blender/tests/python/CMakeLists.txt

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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# ***** END GPL LICENSE BLOCK *****
# --env-system-scripts allows to run without the install target.
# Use '--write-blend=/tmp/test.blend' to view output
# Some tests are interesting but take too long to run
# and don't give deterministic results
set(USE_EXPERIMENTAL_TESTS FALSE)
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests)
set(TEST_DATA_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests_data)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
#~ if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
#~ message(FATAL_ERROR "CMake test directory not found!")
#~ endif()
# all calls to blender use this
if(APPLE)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup)
else()
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
endif()
else()
set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
endif()
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
# set(TEST_BLENDER_EXE_BARE ${TEST_BLENDER_EXE})
# set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} ${TEST_BLENDER_EXE_PARAMS} )
# ------------------------------------------------------------------------------
# GENERAL PYTHON CORRECTNESS TESTS
add_test(
NAME script_load_keymap
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_keymap_completeness.py
)
add_test(
NAME script_load_addons
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_load_addons.py
)
add_test(
NAME script_load_modules
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_load_py_modules.py
)
# test running operators doesn't segfault under various conditions
if(USE_EXPERIMENTAL_TESTS)
add_test(
NAME script_run_operators
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_run_operators.py
)
endif()
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# ------------------------------------------------------------------------------
# PY API TESTS
add_test(
NAME script_pyapi_bpy_path
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_path.py
)
add_test(
NAME script_pyapi_bpy_utils_units
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_utils_units.py
)
add_test(
NAME script_pyapi_mathutils
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_mathutils.py
)
add_test(
NAME script_pyapi_idprop
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_idprop.py
)
add_test(
NAME script_pyapi_idprop_datablock
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_idprop_datablock.py
)
# ------------------------------------------------------------------------------
# MODELING TESTS
add_test(
NAME bmesh_bevel
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/modeling/bevel_regression.blend
--python-text run_tests
)
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add_test(
NAME bmesh_boolean
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COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/modeling/bool_regression.blend
--python-text run_tests
)
add_test(
NAME bmesh_split_faces
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/modeling/split_faces_test.blend
--python-text run_tests
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)
# ------------------------------------------------------------------------------
# MODIFIERS TESTS
add_test(
NAME object_modifier_array
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/modifier_stack/array_test.blend
--python-text run_tests
)
# ------------------------------------------------------------------------------
# IO TESTS
# OBJ Import tests
# disabled until updated & working
if(FALSE)
add_test(
NAME import_obj_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/cube.obj'\)
--md5=39cce4bacac2d1b18fc470380279bc15 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_obj_cube.blend
)
add_test(
NAME import_obj_nurbs_cyclic
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/nurbs_cyclic.obj'\)
--md5=ad3c307e5883224a0492378cd32691ab --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_obj_nurbs_cyclic.blend
)
add_test(
NAME import_obj_makehuman
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/makehuman.obj'\)
--md5=c9f78b185e58358daa4ecaecfa75464e --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_obj_makehuman.blend
)
endif()
# OBJ Export tests
add_test(
NAME export_obj_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_cube.obj',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_obj_cube.obj
--md5_source=${TEST_OUT_DIR}/export_obj_cube.mtl
--md5=95832f81160f07101dc566cb286a9f76 --md5_method=FILE
)
add_test(
NAME export_obj_nurbs
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_nurbs.obj',use_selection=False,use_nurbs=True\)
--md5_source=${TEST_OUT_DIR}/export_obj_nurbs.obj
