2009-11-01 15:21:20 +00:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-11-01 15:21:20 +00:00
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#
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# ##### END GPL LICENSE BLOCK #####
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2009-10-31 20:16:59 +00:00
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2009-10-31 23:35:56 +00:00
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# <pep8 compliant>
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2009-04-15 15:10:31 +00:00
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import bpy
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2016-03-24 18:01:15 +00:00
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from bpy.types import (
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2018-05-30 15:47:48 +00:00
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Menu,
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Panel,
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UIList,
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)
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2016-03-24 18:01:15 +00:00
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2010-01-08 08:54:41 +00:00
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from rna_prop_ui import PropertyPanel
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2018-04-27 11:50:26 +00:00
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from bl_operators.presets import PresetMenu
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2009-11-14 13:35:44 +00:00
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2017-10-21 01:41:42 +00:00
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from .properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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)
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2011-09-20 18:29:19 +00:00
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2013-02-10 08:54:10 +00:00
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2018-06-20 14:32:31 +00:00
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class SCENE_PT_units_length_presets(PresetMenu):
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2016-03-30 21:39:54 +00:00
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"""Unit of measure for properties that use length values"""
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2016-03-24 18:01:15 +00:00
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bl_label = "Unit Presets"
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preset_subdir = "units_length"
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preset_operator = "script.execute_preset"
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2018-04-27 11:50:26 +00:00
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preset_add_operator = "scene.units_length_preset_add"
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2016-03-24 18:01:15 +00:00
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This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
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class SCENE_UL_keying_set_paths(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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2012-12-28 10:45:59 +00:00
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# assert(isinstance(item, bpy.types.KeyingSetPath)
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This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
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kspath = item
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icon = layout.enum_item_icon(kspath, "id_type", kspath.id_type)
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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2013-11-23 19:37:23 +00:00
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# Do not make this one editable in uiList for now...
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2013-02-08 16:01:21 +00:00
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layout.label(text=kspath.data_path, translate=False, icon_value=icon)
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2015-04-14 00:29:11 +00:00
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elif self.layout_type == 'GRID':
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This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
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layout.alignment = 'CENTER'
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2013-02-08 16:01:21 +00:00
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layout.label(text="", icon_value=icon)
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This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
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2015-01-29 04:35:06 +00:00
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class SceneButtonsPanel:
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2009-10-31 19:31:45 +00:00
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2018-04-17 11:35:05 +00:00
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return (context.engine in cls.COMPAT_ENGINES)
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2009-10-03 04:21:38 +00:00
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2009-10-31 23:35:56 +00:00
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2011-08-12 06:57:00 +00:00
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class SCENE_PT_scene(SceneButtonsPanel, Panel):
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2011-09-15 13:20:18 +00:00
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bl_label = "Scene"
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2018-06-12 13:15:36 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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2018-05-30 15:47:48 +00:00
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layout.use_property_split = True
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2009-10-31 19:31:45 +00:00
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scene = context.scene
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2009-11-14 13:35:44 +00:00
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2010-08-06 15:17:44 +00:00
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layout.prop(scene, "camera")
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2018-05-30 15:47:48 +00:00
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layout.prop(scene, "background_set")
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layout.prop(scene, "active_clip")
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2.5: Render
* UI layout for scene buttons has quite some changes, I tried to
better organize things according to the pipeline, and also showing
important properties by default, and collapsing less important ones.
Some changes compared to 2.4x:
* Panorama is now a Camera property.
* Sequence and Compositing are now enabled by default, but will only
do something when there is a node tree using nodes, or a strip in the
sequence editor.
* Enabling Full Sample now automatically enables Save Buffers too.
* Stamp option to include info in file is removed, it now simply always
does this if one of the stamp infos is enabled.
* Xvid, H.264 and Ogg Theora are now directly in the file format menu,
but still using FFMPEG. Unfortunately Ogg is broken at the moment
(also in 2.4x), so that's disabled. And Xvid crashes on 64bit linux,
maybe solvable by upgrading extern/xvidcore/, using ubuntu libs makes
it work.
