blender/build_files/cmake/macros.cmake

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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
macro(list_insert_after
list_id item_check item_add
)
set(_index)
list(FIND "${list_id}" "${item_check}" _index)
if("${_index}" MATCHES "-1")
message(FATAL_ERROR "'${list_id}' doesn't contain '${item_check}'")
endif()
math(EXPR _index "${_index} + 1")
list(INSERT ${list_id} "${_index}" ${item_add})
unset(_index)
endmacro()
macro(list_insert_before
list_id item_check item_add
)
set(_index)
list(FIND "${list_id}" "${item_check}" _index)
if("${_index}" MATCHES "-1")
message(FATAL_ERROR "'${list_id}' doesn't contain '${item_check}'")
endif()
list(INSERT ${list_id} "${_index}" ${item_add})
unset(_index)
endmacro()
2015-06-30 12:44:27 +00:00
function(list_assert_duplicates
list_id
)
# message(STATUS "list data: ${list_id}")
list(LENGTH list_id _len_before)
list(REMOVE_DUPLICATES list_id)
list(LENGTH list_id _len_after)
# message(STATUS "list size ${_len_before} -> ${_len_after}")
if(NOT _len_before EQUAL _len_after)
message(FATAL_ERROR "duplicate found in list which should not contain duplicates: ${list_id}")
endif()
unset(_len_before)
unset(_len_after)
endfunction()
# foo_bar.spam --> foo_barMySuffix.spam
macro(file_suffix
file_name_new file_name file_suffix
)
get_filename_component(_file_name_PATH ${file_name} PATH)
get_filename_component(_file_name_NAME_WE ${file_name} NAME_WE)
get_filename_component(_file_name_EXT ${file_name} EXT)
set(${file_name_new} "${_file_name_PATH}/${_file_name_NAME_WE}${file_suffix}${_file_name_EXT}")
unset(_file_name_PATH)
unset(_file_name_NAME_WE)
unset(_file_name_EXT)
endmacro()
# useful for adding debug suffix to library lists:
# /somepath/foo.lib --> /somepath/foo_d.lib
macro(file_list_suffix
fp_list_new fp_list fn_suffix
)
# incase of empty list
set(_fp)
set(_fp_suffixed)
set(fp_list_new)
foreach(_fp ${fp_list})
file_suffix(_fp_suffixed "${_fp}" "${fn_suffix}")
list(APPEND "${fp_list_new}" "${_fp_suffixed}")
endforeach()
unset(_fp)
unset(_fp_suffixed)
endmacro()
if(UNIX AND NOT APPLE)
macro(find_package_static)
set(_cmake_find_library_suffixes_back ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
find_package(${ARGV})
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_cmake_find_library_suffixes_back})
unset(_cmake_find_library_suffixes_back)
endmacro()
macro(find_library_static)
set(_cmake_find_library_suffixes_back ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
find_library(${ARGV})
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_cmake_find_library_suffixes_back})
unset(_cmake_find_library_suffixes_back)
endmacro()
endif()
function(target_link_libraries_optimized
TARGET
LIBS
)
foreach(_LIB ${LIBS})
target_link_libraries(${TARGET} optimized "${_LIB}")
endforeach()
endfunction()
function(target_link_libraries_debug
TARGET
LIBS
)
foreach(_LIB ${LIBS})
target_link_libraries(${TARGET} debug "${_LIB}")
endforeach()
endfunction()
function(target_link_libraries_decoupled
target
libraries_var
)
if(NOT MSVC)
target_link_libraries(${target} ${${libraries_var}})
else()
# For MSVC we link to different libraries depending whether
# release or debug target is being built.
file_list_suffix(_libraries_debug "${${libraries_var}}" "_d")
target_link_libraries_debug(${target} "${_libraries_debug}")
target_link_libraries_optimized(${target} "${${libraries_var}}")
endif()
endfunction()
# Nicer makefiles with -I/1/foo/ instead of -I/1/2/3/../../foo/
# use it instead of include_directories()
function(blender_include_dirs
includes
)
set(_ALL_INCS "")
foreach(_INC ${ARGV})
get_filename_component(_ABS_INC ${_INC} ABSOLUTE)
list(APPEND _ALL_INCS ${_ABS_INC})
# for checking for invalid includes, disable for regular use
##if(NOT EXISTS "${_ABS_INC}/")
## message(FATAL_ERROR "Include not found: ${_ABS_INC}/")
##endif()
endforeach()
include_directories(${_ALL_INCS})
endfunction()
function(blender_include_dirs_sys
includes
)
set(_ALL_INCS "")
foreach(_INC ${ARGV})
get_filename_component(_ABS_INC ${_INC} ABSOLUTE)
list(APPEND _ALL_INCS ${_ABS_INC})
##if(NOT EXISTS "${_ABS_INC}/")
## message(FATAL_ERROR "Include not found: ${_ABS_INC}/")
##endif()
endforeach()
include_directories(SYSTEM ${_ALL_INCS})
endfunction()
function(blender_source_group
sources
)
# Group by location on disk
source_group("Source Files" FILES CMakeLists.txt)
foreach(_SRC ${sources})
get_filename_component(_SRC_EXT ${_SRC} EXT)
if((${_SRC_EXT} MATCHES ".h") OR
(${_SRC_EXT} MATCHES ".hpp") OR
(${_SRC_EXT} MATCHES ".hh"))
set(GROUP_ID "Header Files")
else()
set(GROUP_ID "Source Files")
endif()
source_group("${GROUP_ID}" FILES ${_SRC})
endforeach()
endfunction()
# only MSVC uses SOURCE_GROUP
function(blender_add_lib_nolist