--md5_source=${TEST_OUT_DIR}/export_obj_nurbs.mtl
--md5=a733ae4fa4a591ea9b0912da3af042de --md5_method=FILE
)
# disabled until updated & working
if(FALSE)
add_test(
NAME export_obj_all_objects
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_all_objects.obj',use_selection=False,use_nurbs=True\)
--md5_source=${TEST_OUT_DIR}/export_obj_all_objects.obj
--md5_source=${TEST_OUT_DIR}/export_obj_all_objects.mtl
--md5=04b3ed97cede07a19548fc518ce9f8ca --md5_method=FILE
)
endif()
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# PLY Import tests
add_test(
NAME import_ply_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/cube_ascii.ply'\)
--md5=527134343c27fc0ea73115b85fbfd3ac --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_ply_cube.blend
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)
add_test(
NAME import_ply_bunny
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/bunny2.ply'\)
--md5=6ea5b8533400a17accf928b8fd024eaa --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_ply_bunny.blend
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)
add_test(
NAME import_ply_small_holes
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/many_small_holes.ply'\)
--md5=c3093e26ecae5b6d59fbbcf2a0d0b39f --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_ply_small_holes.blend
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)
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# PLY Export
# disabled until updated & working
if(FALSE)
add_test(
NAME export_ply_cube_all_data
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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${TEST_SRC_DIR}/io_tests/blend_geometry/cube_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_cube_all_data.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_cube_all_data.ply
--md5=6adc3748ceae8298496f99d0e7e76c15 --md5_method=FILE
)
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add_test(
NAME export_ply_suzanne_all_data
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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${TEST_SRC_DIR}/io_tests/blend_geometry/suzanne_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_suzanne_all_data.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_suzanne_all_data.ply
--md5=68ba23f02efd6511bfd093f45f703221 --md5_method=FILE
)
endif()
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add_test(
NAME export_ply_vertices # lame, add a better one
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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${TEST_SRC_DIR}/io_tests/blend_geometry/vertices.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.ply\(filepath='${TEST_OUT_DIR}/export_ply_vertices.ply'\)
--md5_source=${TEST_OUT_DIR}/export_ply_vertices.ply
--md5=37faba0aa2014451b27f951afa92f870 --md5_method=FILE
)
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# STL Import tests
# disabled until updated & working
if(FALSE)
add_test(
NAME import_stl_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/cube.stl'\)
--md5=8ceb5bb7e1cb5f4342fa1669988c66b4 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_stl_cube.blend
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)
add_test(
NAME import_stl_conrod
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/conrod.stl'\)
--md5=690a4b8eb9002dcd8631c5a575ea7348 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_stl_conrod.blend
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)
add_test(
NAME import_stl_knot_max_simplified
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/knot_max_simplified.stl'\)
--md5=baf82803f45a84ec4ddbad9cef57dd3e --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_stl_knot_max_simplified.blend
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)
endif()
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# STL Export
# disabled until updated & working
if(FALSE)
add_test(
NAME export_stl_cube_all_data
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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${TEST_SRC_DIR}/io_tests/blend_geometry/cube_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_cube_all_data.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_cube_all_data.stl
--md5=64cb97c0cabb015e1c3f76369835075a --md5_method=FILE
)
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add_test(
NAME export_stl_suzanne_all_data
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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${TEST_SRC_DIR}/io_tests/blend_geometry/suzanne_all_data.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_suzanne_all_data.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_suzanne_all_data.stl
--md5=e9b23c97c139ad64961c635105bb9192 --md5_method=FILE
)
add_test(