* Organized file format menu by image/movie types.
Added:
* Render layers RNA wrapped, operatorized, layouted.
* FFMPEG format/codec options are now working.
Defaults changed:
* Compositing & Sequencer enabled.
* Tiles set to 8x8.
* Time/Date/Frame/Scene/Camera/Filename enabled for stamp.
2009-07-13 19:09:13 +00:00
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2009-10-31 23:35:56 +00:00
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2011-08-12 06:57:00 +00:00
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class SCENE_PT_unit(SceneButtonsPanel, Panel):
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2011-09-15 13:20:18 +00:00
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bl_label = "Units"
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2018-06-12 13:15:36 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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2009-10-31 19:31:45 +00:00
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2018-04-27 11:50:26 +00:00
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def draw_header_preset(self, context):
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2018-06-20 14:32:31 +00:00
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SCENE_PT_units_length_presets.draw_panel_header(self.layout)
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2018-04-27 11:50:26 +00:00
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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2012-07-29 12:07:06 +00:00
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2009-10-31 19:31:45 +00:00
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unit = context.scene.unit_settings
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2018-05-30 15:47:48 +00:00
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layout.use_property_split = True
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2009-10-31 19:31:45 +00:00
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2018-05-30 15:47:48 +00:00
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col = layout.column()
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col.prop(unit, "system")
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col = layout.column()
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col.prop(unit, "system_rotation")
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2016-03-24 18:01:15 +00:00
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col = layout.column()
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col.enabled = unit.system != 'NONE'
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2018-05-30 15:47:48 +00:00
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col.prop(unit, "scale_length")
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col.prop(unit, "use_separate")
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2010-01-31 14:46:28 +00:00
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2009-10-31 23:35:56 +00:00
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2015-01-29 04:35:06 +00:00
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class SceneKeyingSetsPanel:
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2015-01-26 13:09:50 +00:00
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2015-06-07 07:40:39 +00:00
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@staticmethod
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def draw_keyframing_settings(context, layout, ks, ksp):
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SceneKeyingSetsPanel._draw_keyframing_setting(
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2018-05-30 15:47:48 +00:00
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context, layout, ks, ksp, "Needed",
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"use_insertkey_override_needed", "use_insertkey_needed",
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userpref_fallback="use_keyframe_insert_needed",
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)
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2015-06-07 07:40:39 +00:00
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SceneKeyingSetsPanel._draw_keyframing_setting(
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2018-05-30 15:47:48 +00:00
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context, layout, ks, ksp, "Visual",
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"use_insertkey_override_visual", "use_insertkey_visual",
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userpref_fallback="use_visual_keying",
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)
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2015-06-07 07:40:39 +00:00
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SceneKeyingSetsPanel._draw_keyframing_setting(
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2018-05-30 15:47:48 +00:00
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context, layout, ks, ksp, "XYZ to RGB",
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"use_insertkey_override_xyz_to_rgb", "use_insertkey_xyz_to_rgb",
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)
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2015-06-07 07:40:39 +00:00
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@staticmethod