name
sources
includes
includes_sys
)
# message(STATUS "Configuring library ${name}")
# include_directories(${includes})
# include_directories(SYSTEM ${includes_sys})
blender_include_dirs("${includes}")
blender_include_dirs_sys("${includes_sys}")
add_library(${name} ${sources})
# works fine without having the includes
# listed is helpful for IDE's (QtCreator/MSVC)
blender_source_group("${sources}")
list_assert_duplicates("${sources}")
list_assert_duplicates("${includes}")
# Not for system includes because they can resolve to the same path
# list_assert_duplicates("${includes_sys}")
endfunction()
function(blender_add_lib
name
sources
includes
includes_sys
)
blender_add_lib_nolist(${name} "${sources}" "${includes}" "${includes_sys}")
set_property(GLOBAL APPEND PROPERTY BLENDER_LINK_LIBS ${name})
endfunction()
function(SETUP_LIBDIRS)
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
link_directories(${PYTHON_LIBPATH})
endif()
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
link_directories(${SDL_LIBPATH})
endif()
if(WITH_CODEC_FFMPEG)
link_directories(${FFMPEG_LIBPATH})
endif()
if(WITH_IMAGE_OPENEXR)
link_directories(${OPENEXR_LIBPATH})
endif()
if(WITH_IMAGE_TIFF)
link_directories(${TIFF_LIBPATH})
endif()
if(WITH_BOOST)
link_directories(${BOOST_LIBPATH})
endif()
if(WITH_OPENIMAGEIO)
link_directories(${OPENIMAGEIO_LIBPATH})
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
if(WITH_IMAGE_OPENJPEG AND WITH_SYSTEM_OPENJPEG)
link_directories(${OPENJPEG_LIBPATH})
endif()
if(WITH_CODEC_QUICKTIME)
link_directories(${QUICKTIME_LIBPATH})
endif()
if(WITH_OPENAL)
link_directories(${OPENAL_LIBPATH})
endif()
if(WITH_JACK AND NOT WITH_JACK_DYNLOAD)
link_directories(${JACK_LIBPATH})
endif()
if(WITH_CODEC_SNDFILE)
link_directories(${SNDFILE_LIBPATH})
endif()
if(WITH_FFTW3)
link_directories(${FFTW3_LIBPATH})
endif()
if(WITH_OPENCOLLADA)
link_directories(${OPENCOLLADA_LIBPATH})
link_directories(${PCRE_LIBPATH})
link_directories(${EXPAT_LIBPATH})
endif()
if(WITH_LLVM)
link_directories(${LLVM_LIBPATH})
endif()
if(WITH_MEM_JEMALLOC)
link_directories(${JEMALLOC_LIBPATH})
endif()
if(WIN32 AND NOT UNIX)
link_directories(${PTHREADS_LIBPATH})
endif()
endfunction()
function(setup_liblinks
target
)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}" PARENT_SCOPE)
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}" PARENT_SCOPE)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}" PARENT_SCOPE)
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}" PARENT_SCOPE)
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}" PARENT_SCOPE)
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}" PARENT_SCOPE)
target_link_libraries(
${target}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${FREETYPE_LIBRARY}
)
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
target_link_libraries(${target} ${PYTHON_LINKFLAGS})
if(WIN32 AND NOT UNIX)
file_list_suffix(PYTHON_LIBRARIES_DEBUG "${PYTHON_LIBRARIES}" "_d")
target_link_libraries_debug(${target} "${PYTHON_LIBRARIES_DEBUG}")
target_link_libraries_optimized(${target} "${PYTHON_LIBRARIES}")
unset(PYTHON_LIBRARIES_DEBUG)
else()
target_link_libraries(${target} ${PYTHON_LIBRARIES})
endif()
endif()
if(WITH_LZO AND WITH_SYSTEM_LZO)
target_link_libraries(${target} ${LZO_LIBRARIES})
endif()
if(WITH_SYSTEM_GLEW)
target_link_libraries(${target} ${BLENDER_GLEW_LIBRARIES})
endif()
if(WITH_BULLET AND WITH_SYSTEM_BULLET)
target_link_libraries(${target} ${BULLET_LIBRARIES})
endif()
if(WITH_AUDASPACE AND WITH_SYSTEM_AUDASPACE)
target_link_libraries(${target} ${AUDASPACE_C_LIBRARIES} ${AUDASPACE_PY_LIBRARIES})
endif()
if(WITH_OPENAL)
target_link_libraries(${target} ${OPENAL_LIBRARY})
endif()
if(WITH_FFTW3)
target_link_libraries(${target} ${FFTW3_LIBRARIES})
endif()
if(WITH_JACK AND NOT WITH_JACK_DYNLOAD)
target_link_libraries(${target} ${JACK_LIBRARIES})
endif()
if(WITH_CODEC_SNDFILE)
target_link_libraries(${target} ${SNDFILE_LIBRARIES})
endif()
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
target_link_libraries(${target} ${SDL_LIBRARY})
endif()
if(WITH_CODEC_QUICKTIME)
target_link_libraries(${target} ${QUICKTIME_LIBRARIES})
endif()
if(WITH_IMAGE_TIFF)
target_link_libraries(${target} ${TIFF_LIBRARY})
endif()
if(WITH_OPENIMAGEIO)
target_link_libraries(${target} ${OPENIMAGEIO_LIBRARIES})
endif()
if(WITH_OPENCOLORIO)
target_link_libraries(${target} ${OPENCOLORIO_LIBRARIES})
endif()
OpenSubdiv: Commit of OpenSubdiv integration into Blender This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20 14:08:06 +00:00
if(WITH_OPENSUBDIV)
if(WIN32 AND NOT UNIX)
file_list_suffix(OPENSUBDIV_LIBRARIES_DEBUG "${OPENSUBDIV_LIBRARIES}" "_d")
target_link_libraries_debug(${target} "${OPENSUBDIV_LIBRARIES_DEBUG}")
target_link_libraries_optimized(${target} "${OPENSUBDIV_LIBRARIES}")
