blender/release/ui/buttons_texture.py

336 lines
9.8 KiB
Python
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import bpy
class TextureButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "texture"
def poll(self, context):
ob = context.active_object
return (ob and ob.active_material.active_texture.texture)
class TEXTURE_PT_texture(TextureButtonsPanel):
__idname__= "TEXTURE_PT_texture"
__label__ = "Texture"
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "type")
class TEXTURE_PT_clouds(TextureButtonsPanel):
__idname__= "TEXTURE_PT_clouds"
__label__ = "Clouds"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "CLOUDS")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "stype", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "noise_type", text="Type", expand=True)
col = layout.column_flow()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "noise_depth", text="Depth")
col.itemR(tex, "nabla", text="Nabla")
class TEXTURE_PT_wood(TextureButtonsPanel):
__idname__= "TEXTURE_PT_wood"
__label__ = "Wood"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "WOOD")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "noisebasis2", expand=True)
layout.itemR(tex, "stype", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "noise_type", text="Type", expand=True)
col = layout.column_flow()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "turbulence")
col.itemR(tex, "nabla")
class TEXTURE_PT_marble(TextureButtonsPanel):
__idname__= "TEXTURE_PT_marble"
__label__ = "Marble"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "MARBLE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "stype", expand=True)
layout.itemR(tex, "noisebasis2", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "noise_type", text="Type", expand=True)
col = layout.column_flow()
col.itemR(tex, "noise_size", text="Size")
col.itemR(tex, "noise_depth", text="Depth")
col.itemR(tex, "turbulence")
col.itemR(tex, "nabla")
class TEXTURE_PT_magic(TextureButtonsPanel):
__idname__= "TEXTURE_PT_magic"
__label__ = "Magic"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "MAGIC")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
row = layout.row()
row.itemR(tex, "noise_depth", text="Depth")
row.itemR(tex, "turbulence")
class TEXTURE_PT_blend(TextureButtonsPanel):
__idname__= "TEXTURE_PT_blend"
__label__ = "Blend"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "BLEND")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "progression")
layout.itemR(tex, "flip_axis")
class TEXTURE_PT_stucci(TextureButtonsPanel):
__idname__= "TEXTURE_PT_stucci"
__label__ = "Stucci"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "STUCCI")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "stype", expand=True)
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "noise_type", text="Type", expand=True)
row = layout.row()
row.itemR(tex, "noise_size", text="Size")
row.itemR(tex, "turbulence")
class TEXTURE_PT_image(TextureButtonsPanel):
__idname__= "TEXTURE_PT_image"
__label__ = "Image/Movie"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "IMAGE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
split = layout.split()
sub = split.column()
sub.itemR(tex, "flip_axis")
sub.itemR(tex, "normal_map")
sub.itemL(text="Filter:")
sub.itemR(tex, "mipmap")
sub.itemR(tex, "mipmap_gauss")
sub.itemR(tex, "interpolation")
sub = split.column()
sub.itemL(text="Alpha:")
sub.itemR(tex, "use_alpha")
sub.itemR(tex, "calculate_alpha")
sub.itemR(tex, "invert_alpha")
class TEXTURE_PT_mapping(TextureButtonsPanel):
__idname__= "TEXTURE_PT_mapping"
__label__ = "Mapping"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "IMAGE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
split = layout.split()
sub = split.column()
#sub.itemR(tex, "crop_rectangle")
sub.itemL(text="Crop Minimum:")
sub.itemR(tex, "crop_min_x", text="X")
sub.itemR(tex, "crop_min_y", text="Y")
sub = split.column()
sub.itemL(text="Crop Maximum:")
sub.itemR(tex, "crop_max_x", text="X")
sub.itemR(tex, "crop_max_y", text="Y")
layout.itemR(tex, "extension")
split = layout.split()
sub = split.column()
if tex.extension == 'REPEAT':
sub.itemL(text="Repeat:")
sub.itemR(tex, "repeat_x", text="X")
sub.itemR(tex, "repeat_y", text="Y")
sub = split.column()
sub.itemL(text="Mirror:")
sub.itemR(tex, "mirror_x", text="X")
sub.itemR(tex, "mirror_y", text="Y")
elif tex.extension == 'CHECKER':
sub.itemR(tex, "checker_even", text="Even")
sub.itemR(tex, "checker_odd", text="Odd")
sub = split.column()
sub.itemR(tex, "checker_distance", text="Distance")
class TEXTURE_PT_plugin(TextureButtonsPanel):
__idname__= "TEXTURE_PT_plugin"
__label__ = "Plugin"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "PLUGIN")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemL(text="Nothing yet")
class TEXTURE_PT_envmap(TextureButtonsPanel):
__idname__= "TEXTURE_PT_envmap"
__label__ = "Environment Map"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "ENVIRONMENT_MAP")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemL(text="Nothing yet")
class TEXTURE_PT_musgrave(TextureButtonsPanel):
__idname__= "TEXTURE_PT_musgrave"
__label__ = "Musgrave"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "MUSGRAVE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
split = layout.split()
sub = split.column()
sub.itemR(tex, "highest_dimension", text="Dimension")
sub.itemR(tex, "lacunarity")
sub.itemR(tex, "octaves")
sub = split.column()
if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
sub.itemR(tex, "offset")
if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
sub.itemR(tex, "gain")
sub.itemR(tex, "noise_intensity", text="Intensity")
layout.itemL(text="Noise:")
layout.itemR(tex, "noise_basis", text="Basis")
layout.itemR(tex, "musgrave_type")
row = layout.row()
row.itemR(tex, "noise_size", text="Size")
row.itemR(tex, "nabla")
class TEXTURE_PT_voronoi(TextureButtonsPanel):
__idname__= "TEXTURE_PT_voronoi"
__label__ = "Voronoi"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "VORONOI")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "distance_metric")
layout.itemR(tex, "color_type")
split = layout.split()
sub = split.column()
sub.itemR(tex, "minkovsky_exponent", text="Minkovsky")
sub.itemR(tex, "noise_intensity", text="Intensity")
sub = split.column()
sub.itemR(tex, "feature_weights", slider=True)
layout.itemL(text="Noise:")
row = layout.row()
row.itemR(tex, "noise_size", text="Size")
row.itemR(tex, "nabla")
class TEXTURE_PT_distortednoise(TextureButtonsPanel):
__idname__= "TEXTURE_PT_distortednoise"
__label__ = "Distorted Noise"
def poll(self, context):
tex = context.active_object.active_material.active_texture.texture
return (tex and tex.type == "DISTORTED_NOISE")
def draw(self, context):
layout = self.layout
tex = context.active_object.active_material.active_texture.texture
layout.itemR(tex, "noise_distortion")
layout.itemR(tex, "noise_basis", text="Basis")
row = layout.row()
row.itemR(tex, "noise_size", text="Size")
row.itemR(tex, "nabla")
bpy.types.register(TEXTURE_PT_texture)
bpy.types.register(TEXTURE_PT_clouds)
bpy.types.register(TEXTURE_PT_wood)
bpy.types.register(TEXTURE_PT_marble)
bpy.types.register(TEXTURE_PT_magic)
bpy.types.register(TEXTURE_PT_blend)
bpy.types.register(TEXTURE_PT_stucci)
bpy.types.register(TEXTURE_PT_image)
bpy.types.register(TEXTURE_PT_mapping)
bpy.types.register(TEXTURE_PT_plugin)
bpy.types.register(TEXTURE_PT_envmap)
bpy.types.register(TEXTURE_PT_musgrave)
bpy.types.register(TEXTURE_PT_voronoi)
bpy.types.register(TEXTURE_PT_distortednoise)