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def _draw_keyframing_setting(context, layout, ks, ksp, label, toggle_prop, prop, userpref_fallback=None):
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2015-01-26 13:09:50 +00:00
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if ksp:
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item = ksp
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if getattr(ks, toggle_prop):
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owner = ks
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propname = prop
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else:
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owner = context.user_preferences.edit
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if userpref_fallback:
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propname = userpref_fallback
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else:
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propname = prop
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else:
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item = ks
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owner = context.user_preferences.edit
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if userpref_fallback:
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propname = userpref_fallback
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else:
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propname = prop
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row = layout.row(align=True)
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2015-01-29 04:35:06 +00:00
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row.prop(item, toggle_prop, text="", icon='STYLUS_PRESSURE', toggle=True) # XXX: needs dedicated icon
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2015-01-26 13:09:50 +00:00
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subrow = row.row()
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subrow.active = getattr(item, toggle_prop)
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if subrow.active:
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subrow.prop(item, prop, text=label)
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else:
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subrow.prop(owner, propname, text=label)
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class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
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2011-09-15 13:20:18 +00:00
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bl_label = "Keying Sets"
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2018-06-04 10:20:40 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2018-06-12 13:15:36 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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row = layout.row()
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col = row.column()
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2013-10-13 23:24:37 +00:00
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col.template_list("UI_UL_list", "keying_sets", scene, "keying_sets", scene.keying_sets, "active_index", rows=1)
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2009-10-31 19:31:45 +00:00
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col = row.column(align=True)
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2009-12-10 10:23:53 +00:00
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col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
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col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")
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2009-10-31 19:31:45 +00:00
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2010-08-23 22:16:45 +00:00
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ks = scene.keying_sets.active
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2010-08-18 07:14:10 +00:00
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if ks and ks.is_path_absolute:
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2009-10-31 19:31:45 +00:00
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row = layout.row()
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col = row.column()
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2012-03-08 14:04:06 +00:00
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col.prop(ks, "bl_description")
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2010-02-22 23:32:58 +00:00
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2010-02-01 01:08:45 +00:00
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subcol = col.column()
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subcol.operator_context = 'INVOKE_DEFAULT'
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2011-10-23 00:53:50 +00:00
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subcol.operator("anim.keying_set_export", text="Export to File").filepath = "keyingset.py"
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2009-10-31 19:31:45 +00:00
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2013-11-24 14:14:45 +00:00
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col = row.column()
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2011-09-21 15:18:38 +00:00