unset(OPENSUBDIV_LIBRARIES_DEBUG)
else()
target_link_libraries(${target} ${OPENSUBDIV_LIBRARIES})
endif()
endif()
if(WITH_CYCLES_OSL)
target_link_libraries(${target} ${OSL_LIBRARIES})
endif()
if(WITH_BOOST)
target_link_libraries(${target} ${BOOST_LIBRARIES})
if(Boost_USE_STATIC_LIBS AND Boost_USE_ICU)
target_link_libraries(${target} ${ICU_LIBRARIES})
endif()
endif()
target_link_libraries(${target} ${JPEG_LIBRARIES})
2011-06-15 14:00:50 +00:00
if(WITH_IMAGE_OPENEXR)
if(WIN32 AND NOT UNIX AND NOT CMAKE_COMPILER_IS_GNUCC)
file_list_suffix(OPENEXR_LIBRARIES_DEBUG "${OPENEXR_LIBRARIES}" "_d")
target_link_libraries_debug(${target} "${OPENEXR_LIBRARIES_DEBUG}")
target_link_libraries_optimized(${target} "${OPENEXR_LIBRARIES}")
unset(OPENEXR_LIBRARIES_DEBUG)
else()
target_link_libraries(${target} ${OPENEXR_LIBRARIES})
endif()
endif()
if(WITH_IMAGE_OPENJPEG AND WITH_SYSTEM_OPENJPEG)
2011-06-19 07:46:24 +00:00
target_link_libraries(${target} ${OPENJPEG_LIBRARIES})
endif()
if(WITH_CODEC_FFMPEG)
target_link_libraries(${target} ${FFMPEG_LIBRARIES})
endif()
if(WITH_OPENCOLLADA)
if(WIN32 AND NOT UNIX)
file_list_suffix(OPENCOLLADA_LIBRARIES_DEBUG "${OPENCOLLADA_LIBRARIES}" "_d")
target_link_libraries_debug(${target} "${OPENCOLLADA_LIBRARIES_DEBUG}")
target_link_libraries_optimized(${target} "${OPENCOLLADA_LIBRARIES}")
unset(OPENCOLLADA_LIBRARIES_DEBUG)
file_list_suffix(PCRE_LIBRARIES_DEBUG "${PCRE_LIBRARIES}" "_d")
target_link_libraries_debug(${target} "${PCRE_LIBRARIES_DEBUG}")
target_link_libraries_optimized(${target} "${PCRE_LIBRARIES}")
unset(PCRE_LIBRARIES_DEBUG)
if(EXPAT_LIB)
file_list_suffix(EXPAT_LIB_DEBUG "${EXPAT_LIB}" "_d")
target_link_libraries_debug(${target} "${EXPAT_LIB_DEBUG}")
target_link_libraries_optimized(${target} "${EXPAT_LIB}")
unset(EXPAT_LIB_DEBUG)
endif()
else()
target_link_libraries(
${target}
${OPENCOLLADA_LIBRARIES}
${PCRE_LIBRARIES}
${XML2_LIBRARIES}
${EXPAT_LIB}
)
endif()
endif()
if(WITH_MEM_JEMALLOC)
target_link_libraries(${target} ${JEMALLOC_LIBRARIES})
endif()
if(WITH_INPUT_NDOF)
target_link_libraries(${target} ${NDOF_LIBRARIES})
endif()
if(WITH_MOD_CLOTH_ELTOPO)
target_link_libraries(${target} ${LAPACK_LIBRARIES})
endif()
if(WITH_LLVM)
target_link_libraries(${target} ${LLVM_LIBRARY})
endif()
if(WIN32 AND NOT UNIX)
target_link_libraries(${target} ${PTHREADS_LIBRARIES})
endif()
if(UNIX AND NOT APPLE)
if(WITH_OPENMP_STATIC)
target_link_libraries(${target} ${OpenMP_LIBRARIES})
endif()
endif()
# We put CLEW and CUEW here because OPENSUBDIV_LIBRARIES dpeends on them..
if(WITH_CYCLES OR WITH_COMPOSITOR OR WITH_OPENSUBDIV)
target_link_libraries(${target} "extern_clew")
target_link_libraries(${target} "extern_cuew")
endif()
#system libraries with no dependencies such as platform link libs or opengl should go last
target_link_libraries(${target}
${BLENDER_GL_LIBRARIES})
target_link_libraries(${target} ${PLATFORM_LINKLIBS} ${CMAKE_DL_LIBS})
endfunction()
function(SETUP_BLENDER_SORTED_LIBS)
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
list(APPEND BLENDER_LINK_LIBS
bf_windowmanager
bf_render
)
if(WITH_MOD_FLUID)
list(APPEND BLENDER_LINK_LIBS bf_intern_elbeem)
endif()
if(WITH_CYCLES)
list(APPEND BLENDER_LINK_LIBS
cycles_render
cycles_bvh
cycles_device
cycles_kernel
cycles_util
cycles_subd)
if(WITH_CYCLES_OSL)
list(APPEND BLENDER_LINK_LIBS cycles_kernel_osl)
endif()
endif()
# Sort libraries
set(BLENDER_SORTED_LIBS
bf_windowmanager
bf_editor_space_api
bf_editor_space_action
bf_editor_space_buttons
bf_editor_space_console
bf_editor_space_file
bf_editor_space_graph
bf_editor_space_image
bf_editor_space_info
bf_editor_space_logic
bf_editor_space_nla
bf_editor_space_node
bf_editor_space_outliner
bf_editor_space_script
bf_editor_space_sequencer
bf_editor_space_text
bf_editor_space_time
bf_editor_space_userpref
bf_editor_space_view3d
bf_editor_space_clip
bf_editor_transform
bf_editor_util
bf_editor_uvedit
bf_editor_curve
bf_editor_gpencil
bf_editor_interface
bf_editor_mesh
bf_editor_metaball
bf_editor_object
bf_editor_armature
bf_editor_physics
bf_editor_render
bf_editor_screen
bf_editor_sculpt_paint
bf_editor_sound
bf_editor_animation
bf_editor_datafiles
bf_editor_mask
bf_editor_io
bf_render
bf_python
bf_python_ext
bf_python_mathutils
bf_python_bmesh
bf_freestyle
bf_ikplugin
bf_modifiers
bf_bmesh
bf_gpu
bf_blenkernel
bf_physics
bf_nodes
bf_rna
bf_blenloader
bf_imbuf
bf_blenlib
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 10:05:57 +00:00
bf_depsgraph
bf_intern_ghost
bf_intern_string
bf_avi
bf_imbuf_cineon
bf_imbuf_openexr
bf_imbuf_openimageio
bf_imbuf_dds
bf_collada
bf_intern_elbeem
bf_intern_memutil
bf_intern_guardedalloc
bf_intern_ctr
bf_intern_utfconv
ge_blen_routines
ge_converter
ge_phys_dummy
ge_phys_bullet
