines
2.9 KiB
C++

/**
* Sense if other objects are near
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef KX_NEARSENSOR_H
#define KX_NEARSENSOR_H
#include "KX_TouchSensor.h"
#include "KX_ClientObjectInfo.h"
class KX_Scene;
struct PHY_CollData;
class KX_NearSensor : public KX_TouchSensor
{
Py_Header;
protected:
float m_Margin;
float m_ResetMargin;
KX_ClientObjectInfo* m_client_info;
public:
KX_NearSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
float margin,
float resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname,
PHY_IPhysicsController* ctrl);
/*
public:
KX_NearSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
double margin,
double resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname,
class KX_Scene* scene);
*/
virtual ~KX_NearSensor();
virtual void SynchronizeTransform();
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual void SetPhysCtrlRadius();
virtual bool Evaluate();
virtual void ReParent(SCA_IObject* parent);
virtual bool NewHandleCollision(void* obj1,void* obj2,
const PHY_CollData * coll_data);
virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2);
virtual bool BroadPhaseSensorFilterCollision(void*obj1,void*obj2) { return false; };
virtual sensortype GetSensorType() { return ST_NEAR; }
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
//No methods
//This method is used to make sure the distance does not exceed the reset distance
static int CheckResetDistance(void *self, const PyAttributeDef*)
{
KX_NearSensor* sensor = reinterpret_cast<KX_NearSensor*>(self);
if (sensor->m_Margin > sensor->m_ResetMargin)
sensor->m_ResetMargin = sensor->m_Margin;
sensor->SetPhysCtrlRadius();
return 0;
}
};
#endif //KX_NEARSENSOR_H