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col.label(text="Keyframing Settings:")
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2015-01-26 13:09:50 +00:00
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self.draw_keyframing_settings(context, col, ks, None)
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2009-10-31 19:31:45 +00:00
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2009-10-31 23:35:56 +00:00
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2015-01-26 13:09:50 +00:00
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class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
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2011-09-15 13:20:18 +00:00
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bl_label = "Active Keying Set"
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2018-06-04 10:20:40 +00:00
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bl_parent_id = "SCENE_PT_keying_sets"
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2018-06-12 13:15:36 +00:00
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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2009-10-31 19:31:45 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2010-08-23 22:16:45 +00:00
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ks = context.scene.keying_sets.active
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return (ks and ks.is_path_absolute)
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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2010-08-23 22:16:45 +00:00
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|
|
ks = scene.keying_sets.active
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
2011-09-21 15:18:38 +00:00
|
|
|
row.label(text="Paths:")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
row = layout.row()
|
|
|
|
|
|
|
|
col = row.column()
|
2013-10-13 23:24:37 +00:00
|
|
|
col.template_list("SCENE_UL_keying_set_paths", "", ks, "paths", ks.paths, "active_index", rows=1)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
col = row.column(align=True)
|
2009-12-10 10:23:53 +00:00
|
|
|
col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
|
|
|
|
col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-23 22:16:45 +00:00
|
|
|
ksp = ks.paths.active
|
2009-10-31 19:31:45 +00:00
|
|
|
if ksp:
|
|
|
|
col = layout.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="Target:")
|
2009-10-31 19:31:45 +00:00
|
|
|
col.template_any_ID(ksp, "id", "id_type")
|
2009-12-10 22:23:09 +00:00
|
|
|
col.template_path_builder(ksp, "data_path", ksp.id)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2012-05-17 02:49:09 +00:00
|
|
|
row = col.row(align=True)
|
|
|
|
row.label(text="Array Target:")
|
|
|
|
row.prop(ksp, "use_entire_array", text="All Items")
|
|
|
|
if ksp.use_entire_array:
|
2012-06-19 22:17:19 +00:00
|
|
|
row.label(text=" ") # padding
|
2012-05-17 02:49:09 +00:00
|
|
|
else:
|
|
|
|
row.prop(ksp, "array_index", text="Index")
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2012-05-17 02:49:09 +00:00
|
|
|
layout.separator()
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2012-05-17 02:49:09 +00:00
|
|
|
row = layout.row()
|
2010-08-06 15:17:44 +00:00
|
|
|
col = row.column()
|
2011-09-21 15:18:38 +00:00
|
|
|
col.label(text="F-Curve Grouping:")
|
2012-05-17 02:49:09 +00:00
|
|
|
col.prop(ksp, "group_method", text="")
|
2010-08-18 07:14:10 +00:00
|
|
|
if ksp.group_method == 'NAMED':
|
2009-11-23 00:27:30 +00:00
|
|
|
col.prop(ksp, "group")
|
2012-06-19 22:17:19 +00:00
|
|
|
|
2013-11-24 14:14:45 +00:00
|
|
|
col = row.column()
|
2012-05-17 02:49:09 +00:00
|
|
|
col.label(text="Keyframing Settings:")
|
2015-01-26 13:09:50 +00:00
|
|
|
self.draw_keyframing_settings(context, col, ks, ksp)
|
2013-01-16 17:07:29 +00:00
|
|
|
|
|
|
|
|
2013-01-16 13:59:19 +00:00
|
|
|
class SCENE_PT_color_management(SceneButtonsPanel, Panel):
|
|
|
|
bl_label = "Color Management"
|
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2018-06-12 13:15:36 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2013-01-16 13:59:19 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
2018-05-30 15:47:48 +00:00
|
|
|
layout.use_property_split = True
|
2013-01-16 13:59:19 +00:00
|
|
|
|
|
|
|
scene = context.scene
|
2018-06-04 10:20:40 +00:00
|
|
|
view = scene.view_settings
|
2013-01-16 13:59:19 +00:00
|
|
|
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(scene.display_settings, "display_device")
|
|
|
|
|
|
|
|
col.separator()
|
|
|
|
|
|
|
|
col = layout.column()
|
2018-06-04 10:20:40 +00:00
|
|
|
col.prop(view, "view_transform")
|
|
|
|
col.prop(view, "exposure")
|
|
|
|
col.prop(view, "gamma")
|
|
|
|
col.prop(view, "look")
|
|
|
|
|
2018-06-19 16:54:34 +00:00
|
|
|
col.separator()
|
|
|
|
|
|
|
|
col.prop(scene.sequencer_colorspace_settings, "name", text="Sequencer Color Space")
|
|
|
|
|
2018-06-04 10:20:40 +00:00
|
|
|
|
|
|
|
class SCENE_PT_color_management_curves(SceneButtonsPanel, Panel):
|
|
|
|
bl_label = "Use Curves"
|
|
|
|
bl_parent_id = "SCENE_PT_color_management"
|
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2018-06-12 13:15:36 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2018-06-04 10:20:40 +00:00
|
|
|
|
|
|
|
def draw_header(self, context):
|
|
|
|
|
|
|
|
scene = context.scene
|
|