bf_intern_smoke
extern_lzma
ge_logic_ketsji
extern_recastnavigation
ge_logic
ge_rasterizer
ge_oglrasterizer
ge_logic_expressions
ge_scenegraph
ge_logic_network
ge_logic_ngnetwork
ge_logic_loopbacknetwork
bf_intern_moto
extern_openjpeg
extern_redcode
ge_videotex
bf_dna
bf_blenfont
bf_blentranslation
bf_intern_audaspace
bf_intern_mikktspace
bf_intern_dualcon
bf_intern_cycles
cycles_render
cycles_bvh
cycles_device
cycles_kernel
cycles_util
cycles_subd
bf_intern_raskter
bf_intern_opencolorio
2015-12-10 00:18:01 +00:00
bf_intern_eigen
extern_rangetree
extern_wcwidth
extern_libmv
extern_glog
extern_sdlew
bf_intern_glew_mx
)
if(WITH_COMPOSITOR)
# added for opencl compositor
list_insert_before(BLENDER_SORTED_LIBS "bf_blenkernel" "bf_compositor")
list_insert_after(BLENDER_SORTED_LIBS "bf_compositor" "bf_intern_opencl")
endif()
if(WITH_LIBMV)
list(APPEND BLENDER_SORTED_LIBS extern_ceres)
endif()
if(WITH_MOD_CLOTH_ELTOPO)
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
endif()
if(NOT WITH_SYSTEM_LZO)
list(APPEND BLENDER_SORTED_LIBS extern_minilzo)
endif()
if(NOT WITH_SYSTEM_GLEW)
list(APPEND BLENDER_SORTED_LIBS ${BLENDER_GLEW_LIBRARIES})
endif()
if(WITH_BINRELOC)
list(APPEND BLENDER_SORTED_LIBS extern_binreloc)
endif()
if(WITH_CXX_GUARDEDALLOC)
list(APPEND BLENDER_SORTED_LIBS bf_intern_guardedalloc_cpp)
endif()
if(WITH_IK_SOLVER)
list_insert_after(BLENDER_SORTED_LIBS "bf_intern_elbeem" "bf_intern_iksolver")
endif()
if(WITH_IK_ITASC)
list(APPEND BLENDER_SORTED_LIBS bf_intern_itasc)
endif()
if(WITH_CODEC_QUICKTIME)
list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
endif()
if(WITH_INPUT_NDOF)
list(APPEND BLENDER_SORTED_LIBS bf_intern_ghostndof3dconnexion)
endif()
if(WITH_MOD_BOOLEAN)
list(APPEND BLENDER_SORTED_LIBS extern_carve)
endif()
if(WITH_GHOST_XDND)
list(APPEND BLENDER_SORTED_LIBS extern_xdnd)
endif()
if(WITH_CYCLES_OSL)
list_insert_after(BLENDER_SORTED_LIBS "cycles_kernel" "cycles_kernel_osl")
endif()
if(WITH_INTERNATIONAL)
list(APPEND BLENDER_SORTED_LIBS bf_intern_locale)
endif()
if(WITH_BULLET)
list_insert_after(BLENDER_SORTED_LIBS "bf_blenkernel" "bf_intern_rigidbody")
endif()
if(WITH_BULLET AND NOT WITH_SYSTEM_BULLET)
list_insert_after(BLENDER_SORTED_LIBS "ge_logic_ngnetwork" "extern_bullet")
endif()
OpenSubdiv: Commit of OpenSubdiv integration into Blender This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20 14:08:06 +00:00
if(WITH_OPENSUBDIV)
list(APPEND BLENDER_SORTED_LIBS bf_intern_opensubdiv)
endif()
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
set(REMLIB ${SORTLIB})
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
if(${SEARCHLIB} STREQUAL ${SORTLIB})
set(REMLIB "")
endif()
endforeach()
if(REMLIB)
# message(STATUS "Removing library ${REMLIB} from blender linking because: not configured")
list(APPEND REM_MSG ${REMLIB})
list(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
endif()
endforeach()
if(REM_MSG)
list(SORT REM_MSG)
message(STATUS "Blender Skipping: (${REM_MSG})")
endif()
set(BLENDER_SORTED_LIBS ${BLENDER_SORTED_LIBS} PARENT_SCOPE)
# for top-level tests
set_property(GLOBAL PROPERTY BLENDER_SORTED_LIBS_PROP ${BLENDER_SORTED_LIBS})
endfunction()
macro(TEST_SSE_SUPPORT
_sse_flags
_sse2_flags)
include(CheckCSourceRuns)
# message(STATUS "Detecting SSE support")
if(CMAKE_COMPILER_IS_GNUCC OR (CMAKE_C_COMPILER_ID MATCHES "Clang"))
set(${_sse_flags} "-msse")
set(${_sse2_flags} "-msse2")
elseif(MSVC)
# x86_64 has this auto enabled
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(${_sse_flags} "")
set(${_sse2_flags} "")
else()
set(${_sse_flags} "/arch:SSE")
set(${_sse2_flags} "/arch:SSE2")
endif()
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elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
set(${_sse_flags} "") # icc defaults to -msse
set(${_sse2_flags} "-msse2")
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else()
message(WARNING "SSE flags for this compiler: '${CMAKE_C_COMPILER_ID}' not known")
set(${_sse_flags})
set(${_sse2_flags})
endif()
set(CMAKE_REQUIRED_FLAGS "${${_sse_flags}} ${${_sse2_flags}}")
if(NOT DEFINED SUPPORT_SSE_BUILD)
# result cached
check_c_source_runs("
#include <xmmintrin.h>
int main(void) { __m128 v = _mm_setzero_ps(); return 0; }"
SUPPORT_SSE_BUILD)
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if(SUPPORT_SSE_BUILD)
message(STATUS "SSE Support: detected.")
else()
message(STATUS "SSE Support: missing.")
endif()
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endif()
if(NOT DEFINED SUPPORT_SSE2_BUILD)
# result cached
check_c_source_runs("
#include <emmintrin.h>
int main(void) { __m128d v = _mm_setzero_pd(); return 0; }"
SUPPORT_SSE2_BUILD)
if(SUPPORT_SSE2_BUILD)
message(STATUS "SSE2 Support: detected.")
else()
message(STATUS "SSE2 Support: missing.")