NAME export_stl_vertices # lame, add a better one
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
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${TEST_SRC_DIR}/io_tests/blend_geometry/vertices.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_mesh.stl\(filepath='${TEST_OUT_DIR}/export_stl_vertices.stl'\)
--md5_source=${TEST_OUT_DIR}/export_stl_vertices.stl
--md5=3fd3c877e573beeebc782532cc005820 --md5_method=FILE
)
endif()
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# X3D Import
# disabled until updated & working
if(FALSE)
add_test(
NAME import_x3d_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/color_cube.x3d'\)
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--md5=3fae9be004199c145941cd3f9f80ad7b --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_cube.blend
)
add_test(
NAME import_x3d_teapot
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/teapot.x3d'\)
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--md5=8ee196c71947dce4199d55698501691e --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_teapot.blend
)
add_test(
NAME import_x3d_suzanne_material
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/suzanne_material.x3d'\)
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--md5=3edea1353257d8b5a5f071942f417be6 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_suzanne_material.blend
)
# X3D Export
add_test(
NAME export_x3d_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_cube.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_cube.x3d
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--md5=05312d278fe41da33560fdfb9bdb268f --md5_method=FILE
)
add_test(
NAME export_x3d_nurbs
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_nurbs.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_nurbs.x3d
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--md5=4286d4a2aa507ef78b22ddcbdcc88481 --md5_method=FILE
)
add_test(
NAME export_x3d_all_objects
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_all_objects.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_all_objects.x3d
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--md5=f5f9fa4c5619a0eeab66685aafd2f7f0 --md5_method=FILE
)
endif()
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# 3DS Import
# disabled until updated & working
if(FALSE)
add_test(
NAME import_3ds_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/cube.3ds'\)
--md5=cb5a45c35a343c3f5beca2a918472951 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_3ds_cube.blend
)
add_test(
NAME import_3ds_hierarchy_lara
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/hierarchy_lara.3ds'\)
--md5=766c873d9fdb5f190e43796cfbae63b6 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_3ds_hierarchy_lara.blend
)
add_test(
NAME import_3ds_hierarchy_greek_trireme
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/hierarchy_greek_trireme.3ds'\)
--md5=b62ee30101e8999cb91ef4f8a8760056 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_3ds_hierarchy_greek_trireme.blend
)
endif()
# 3DS Export
# disabled until updated & working
if(FALSE)
add_test(
NAME export_3ds_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_cube.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_cube.3ds
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--md5=a31f5071b6c6dc7445b9099cdc7f63b3 --md5_method=FILE
)
add_test(
NAME export_3ds_nurbs
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_nurbs.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_nurbs.3ds
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--md5=5bdd21be3c80d814fbc83cb25edb08c2 --md5_method=FILE
)
add_test(
NAME export_3ds_all_objects
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_all_objects.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_all_objects.3ds
2011-10-10 00:29:23 +00:00
--md5=68447761ab0ca38e1e22e7c177ed48a8 --md5_method=FILE
)
endif()
2011-01-21 10:49:39 +00:00
# FBX Export
# 'use_metadata=False' for reliable md5's
# disabled until updated & working
if(FALSE)
add_test(
NAME export_fbx_cube
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_cube.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_cube.fbx
2011-10-10 00:29:23 +00:00
--md5=59a35577462f95f9a0b4e6035226ce9b --md5_method=FILE
)
add_test(
NAME export_fbx_nurbs
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_nurbs.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_nurbs.fbx
2011-10-10 00:29:23 +00:00
--md5=d31875f18f613fa0c3b16e978f87f6f8 --md5_method=FILE
)
add_test(
NAME export_fbx_all_objects
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_all_objects.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_all_objects.fbx
2011-10-10 00:29:23 +00:00
--md5=b35eb2a9d0e73762ecae2278c25a38ac --md5_method=FILE
2011-01-21 00:33:37 +00:00
)
endif()