|
|
view = scene.view_settings
|
|
|
|
|
|
|
|
self.layout.prop(view, "use_curve_mapping", text="")
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
scene = context.scene
|
|
|
|
view = scene.view_settings
|
|
|
|
|
|
|
|
layout.use_property_split = False
|
|
|
|
layout.enabled = view.use_curve_mapping
|
|
|
|
|
2018-06-05 14:35:20 +00:00
|
|
|
layout.template_curve_mapping(view, "curve_mapping", levels=True)
|
2013-01-16 17:07:29 +00:00
|
|
|
|
|
|
|
|
2013-01-16 13:59:19 +00:00
|
|
|
class SCENE_PT_audio(SceneButtonsPanel, Panel):
|
|
|
|
bl_label = "Audio"
|
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2018-06-12 13:15:36 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2013-01-16 13:59:19 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
2018-05-30 15:47:48 +00:00
|
|
|
layout.use_property_split = True
|
2013-01-16 13:59:19 +00:00
|
|
|
|
|
|
|
scene = context.scene
|
|
|
|
rd = context.scene.render
|
|
|
|
ffmpeg = rd.ffmpeg
|
|
|
|
|
|
|
|
layout.prop(scene, "audio_volume")
|
|
|
|
|
2018-05-30 15:47:48 +00:00
|
|
|
col = layout.column()
|
|
|
|
col.prop(scene, "audio_distance_model")
|
|
|
|
|
|
|
|
col.prop(ffmpeg, "audio_channels")
|
|
|
|
col.prop(ffmpeg, "audio_mixrate", text="Sample Rate")
|
2013-01-16 13:59:19 +00:00
|
|
|
|
2018-05-30 15:47:48 +00:00
|
|
|
layout.separator()
|
2013-01-16 13:59:19 +00:00
|
|
|
|
2018-05-30 15:47:48 +00:00
|
|
|
col = layout.column(align=True)
|
|
|
|
col.prop(scene, "audio_doppler_speed", text="Doppler Speed")
|
|
|
|
col.prop(scene, "audio_doppler_factor", text="Doppler Factor")
|
|
|
|
|
|
|
|
layout.separator()
|
|
|
|
|
|
|
|
layout.operator("sound.bake_animation")
|
2013-01-16 13:59:19 +00:00
|
|
|
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class SCENE_PT_physics(SceneButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Gravity"
|
2018-06-04 10:20:40 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 15:34:44 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw_header(self, context):
|
2009-11-23 00:27:30 +00:00
|
|
|
self.layout.prop(context.scene, "use_gravity", text="")
|
2009-08-13 07:37:41 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
2018-05-30 15:47:48 +00:00
|
|
|
layout.use_property_split = True
|
Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons)
instead of each simulation having it's own gravity.
* Weight parameters for all effectors and an effector group
setting.
* Every effector can use noise.
* Most effectors have "shapes" point, plane, surface, every point.
- "Point" is most like the old effectors and uses the
effector location as the effector point.
- "Plane" uses the closest point on effectors local xy-plane
as the effector point.
- "Surface" uses the closest point on an effector object's
surface as the effector point.
- "Every Point" uses every point in a mesh effector object
as an effector point.
- The falloff is calculated from this point, so for example
with "surface" shape and "use only negative z axis" it's
possible to apply force only "inside" the effector object.
* Spherical effector is now renamed as "force" as it's no longer
just spherical.
* New effector parameter "flow", which makes the effector act as
surrounding air velocity, so the resulting force is
proportional to the velocity difference of the point and "air
velocity". For example a wind field with flow=1.0 results in
proper non-accelerating wind.
* New effector fields "turbulence", which creates nice random
flow paths, and "drag", which slows the points down.
* Much improved vortex field.
* Effectors can now effect particle rotation as well as location.
* Use full, or only positive/negative z-axis to apply force
(note. the z-axis is the surface normal in the case of
effector shape "surface")
* New "force field" submenu in add menu, which adds an empty
with the chosen effector (curve object for corve guides).
* Other dynamics should be quite easy to add to the effector
system too if wanted.
* "Unified" doesn't mean that force fields give the exact same results for
particles, softbody & cloth, since their final effect depends on many external
factors, like for example the surface area of the effected faces.
Code changes
* Subversion bump for correct handling of global gravity.
* Separate ui py file for common dynamics stuff.
* Particle settings updating is flushed with it's id through
DAG_id_flush_update(..).
Known issues
* Curve guides don't yet have all ui buttons in place, but they
should work none the less.
* Hair dynamics don't yet respect force fields.
Other changes
* Particle emission defaults now to frames 1-200 with life of 50
frames to fill the whole default timeline.
* Many particles drawing related crashes fixed.
* Sometimes particles didn't update on first frame properly.
* Hair with object/group visualization didn't work properly.
* Memory leaks with PointCacheID lists (Genscher, remember to
free pidlists after use :).
2009-09-30 22:10:14 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
scene = context.scene
|
2009-11-14 13:35:44 +00:00
|
|
|
|
2009-10-31 19:31:45 +00:00
|
|
|
layout.active = scene.use_gravity
|
2009-11-14 13:35:44 +00:00
|
|
|
|
2018-05-30 15:47:48 +00:00
|
|
|
layout.prop(scene, "gravity")
|
Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons)
instead of each simulation having it's own gravity.