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endif()
endif()
unset(CMAKE_REQUIRED_FLAGS)
endmacro()
macro(TEST_STDBOOL_SUPPORT)
include(CheckCSourceRuns)
# This program will compile correctly if and only if
# this C compiler supports C99 stdbool.
check_c_source_runs("
#include <stdbool.h>
int main(void) { return (int)false; }"
HAVE_STDBOOL_H)
endmacro()
macro(TEST_UNORDERED_MAP_SUPPORT)
# - Detect unordered_map availability
# Test if a valid implementation of unordered_map exists
# and define the include path
# This module defines
# HAVE_UNORDERED_MAP, whether unordered_map implementation was found
#
# HAVE_STD_UNORDERED_MAP_HEADER, <unordered_map.h> was found
# HAVE_UNORDERED_MAP_IN_STD_NAMESPACE, unordered_map is in namespace std
# HAVE_UNORDERED_MAP_IN_TR1_NAMESPACE, unordered_map is in namespace std::tr1
#
# UNORDERED_MAP_INCLUDE_PREFIX, include path prefix for unordered_map, if found
# UNORDERED_MAP_NAMESPACE, namespace for unordered_map, if found
include(CheckIncludeFileCXX)
CHECK_INCLUDE_FILE_CXX("unordered_map" HAVE_STD_UNORDERED_MAP_HEADER)
if(HAVE_STD_UNORDERED_MAP_HEADER)
# Even so we've found unordered_map header file it doesn't
# mean unordered_map and unordered_set will be declared in
# std namespace.
#
# Namely, MSVC 2008 have unordered_map header which declares
# unordered_map class in std::tr1 namespace. In order to support
# this, we do extra check to see which exactly namespace is
# to be used.
include(CheckCXXSourceCompiles)
CHECK_CXX_SOURCE_COMPILES("#include <unordered_map>
int main() {
std::unordered_map<int, int> map;
return 0;
}"
HAVE_UNORDERED_MAP_IN_STD_NAMESPACE)
if(HAVE_UNORDERED_MAP_IN_STD_NAMESPACE)
message(STATUS "Found unordered_map/set in std namespace.")
set(HAVE_UNORDERED_MAP "TRUE")
set(UNORDERED_MAP_INCLUDE_PREFIX "")
set(UNORDERED_MAP_NAMESPACE "std")
else()
CHECK_CXX_SOURCE_COMPILES("#include <unordered_map>
int main() {
std::tr1::unordered_map<int, int> map;
return 0;
}"
HAVE_UNORDERED_MAP_IN_TR1_NAMESPACE)
if(HAVE_UNORDERED_MAP_IN_TR1_NAMESPACE)
message(STATUS "Found unordered_map/set in std::tr1 namespace.")
set(HAVE_UNORDERED_MAP "TRUE")
set(UNORDERED_MAP_INCLUDE_PREFIX "")
set(UNORDERED_MAP_NAMESPACE "std::tr1")
else()
message(STATUS "Found <unordered_map> but cannot find either std::unordered_map "
"or std::tr1::unordered_map.")
endif()
endif()
else()
CHECK_INCLUDE_FILE_CXX("tr1/unordered_map" HAVE_UNORDERED_MAP_IN_TR1_NAMESPACE)
if(HAVE_UNORDERED_MAP_IN_TR1_NAMESPACE)
message(STATUS "Found unordered_map/set in std::tr1 namespace.")
set(HAVE_UNORDERED_MAP "TRUE")
set(UNORDERED_MAP_INCLUDE_PREFIX "tr1")
set(UNORDERED_MAP_NAMESPACE "std::tr1")
else()
message(STATUS "Unable to find <unordered_map> or <tr1/unordered_map>. ")
endif()
endif()
endmacro()
macro(TEST_SHARED_PTR_SUPPORT)
# This check are coming from Ceres library.
#
# Find shared pointer header and namespace.
#
# This module defines the following variables:
#
# SHARED_PTR_FOUND: TRUE if shared_ptr found.
# SHARED_PTR_TR1_MEMORY_HEADER: True if <tr1/memory> header is to be used
# for the shared_ptr object, otherwise use <memory>.
# SHARED_PTR_TR1_NAMESPACE: TRUE if shared_ptr is defined in std::tr1 namespace,
# otherwise it's assumed to be defined in std namespace.
include(CheckIncludeFileCXX)
set(SHARED_PTR_FOUND FALSE)
CHECK_INCLUDE_FILE_CXX(memory HAVE_STD_MEMORY_HEADER)
if(HAVE_STD_MEMORY_HEADER)
# Finding the memory header doesn't mean that shared_ptr is in std
# namespace.
#
# In particular, MSVC 2008 has shared_ptr declared in std::tr1. In
# order to support this, we do an extra check to see which namespace
# should be used.
include(CheckCXXSourceCompiles)
CHECK_CXX_SOURCE_COMPILES("#include <memory>
int main() {
std::shared_ptr<int> int_ptr;
return 0;
}"
HAVE_SHARED_PTR_IN_STD_NAMESPACE)
if(HAVE_SHARED_PTR_IN_STD_NAMESPACE)
message("-- Found shared_ptr in std namespace using <memory> header.")
set(SHARED_PTR_FOUND TRUE)
else()
CHECK_CXX_SOURCE_COMPILES("#include <memory>
int main() {
std::tr1::shared_ptr<int> int_ptr;
return 0;
}"
HAVE_SHARED_PTR_IN_TR1_NAMESPACE)
if(HAVE_SHARED_PTR_IN_TR1_NAMESPACE)
message("-- Found shared_ptr in std::tr1 namespace using <memory> header.")