# Run Python script outside Blender.
function(add_python_test testname testscript)
if(MSVC)
add_test(
NAME ${testname}
COMMAND
"$<TARGET_FILE_DIR:blender>/${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}/python/bin/python$<$<CONFIG:Debug>:_d>"
${testscript} ${ARGN}
)
else()
add_test(
NAME ${testname}
COMMAND ${testscript} ${ARGN}
)
endif()
endfunction()
if(OPENIMAGEIO_IDIFF AND EXISTS "${TEST_SRC_DIR}/render/ctests/shader")
macro(add_cycles_render_test subject)
if(WITH_CYCLES)
add_python_test(
cycles_${subject}
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
-blender "$<TARGET_FILE:blender>"
-testdir "${TEST_SRC_DIR}/render/ctests/${subject}"
-idiff "${OPENIMAGEIO_IDIFF}"
-outdir "${TEST_OUT_DIR}/cycles"
)
endif()
if(WITH_OPENGL_RENDER_TESTS AND (NOT ${subject} MATCHES "bake"))
add_python_test(
eevee_${subject}_test
${CMAKE_CURRENT_LIST_DIR}/eevee_render_tests.py
-blender "$<TARGET_FILE:blender>"
-testdir "${TEST_SRC_DIR}/render/ctests/${subject}"
-idiff "${OPENIMAGEIO_IDIFF}"
-outdir "${TEST_OUT_DIR}/eevee"
)
endif()
endmacro()
add_cycles_render_test(bake)
add_cycles_render_test(bsdf)
add_cycles_render_test(denoise)
2019-02-11 17:39:31 +00:00
add_cycles_render_test(denoise_animation)
add_cycles_render_test(displacement)
add_cycles_render_test(hair)
add_cycles_render_test(image_data_types)
add_cycles_render_test(image_mapping)
add_cycles_render_test(image_texture_limit)
add_cycles_render_test(integrator)
add_cycles_render_test(light)
add_cycles_render_test(mesh)
add_cycles_render_test(motion_blur)
add_cycles_render_test(render_layer)
add_cycles_render_test(reports)
add_cycles_render_test(shader)
add_cycles_render_test(shadow_catcher)
add_cycles_render_test(sss)
add_cycles_render_test(volume)
elseif(WITH_CYCLES)
MESSAGE(STATUS "Disabling Cycles tests because tests folder does not exist")
endif()
Render Layers and Collections (merge from render-layers) Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2017-02-07 09:18:38 +00:00
if(WITH_OPENGL_DRAW_TESTS)
if(OPENIMAGEIO_IDIFF AND EXISTS "${TEST_SRC_DIR}/opengl")
# Use all subdirectories of opengl folder.
file(GLOB children RELATIVE ${TEST_SRC_DIR}/opengl ${TEST_SRC_DIR}/opengl/*)
foreach(child ${children})
# Resolve symlinks, useful to test production files with linked libraries.
get_filename_component(child_path ${TEST_SRC_DIR}/opengl/${child} REALPATH)
if(IS_DIRECTORY ${child_path})
file(GLOB_RECURSE blends "${child_path}/*.blend")
if(blends)
add_python_test(
opengl_draw_${child}
${CMAKE_CURRENT_LIST_DIR}/opengl_draw_tests.py
-blender "$<TARGET_FILE:blender>"
-testdir "${child_path}"
-idiff "${OPENIMAGEIO_IDIFF}"
-outdir "${TEST_OUT_DIR}/opengl_draw"
)
endif()
endif()
endforeach()
else()
MESSAGE(STATUS "Disabling OpenGL tests because tests folder does not exist")
endif()
endif()
if(WITH_ALEMBIC)
find_package_wrapper(Alembic)
if(NOT ALEMBIC_FOUND)
message(FATAL_ERROR "Alembic is enabled but cannot be found")
endif()
get_filename_component(real_include_dir ${ALEMBIC_INCLUDE_DIR} REALPATH)
get_filename_component(ALEMBIC_ROOT_DIR ${real_include_dir} DIRECTORY)
add_python_test(
alembic_tests
${CMAKE_CURRENT_LIST_DIR}/alembic_tests.py
--blender "$<TARGET_FILE:blender>"
--testdir "${TEST_SRC_DIR}/alembic"
--alembic-root "${ALEMBIC_ROOT_DIR}"
)
add_test(
NAME script_alembic_import
COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_alembic_import_test.py
--
--testdir "${TEST_SRC_DIR}/alembic"
--with-legacy-depsgraph=${WITH_LEGACY_DEPSGRAPH}
)
endif()
if(WITH_CODEC_FFMPEG)
add_python_test(
ffmpeg
${CMAKE_CURRENT_LIST_DIR}/ffmpeg_tests.py
--blender "$<TARGET_FILE:blender>"
--testdir "${TEST_DATA_SRC_DIR}/ffmpeg"
)
endif()
add_subdirectory(collada)
Collections and groups unification OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 13:57:22 +00:00
# TODO: disabled for now after collection unification
# add_subdirectory(view_layer)