* Weight parameters for all effectors and an effector group
setting.
* Every effector can use noise.
* Most effectors have "shapes" point, plane, surface, every point.
- "Point" is most like the old effectors and uses the
effector location as the effector point.
- "Plane" uses the closest point on effectors local xy-plane
as the effector point.
- "Surface" uses the closest point on an effector object's
surface as the effector point.
- "Every Point" uses every point in a mesh effector object
as an effector point.
- The falloff is calculated from this point, so for example
with "surface" shape and "use only negative z axis" it's
possible to apply force only "inside" the effector object.
* Spherical effector is now renamed as "force" as it's no longer
just spherical.
* New effector parameter "flow", which makes the effector act as
surrounding air velocity, so the resulting force is
proportional to the velocity difference of the point and "air
velocity". For example a wind field with flow=1.0 results in
proper non-accelerating wind.
* New effector fields "turbulence", which creates nice random
flow paths, and "drag", which slows the points down.
* Much improved vortex field.
* Effectors can now effect particle rotation as well as location.
* Use full, or only positive/negative z-axis to apply force
(note. the z-axis is the surface normal in the case of
effector shape "surface")
* New "force field" submenu in add menu, which adds an empty
with the chosen effector (curve object for corve guides).
* Other dynamics should be quite easy to add to the effector
system too if wanted.
* "Unified" doesn't mean that force fields give the exact same results for
particles, softbody & cloth, since their final effect depends on many external
factors, like for example the surface area of the effected faces.
Code changes
* Subversion bump for correct handling of global gravity.
* Separate ui py file for common dynamics stuff.
* Particle settings updating is flushed with it's id through
DAG_id_flush_update(..).
Known issues
* Curve guides don't yet have all ui buttons in place, but they
should work none the less.
* Hair dynamics don't yet respect force fields.
Other changes
* Particle emission defaults now to frames 1-200 with life of 50
frames to fill the whole default timeline.
* Many particles drawing related crashes fixed.
* Sometimes particles didn't update on first frame properly.
* Hair with object/group visualization didn't work properly.
* Memory leaks with PointCacheID lists (Genscher, remember to
free pidlists after use :).
2009-09-30 22:10:14 +00:00
|
|
|
|
2010-01-31 14:46:28 +00:00
|
|
|
|
2013-01-23 05:56:44 +00:00
|
|
|
class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
|
|
|
|
bl_label = "Rigid Body World"
|
2018-05-30 15:47:48 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 15:34:44 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2013-01-23 05:56:44 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2018-04-17 11:35:05 +00:00
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
2013-01-23 05:56:44 +00:00
|
|
|
|
2013-01-23 07:42:28 +00:00
|
|
|
def draw_header(self, context):
|
|
|
|
scene = context.scene
|
|
|
|
rbw = scene.rigidbody_world
|
|
|
|
if rbw is not None:
|
|
|
|
self.layout.prop(rbw, "enabled", text="")
|
|
|
|
|
2013-01-23 05:56:44 +00:00
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
scene = context.scene
|