set(SHARED_PTR_TR1_NAMESPACE TRUE)
set(SHARED_PTR_FOUND TRUE)
endif()
endif()
endif()
if(NOT SHARED_PTR_FOUND)
# Further, gcc defines shared_ptr in std::tr1 namespace and
# <tr1/memory> is to be included for this. And what makes things
# even more tricky is that gcc does have <memory> header, so
# all the checks above wouldn't find shared_ptr.
CHECK_INCLUDE_FILE_CXX("tr1/memory" HAVE_TR1_MEMORY_HEADER)
if(HAVE_TR1_MEMORY_HEADER)
CHECK_CXX_SOURCE_COMPILES("#include <tr1/memory>
int main() {
std::tr1::shared_ptr<int> int_ptr;
return 0;
}"
HAVE_SHARED_PTR_IN_TR1_NAMESPACE_FROM_TR1_MEMORY_HEADER)
if(HAVE_SHARED_PTR_IN_TR1_NAMESPACE_FROM_TR1_MEMORY_HEADER)
message("-- Found shared_ptr in std::tr1 namespace using <tr1/memory> header.")
set(SHARED_PTR_TR1_MEMORY_HEADER TRUE)
set(SHARED_PTR_TR1_NAMESPACE TRUE)
set(SHARED_PTR_FOUND TRUE)
endif()
endif()
endif()
endmacro()
# when we have warnings as errors applied globally this
# needs to be removed for some external libs which we dont maintain.
# utility macro
macro(remove_cc_flag
_flag)
foreach(flag ${ARGV})
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL}")
string(REGEX REPLACE ${flag} "" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL}")
string(REGEX REPLACE ${flag} "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
endforeach()
unset(flag)
endmacro()
macro(add_cc_flag
flag)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${flag}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
endmacro()
macro(remove_strict_flags)
if(CMAKE_COMPILER_IS_GNUCC)
remove_cc_flag(
"-Wstrict-prototypes"
"-Wmissing-prototypes"
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"-Wmissing-format-attribute"
"-Wunused-local-typedefs"
"-Wunused-macros"
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"-Wunused-parameter"
"-Wwrite-strings"
"-Wredundant-decls"
"-Wundef"
"-Wshadow"
"-Wdouble-promotion"
"-Wold-style-definition"
"-Werror=[^ ]+"
"-Werror"
)
# negate flags implied by '-Wall'
add_cc_flag("${CC_REMOVE_STRICT_FLAGS}")
endif()
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
remove_cc_flag(
"-Wunused-parameter"
"-Wunused-variable"
"-Werror=[^ ]+"
"-Werror"
)
# negate flags implied by '-Wall'
add_cc_flag("${CC_REMOVE_STRICT_FLAGS}")
endif()
if(MSVC)
# TODO
endif()
endmacro()
2015-03-27 10:55:58 +00:00
macro(remove_extra_strict_flags)
if(CMAKE_COMPILER_IS_GNUCC)
remove_cc_flag(
"-Wunused-parameter"
)
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endif()
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
remove_cc_flag(
"-Wunused-parameter"
)
2015-03-27 10:55:58 +00:00
endif()
if(MSVC)
# TODO
endif()
endmacro()
# note, we can only append flags on a single file so we need to negate the options.
# at the moment we cant shut up ffmpeg deprecations, so use this, but will
# probably add more removals here.
macro(remove_strict_flags_file
filenames)
foreach(_SOURCE ${ARGV})
if(CMAKE_COMPILER_IS_GNUCC OR
(CMAKE_C_COMPILER_ID MATCHES "Clang"))
set_source_files_properties(${_SOURCE}
PROPERTIES
COMPILE_FLAGS "${CC_REMOVE_STRICT_FLAGS}"
)
endif()
if(MSVC)
# TODO
endif()
endforeach()
unset(_SOURCE)
endmacro()
function(ADD_CHECK_C_COMPILER_FLAG
_CFLAGS
_CACHE_VAR
_FLAG
)
include(CheckCCompilerFlag)
CHECK_C_COMPILER_FLAG("${_FLAG}" "${_CACHE_VAR}")
if(${_CACHE_VAR})
# message(STATUS "Using CFLAG: ${_FLAG}")
set(${_CFLAGS} "${${_CFLAGS}} ${_FLAG}" PARENT_SCOPE)
else()
message(STATUS "Unsupported CFLAG: ${_FLAG}")
endif()
endfunction()
function(ADD_CHECK_CXX_COMPILER_FLAG
_CXXFLAGS
_CACHE_VAR
_FLAG
)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("${_FLAG}" "${_CACHE_VAR}")
if(${_CACHE_VAR})
# message(STATUS "Using CXXFLAG: ${_FLAG}")
set(${_CXXFLAGS} "${${_CXXFLAGS}} ${_FLAG}" PARENT_SCOPE)
else()
message(STATUS "Unsupported CXXFLAG: ${_FLAG}")
endif()
endfunction()
function(get_blender_version)
# extracts header vars and defines them in the parent scope:
#
# - BLENDER_VERSION (major.minor)
# - BLENDER_VERSION_MAJOR
# - BLENDER_VERSION_MINOR
# - BLENDER_SUBVERSION (used for internal versioning mainly)
# - BLENDER_VERSION_CHAR (a, b, c, ...or empty string)
# - BLENDER_VERSION_CYCLE (alpha, beta, rc, release)
# So cmake depends on BKE_blender.h, beware of inf-loops!
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h
${CMAKE_BINARY_DIR}/source/blender/blenkernel/BKE_blender.h.done)
file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h _contents REGEX "^#define[ \t]+BLENDER_.*$")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION[ \t]+([0-9]+).*" "\\1" _out_version "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_SUBVERSION[ \t]+([0-9]+).*" "\\1" _out_subversion "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_CHAR[ \t]+([a-z]+).*" "\\1" _out_version_char "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_CYCLE[ \t]+([a-z]+).*" "\\1" _out_version_cycle "${_contents}")
if(NOT ${_out_version} MATCHES "[0-9]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION")
endif()
if(NOT ${_out_subversion} MATCHES "[0-9]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_SUBVERSION")
endif()
# clumsy regex, only single char are ok but it could be unset
string(LENGTH "${_out_version_char}" _out_version_char_len)
if(NOT _out_version_char_len EQUAL 1)
set(_out_version_char "")
elseif(NOT ${_out_version_char} MATCHES "[a-z]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_CHAR")
endif()
if(NOT ${_out_version_cycle} MATCHES "[a-z]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_CYCLE")
endif()
math(EXPR _out_version_major "${_out_version} / 100")
math(EXPR _out_version_minor "${_out_version} % 100")
# for packaging, alpha to numbers
string(COMPARE EQUAL "${_out_version_char}" "" _out_version_char_empty)
if(${_out_version_char_empty})
set(_out_version_char_index "0")
else()
set(_char_ls a b c d e f g h i j k l m n o p q r s t u v w x y z)
list(FIND _char_ls ${_out_version_char} _out_version_char_index)
math(EXPR _out_version_char_index "${_out_version_char_index} + 1")
endif()
# output vars
set(BLENDER_VERSION "${_out_version_major}.${_out_version_minor}" PARENT_SCOPE)
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set(BLENDER_VERSION_MAJOR "${_out_version_major}" PARENT_SCOPE)
set(BLENDER_VERSION_MINOR "${_out_version_minor}" PARENT_SCOPE)
set(BLENDER_SUBVERSION "${_out_subversion}" PARENT_SCOPE)
set(BLENDER_VERSION_CHAR "${_out_version_char}" PARENT_SCOPE)
set(BLENDER_VERSION_CHAR_INDEX "${_out_version_char_index}" PARENT_SCOPE)
set(BLENDER_VERSION_CYCLE "${_out_version_cycle}" PARENT_SCOPE)
endfunction()
# hacks to override initial project settings
2011-09-30 15:51:58 +00:00
# these macros must be called directly before/after project(Blender)
macro(blender_project_hack_pre)
# ----------------
# MINGW HACK START
# ignore system set flag, use our own
# must be before project(...)
# if the user wants to add their own its ok after first run.
if(DEFINED CMAKE_C_STANDARD_LIBRARIES)
set(_reset_standard_libraries OFF)
else()
set(_reset_standard_libraries ON)
endif()
# ------------------
# GCC -O3 HACK START
# needed because O3 can cause problems but
# allow the builder to set O3 manually after.
if(DEFINED CMAKE_C_FLAGS_RELEASE)
set(_reset_standard_cflags_rel OFF)
else()
set(_reset_standard_cflags_rel ON)
endif()
if(DEFINED CMAKE_CXX_FLAGS_RELEASE)
set(_reset_standard_cxxflags_rel OFF)
else()
set(_reset_standard_cxxflags_rel ON)
endif()
endmacro()
macro(blender_project_hack_post)
# --------------
# MINGW HACK END
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if(_reset_standard_libraries)
# Must come after projecINCt(...)
#
# MINGW workaround for -ladvapi32 being included which surprisingly causes
# string formatting of floats, eg: printf("%.*f", 3, value). to crash blender
# with a meaningless stack trace. by overriding this flag we ensure we only
# have libs we define.
set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
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mark_as_advanced(
CMAKE_C_STANDARD_LIBRARIES
CMAKE_CXX_STANDARD_LIBRARIES
)
endif()
unset(_reset_standard_libraries)
# ----------------
# GCC -O3 HACK END
if(_reset_standard_cflags_rel)
string(REGEX REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}" CACHE STRING "" FORCE)
mark_as_advanced(CMAKE_C_FLAGS_RELEASE)
endif()
if(_reset_standard_cxxflags_rel)
string(REGEX REPLACE "-O3" "-O2" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}" CACHE STRING "" FORCE)
mark_as_advanced(CMAKE_CXX_FLAGS_RELEASE)
endif()
unset(_reset_standard_cflags_rel)
unset(_reset_standard_cxxflags_rel)
2011-06-14 00:24:50 +00:00
# ------------------------------------------------------------------
# workaround for omission in cmake 2.8.4's GNU.cmake, fixed in 2.8.5
if(CMAKE_COMPILER_IS_GNUCC)
if(NOT DARWIN)
set(CMAKE_INCLUDE_SYSTEM_FLAG_C "-isystem ")
endif()
endif()
endmacro()
# pair of macros to allow libraries to be specify files to install, but to
# only install them at the end so the directories don't get cleared with
# the files in them. used by cycles to install addon.
function(delayed_install
base
files
destination)
foreach(f ${files})
if(IS_ABSOLUTE ${f})
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_FILES ${f})
else()
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_FILES ${base}/${f})
endif()
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_DESTINATIONS ${destination})
endforeach()
endfunction()
# note this is a function instead of a macro so that ${BUILD_TYPE} in targetdir
# does not get expanded in calling but is preserved
function(delayed_do_install
targetdir)
get_property(files GLOBAL PROPERTY DELAYED_INSTALL_FILES)
get_property(destinations GLOBAL PROPERTY DELAYED_INSTALL_DESTINATIONS)
if(files)
list(LENGTH files n)
math(EXPR n "${n}-1")
foreach(i RANGE ${n})
list(GET files ${i} f)
list(GET destinations ${i} d)
install(FILES ${f} DESTINATION ${targetdir}/${d})
endforeach()
endif()
endfunction()
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function(data_to_c
file_from file_to
list_to_add
)
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list(APPEND ${list_to_add} ${file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
2012-08-08 16:03:42 +00:00
get_filename_component(_file_to_path ${file_to} PATH)
add_custom_command(
OUTPUT ${file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
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COMMAND "$<TARGET_FILE:datatoc>" ${file_from} ${file_to}
DEPENDS ${file_from} datatoc)
set_source_files_properties(${file_to} PROPERTIES GENERATED TRUE)
endfunction()