|
|
|
|
|
|
|
rbw = scene.rigidbody_world
|
|
|
|
|
2013-01-23 08:07:39 +00:00
|
|
|
if rbw is None:
|
2013-01-23 05:56:44 +00:00
|
|
|
layout.operator("rigidbody.world_add")
|
|
|
|
else:
|
2013-01-23 11:40:35 +00:00
|
|
|
layout.operator("rigidbody.world_remove")
|
2013-01-23 05:56:44 +00:00
|
|
|
|
|
|
|
col = layout.column()
|
2013-01-23 08:07:39 +00:00
|
|
|
col.active = rbw.enabled
|
|
|
|
|
2013-01-23 11:40:35 +00:00
|
|
|
col = col.column()
|
|
|
|
col.prop(rbw, "group")
|
|
|
|
col.prop(rbw, "constraints")
|
2013-01-23 05:56:44 +00:00
|
|
|
|
2013-01-23 08:07:39 +00:00
|
|
|
split = col.split()
|
2013-01-23 05:56:44 +00:00
|
|
|
|
2013-01-23 11:40:35 +00:00
|
|
|
col = split.column()
|
|
|
|
col.prop(rbw, "time_scale", text="Speed")
|
|
|
|
col.prop(rbw, "use_split_impulse")
|
2013-01-23 05:56:44 +00:00
|
|
|
|
2013-01-23 11:40:35 +00:00
|
|
|
col = split.column()
|
|
|
|
col.prop(rbw, "steps_per_second", text="Steps Per Second")
|
2013-04-23 07:06:29 +00:00
|
|
|
col.prop(rbw, "solver_iterations", text="Solver Iterations")
|
2013-01-23 05:56:44 +00:00
|
|
|
|
|
|
|
|
|
|
|
class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
|
2018-06-04 10:20:40 +00:00
|
|
|
bl_label = "Cache"
|
|
|
|
bl_parent_id = "SCENE_PT_rigid_body_world"
|
2013-01-23 05:56:44 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 15:34:44 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2013-01-23 05:56:44 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
scene = context.scene
|
2018-04-17 11:35:05 +00:00
|
|
|
return scene and scene.rigidbody_world and (context.engine in cls.COMPAT_ENGINES)
|
2013-01-23 05:56:44 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
scene = context.scene
|
|
|
|
rbw = scene.rigidbody_world
|
|
|
|
|
|
|
|
point_cache_ui(self, context, rbw.point_cache, rbw.point_cache.is_baked is False and rbw.enabled, 'RIGID_BODY')
|
|
|
|
|
|
|
|
|
|
|
|
class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
|
2018-06-04 10:20:40 +00:00
|
|
|
bl_label = "Field Weights"
|
|
|
|
bl_parent_id = "SCENE_PT_rigid_body_world"
|
2013-01-23 05:56:44 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 15:34:44 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2013-01-23 05:56:44 +00:00
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
scene = context.scene
|
2018-04-17 11:35:05 +00:00
|
|
|
return scene and scene.rigidbody_world and (context.engine in cls.COMPAT_ENGINES)
|
2013-01-23 05:56:44 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
scene = context.scene
|
|
|
|
rbw = scene.rigidbody_world
|
|
|
|
|
|
|
|
effector_weights_ui(self, context, rbw.effector_weights, 'RIGID_BODY')
|
|
|
|
|
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class SCENE_PT_simplify(SceneButtonsPanel, Panel):
|
2011-09-15 13:20:18 +00:00
|
|
|
bl_label = "Simplify"
|
2018-05-30 15:47:48 +00:00
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
2018-06-12 13:15:36 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2010-01-25 11:39:56 +00:00
|
|
|
|
|
|
|
def draw_header(self, context):
|
2017-10-16 19:59:09 +00:00
|
|
|
rd = context.scene.render
|
2010-01-25 11:39:56 +00:00
|
|
|
self.layout.prop(rd, "use_simplify", text="")
|
2010-01-31 14:46:28 +00:00
|
|
|
|
2010-01-25 11:39:56 +00:00
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
2018-05-30 15:47:48 +00:00
|
|
|
layout.use_property_split = True
|
2011-11-20 00:32:39 +00:00
|