2012-08-08 16:03:42 +00:00
2012-08-11 13:32:19 +00:00
# same as above but generates the var name and output automatic.
function(data_to_c_simple
file_from
list_to_add
)
2012-08-11 13:32:19 +00:00
# remove ../'s
get_filename_component(_file_from ${CMAKE_CURRENT_SOURCE_DIR}/${file_from} REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${file_from}.c REALPATH)
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list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
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get_filename_component(_file_to_path ${_file_to} PATH)
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add_custom_command(
OUTPUT ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
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COMMAND "$<TARGET_FILE:datatoc>" ${_file_from} ${_file_to}
DEPENDS ${_file_from} datatoc)
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set_source_files_properties(${_file_to} PROPERTIES GENERATED TRUE)
endfunction()
# macro for converting pixmap directory to a png and then a c file
function(data_to_c_simple_icons
path_from
list_to_add
)
# Conversion steps
# path_from -> _file_from -> _file_to
# foo/*.dat -> foo.png -> foo.png.c
get_filename_component(_path_from_abs ${path_from} ABSOLUTE)
# remove ../'s
get_filename_component(_file_from ${CMAKE_CURRENT_BINARY_DIR}/${path_from}.png REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${path_from}.png.c REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${_file_to} PATH)
# ideally we wouldn't glob, but storing all names for all pixmaps is a bit heavy
file(GLOB _icon_files "${path_from}/*.dat")
add_custom_command(
OUTPUT ${_file_from} ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
#COMMAND python3 ${CMAKE_SOURCE_DIR}/source/blender/datatoc/datatoc_icon.py ${_path_from_abs} ${_file_from}
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COMMAND "$<TARGET_FILE:datatoc_icon>" ${_path_from_abs} ${_file_from}
COMMAND "$<TARGET_FILE:datatoc>" ${_file_from} ${_file_to}
DEPENDS
${_icon_files}
datatoc_icon
datatoc
# could be an arg but for now we only create icons depending on UI_icons.h
${CMAKE_SOURCE_DIR}/source/blender/editors/include/UI_icons.h
)
set_source_files_properties(${_file_from} ${_file_to} PROPERTIES GENERATED TRUE)
endfunction()
# XXX Not used for now...
function(svg_to_png
file_from
file_to
dpi
list_to_add
)
# remove ../'s
get_filename_component(_file_from ${CMAKE_CURRENT_SOURCE_DIR}/${file_from} REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_SOURCE_DIR}/${file_to} REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
find_program(INKSCAPE_EXE inkscape)
mark_as_advanced(INKSCAPE_EXE)
if(INKSCAPE_EXE)
if(APPLE)
# in OS X app bundle, the binary is a shim that doesn't take any
# command line arguments, replace it with the actual binary
string(REPLACE "MacOS/Inkscape" "Resources/bin/inkscape" INKSCAPE_REAL_EXE ${INKSCAPE_EXE})
if(EXISTS "${INKSCAPE_REAL_EXE}")
set(INKSCAPE_EXE ${INKSCAPE_REAL_EXE})
endif()
endif()
add_custom_command(
OUTPUT ${_file_to}
COMMAND ${INKSCAPE_EXE} ${_file_from} --export-dpi=${dpi} --without-gui --export-png=${_file_to}
DEPENDS ${_file_from} ${INKSCAPE_EXE}
)
else()
message(WARNING "Inkscape not found, could not re-generate ${_file_to} from ${_file_from}!")
endif()
endfunction()
function(msgfmt_simple
file_from
list_to_add
)
# remove ../'s
get_filename_component(_file_from_we ${file_from} NAME_WE)
get_filename_component(_file_from ${file_from} REALPATH)
get_filename_component(_file_to ${CMAKE_CURRENT_BINARY_DIR}/${_file_from_we}.mo REALPATH)
list(APPEND ${list_to_add} ${_file_to})
set(${list_to_add} ${${list_to_add}} PARENT_SCOPE)
get_filename_component(_file_to_path ${_file_to} PATH)
add_custom_command(
OUTPUT ${_file_to}
COMMAND ${CMAKE_COMMAND} -E make_directory ${_file_to_path}
2015-09-02 15:11:38 +00:00
COMMAND "$<TARGET_FILE:msgfmt>" ${_file_from} ${_file_to}
DEPENDS msgfmt ${_file_from})
set_source_files_properties(${_file_to} PROPERTIES GENERATED TRUE)
endfunction()
function(find_python_package
package
)
string(TOUPPER ${package} _upper_package)
# set but invalid
if((NOT ${PYTHON_${_upper_package}_PATH} STREQUAL "") AND
(NOT ${PYTHON_${_upper_package}_PATH} MATCHES NOTFOUND))
# if(NOT EXISTS "${PYTHON_${_upper_package}_PATH}/${package}")
# message(WARNING "PYTHON_${_upper_package}_PATH is invalid, ${package} not found in '${PYTHON_${_upper_package}_PATH}' "
# "WITH_PYTHON_INSTALL_${_upper_package} option will be ignored when installing python")
# set(WITH_PYTHON_INSTALL${_upper_package} OFF)
# endif()
# not set, so initialize
else()
string(REPLACE "." ";" _PY_VER_SPLIT "${PYTHON_VERSION}")
list(GET _PY_VER_SPLIT 0 _PY_VER_MAJOR)
# re-cache
unset(PYTHON_${_upper_package}_PATH CACHE)
find_path(PYTHON_${_upper_package}_PATH
NAMES
${package}
HINTS
"${PYTHON_LIBPATH}/python${PYTHON_VERSION}/"
"${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/"
PATH_SUFFIXES
site-packages
dist-packages
NO_DEFAULT_PATH
)
if(NOT EXISTS "${PYTHON_${_upper_package}_PATH}")
message(WARNING "'${package}' path could not be found in:\n"
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages/${package}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/site-packages/${package}', "
"'${PYTHON_LIBPATH}/python${PYTHON_VERSION}/dist-packages/${package}', "
"'${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/dist-packages/${package}', "
"WITH_PYTHON_INSTALL_${_upper_package} option will be ignored when installing python")
set(WITH_PYTHON_INSTALL_${_upper_package} OFF PARENT_SCOPE)
else()
message(STATUS "${package} found at '${PYTHON_${_upper_package}_PATH}'")
endif()
endif()
endfunction()
# like Python's 'print(dir())'
function(print_all_vars)
get_cmake_property(_vars VARIABLES)
foreach(_var ${_vars})
message("${_var}=${${_var}}")
endforeach()
endfunction()