|
|
|
2017-10-16 19:59:09 +00:00
|
|
|
rd = context.scene.render
|
2010-01-25 11:39:56 +00:00
|
|
|
|
|
|
|
layout.active = rd.use_simplify
|
|
|
|
|
2018-05-30 15:47:48 +00:00
|
|
|
col = layout.column()
|
|
|
|
col.prop(rd, "simplify_subdivision", text="Max Viewport Subdivision")
|
|
|
|
col.prop(rd, "simplify_child_particles", text="Max Child Particles")
|
2010-01-25 11:39:56 +00:00
|
|
|
|
2018-05-30 15:47:48 +00:00
|
|
|
col.separator()
|
2010-02-22 23:32:58 +00:00
|
|
|
|
2018-05-30 15:47:48 +00:00
|
|
|
col = layout.column()
|
|
|
|
col.prop(rd, "simplify_subdivision_render", text="Max Render Subdivision")
|
|
|
|
col.prop(rd, "simplify_child_particles_render", text="Max Child Particles")
|
2013-01-16 17:07:29 +00:00
|
|
|
|
|
|
|
|
2018-05-09 11:30:27 +00:00
|
|
|
class SCENE_PT_viewport_display(SceneButtonsPanel, Panel):
|
|
|
|
bl_label = "Viewport Display"
|
|
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
return True
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
2018-05-31 11:32:53 +00:00
|
|
|
layout.use_property_split = True
|
2018-05-09 11:30:27 +00:00
|
|
|
scene = context.scene
|
2018-05-31 11:32:53 +00:00
|
|
|
col = layout.column()
|
|
|
|
col.prop(scene.display, "light_direction")
|
|
|
|
col.prop(scene.display, "shadow_shift")
|
2018-05-09 11:30:27 +00:00
|
|
|
|
|
|
|
|
2018-06-06 12:47:54 +00:00
|
|
|
class SCENE_PT_viewport_display_ssao(SceneButtonsPanel, Panel):
|
2018-06-07 10:08:32 +00:00
|
|
|
bl_label = "Screen Space Ambient Occlusion"
|
2018-06-06 12:47:54 +00:00
|
|
|
bl_parent_id = "SCENE_PT_viewport_display"
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
|
|
|
return True
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(scene.display, "matcap_ssao_samples")
|
|
|
|
col.prop(scene.display, "matcap_ssao_distance")
|
|
|
|
col.prop(scene.display, "matcap_ssao_attenuation")
|
|
|
|
|
|
|
|
|
2011-08-12 06:57:00 +00:00
|
|
|
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
|
2018-06-12 13:15:36 +00:00
|
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
|
2010-08-12 19:36:10 +00:00
|
|
|
_context_path = "scene"
|
2010-12-17 10:33:28 +00:00
|
|
|
_property_type = bpy.types.Scene
|
2010-08-12 19:36:10 +00:00
|
|
|
|
2017-03-18 09:03:24 +00:00
|
|
|
|
|
|
|
classes = (
|
2018-06-20 14:32:31 +00:00
|
|
|
SCENE_PT_units_length_presets,
|
2017-03-19 15:34:32 +00:00
|
|
|
SCENE_UL_keying_set_paths,
|
|
|
|
SCENE_PT_scene,
|
|
|
|
SCENE_PT_unit,
|
2017-03-18 09:03:24 +00:00
|
|
|
SCENE_PT_keying_sets,
|
2017-03-19 15:34:32 +00:00
|
|
|
SCENE_PT_keying_set_paths,
|
|
|
|
SCENE_PT_color_management,
|
2018-06-04 10:20:40 +00:00
|
|
|
SCENE_PT_color_management_curves,
|
2018-05-09 11:30:27 +00:00
|
|
|
SCENE_PT_viewport_display,
|
2018-06-06 12:47:54 +00:00
|
|
|
SCENE_PT_viewport_display_ssao,
|
2017-03-19 15:34:32 +00:00
|
|
|
SCENE_PT_audio,
|
2017-03-18 09:03:24 +00:00
|
|
|
SCENE_PT_physics,
|
2017-03-19 15:34:32 +00:00
|
|
|
SCENE_PT_rigid_body_world,
|
2017-03-18 09:03:24 +00:00
|
|
|
SCENE_PT_rigid_body_cache,
|
|
|
|
SCENE_PT_rigid_body_field_weights,
|
|
|
|
SCENE_PT_simplify,
|
2017-03-19 15:34:32 +00:00
|
|
|
SCENE_PT_custom_props,
|
2017-03-18 09:03:24 +00:00
|
|
|
)
|
|
|
|
|
2011-04-04 10:13:04 +00:00
|
|
|
if __name__ == "__main__": # only for live edit.
|
2017-03-18 09:03:24 +00:00
|
|
|
from bpy.utils import register_class
|
|
|
|
for cls in classes:
|
|
|
|
register_class(cls)
|